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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
OpenDiablo2/d2core/d2map/d2mapentity
gravestench 18c9e85cbc
d2game/d2player/ lint error cleanup (#788)
* d2game/d2player/inventory.go: magic number lint cleanup

* d2game/d2player/mini_panel.go: magic number lint cleanup

* d2game/d2player/skill_select_panel.go: lint cleanup

* d2game/d2player/skilltree.go: removed all lint errors

* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* all magic numbers removed (excluding  mapgen)
2020-10-25 00:42:31 -07:00
..
animated_entity.go removed a lot of magic number lint errors (#781) 2020-10-22 10:02:32 -04:00
cast_overlay.go Initial cast overlay implementation. Fix HeroSkill deserialization & map entities processing crashing for remote client. (#766) 2020-10-10 18:47:51 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
factory.go d2game/d2player/ lint error cleanup (#788) 2020-10-25 00:42:31 -07:00
item.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
map_entity_test.go Vector method pointers (#621) 2020-07-25 09:36:54 -04:00
map_entity.go replace satori/go.uuid with google/uuid (#747) 2020-09-23 13:30:15 -04:00
missile.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
npc.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
object_init.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
object.go d2game/d2player/ lint error cleanup (#788) 2020-10-25 00:42:31 -07:00
player.go d2game/d2player/ lint error cleanup (#788) 2020-10-25 00:42:31 -07:00