mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 10:26:02 -05:00
18c9e85cbc
* d2game/d2player/inventory.go: magic number lint cleanup * d2game/d2player/mini_panel.go: magic number lint cleanup * d2game/d2player/skill_select_panel.go: lint cleanup * d2game/d2player/skilltree.go: removed all lint errors * removed the rest of the magic number errors from d2game * hotfix for bug i added in map engine test * all magic numbers removed (excluding mapgen)
344 lines
10 KiB
Go
344 lines
10 KiB
Go
package d2mapengine
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import (
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"log"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
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)
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// MapEngine loads the tiles which make up the isometric map and the entities
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type MapEngine struct {
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asset *d2asset.AssetManager
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*d2mapstamp.StampFactory
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*d2mapentity.MapEntityFactory
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seed int64 // The map seed
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entities map[string]d2interface.MapEntity // Entities on the map
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tiles []MapTile
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size d2geom.Size // Size of the map, in tiles
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levelType d2records.LevelTypeRecord // Level type of this map
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dt1TileData []d2dt1.Tile // DT1 tile data
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startSubTileX int // Starting X position
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startSubTileY int // Starting Y position
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dt1Files []string // List of DS1 strings
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// TODO: remove this flag and show loading screen until the initial server packets are handled and the map is generated (only for remote client)
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IsLoading bool // (temp) Whether we have processed the GenerateMapPacket(only for remote client)
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}
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const (
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subtilesPerTile = 5
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)
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// CreateMapEngine creates a new instance of the map engine and returns a pointer to it.
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func CreateMapEngine(asset *d2asset.AssetManager) *MapEngine {
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entity, _ := d2mapentity.NewMapEntityFactory(asset)
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stamp := d2mapstamp.NewStampFactory(asset, entity)
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engine := &MapEngine{
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asset: asset,
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MapEntityFactory: entity,
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StampFactory: stamp,
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// This will be set to true when we are using a remote client connection, and then set to false after we process the GenerateMapPacket
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IsLoading: false,
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}
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return engine
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}
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// GetStartingPosition returns the starting position on the map in sub-tiles.
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func (m *MapEngine) GetStartingPosition() (x, y int) {
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return m.startSubTileX, m.startSubTileY
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}
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// ResetMap clears all map and entity data and reloads it from the cached files.
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func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
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m.entities = make(map[string]d2interface.MapEntity)
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m.levelType = *m.asset.Records.Level.Types[levelType]
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m.size = d2geom.Size{Width: width, Height: height}
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m.tiles = make([]MapTile, width*height)
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m.dt1TileData = make([]d2dt1.Tile, 0)
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m.dt1Files = make([]string, 0)
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for idx := range m.levelType.Files {
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m.addDT1(m.levelType.Files[idx])
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}
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}
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func (m *MapEngine) addDT1(fileName string) {
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if fileName == "" || fileName == "0" {
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return
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}
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fileName = strings.ToLower(fileName)
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for i := 0; i < len(m.dt1Files); i++ {
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if m.dt1Files[i] == fileName {
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return
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}
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}
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fileData, err := m.asset.LoadFile("/data/global/tiles/" + fileName)
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if err != nil {
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log.Printf("Could not load /data/global/tiles/%s", fileName)
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// panic(err)
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return
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}
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dt1, err := d2dt1.LoadDT1(fileData)
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if err != nil {
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log.Print(err)
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}
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m.dt1TileData = append(m.dt1TileData, dt1.Tiles...)
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m.dt1Files = append(m.dt1Files, fileName)
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}
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// AddDS1 loads DT1 files and performs string replacements on them. It
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// appends the tile data and files to MapEngine.dt1TileData and
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// MapEngine.dt1Files.
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func (m *MapEngine) AddDS1(fileName string) {
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if fileName == "" || fileName == "0" {
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return
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}
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fileData, err := m.asset.LoadFile("/data/global/tiles/" + fileName)
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if err != nil {
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panic(err)
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}
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ds1, err := d2ds1.LoadDS1(fileData)
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if err != nil {
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log.Print(err)
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}
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for idx := range ds1.Files {
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dt1File := ds1.Files[idx]
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dt1File = strings.ToLower(dt1File)
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dt1File = strings.ReplaceAll(dt1File, "c:", "") // Yes they did...
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dt1File = strings.ReplaceAll(dt1File, ".tg1", ".dt1") // Yes they did...
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dt1File = strings.ReplaceAll(dt1File, "\\d2\\data\\global\\tiles\\", "")
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m.addDT1(strings.ReplaceAll(dt1File, "\\", "/"))
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}
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}
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// LevelType returns the level type of this map.
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func (m *MapEngine) LevelType() d2records.LevelTypeRecord {
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return m.levelType
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}
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// SetSeed sets the seed of the map for generation.
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func (m *MapEngine) SetSeed(seed int64) {
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log.Printf("Setting map engine seed to %d", seed)
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m.seed = seed
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}
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// Size returns the size of the map in sub-tiles.
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func (m *MapEngine) Size() d2geom.Size {
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return m.size
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}
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// Tile returns the TileRecord containing the data
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// for a single map tile.
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func (m *MapEngine) Tile(x, y int) *MapTile {
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return &m.tiles[x+(y*m.size.Width)]
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}
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// Tiles returns a pointer to a slice contaning all
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// map tile data.
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func (m *MapEngine) Tiles() *[]MapTile {
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return &m.tiles
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}
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// PlaceStamp places a map stamp at the specified location, creating both entities
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// and tiles. Stamps are pre-defined map areas, see d2mapstamp.
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func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY int) {
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stampSize := stamp.Size()
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stampW := stampSize.Width
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stampH := stampSize.Height
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mapW := m.size.Width
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mapH := m.size.Height
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xMin := tileOffsetX
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yMin := tileOffsetY
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xMax := xMin + stampSize.Width
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yMax := yMin + stampSize.Height
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if (xMin < 0) || (yMin < 0) || (xMax > mapW) || (yMax > mapH) {
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panic("Tried placing a stamp outside the bounds of the map")
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}
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// Copy over the map tile data
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for y := 0; y < stampH; y++ {
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for x := 0; x < stampW; x++ {
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targetTileIndex := m.tileCoordinateToIndex(x+xMin, y+yMin)
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stampTile := *stamp.Tile(x, y)
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m.tiles[targetTileIndex].RegionType = stamp.RegionID()
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m.tiles[targetTileIndex].Components = stampTile
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m.tiles[targetTileIndex].PrepareTile(x, y, m)
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}
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}
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// Copy over the entities
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stampEntities := stamp.Entities(tileOffsetX, tileOffsetY)
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for idx := range stampEntities {
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e := stampEntities[idx]
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m.entities[e.ID()] = e
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}
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}
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// converts x,y tile coordinate into index in MapEngine.tiles
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func (m *MapEngine) tileCoordinateToIndex(x, y int) int {
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return x + (y * m.size.Width)
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}
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// tileIndexToCoordinate converts tile index from MapEngine.tiles to x,y coordinate
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func (m *MapEngine) tileIndexToCoordinate(index int) (x, y int) {
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return index % m.size.Width, index / m.size.Width
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}
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// SubTileAt gets the flags for the given subtile
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func (m *MapEngine) SubTileAt(subX, subY int) *d2dt1.SubTileFlags {
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tile := m.TileAt(subX/subtilesPerTile, subY/subtilesPerTile)
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return tile.GetSubTileFlags(subX%subtilesPerTile, subY%subtilesPerTile)
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}
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// TileAt returns a pointer to the data for the map tile at the given
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// x and y index.
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func (m *MapEngine) TileAt(tileX, tileY int) *MapTile {
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idx := m.tileCoordinateToIndex(tileX, tileY)
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if idx < 0 || idx >= len(m.tiles) {
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return nil
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}
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return &m.tiles[idx]
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}
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// Entities returns a pointer a slice of all map entities.
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func (m *MapEngine) Entities() map[string]d2interface.MapEntity {
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return m.entities
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}
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// Seed returns the map generation seed.
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func (m *MapEngine) Seed() int64 {
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return m.seed
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}
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// AddEntity adds an entity to a slice containing all entities.
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func (m *MapEngine) AddEntity(entity d2interface.MapEntity) {
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m.entities[entity.ID()] = entity
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}
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// RemoveEntity removes an entity from the map engine
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func (m *MapEngine) RemoveEntity(entity d2interface.MapEntity) {
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if entity == nil {
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return
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}
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delete(m.entities, entity.ID())
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}
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// GetTiles returns a slice of all tiles matching the given style,
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// sequence and tileType.
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func (m *MapEngine) GetTiles(style, sequence int, tileType d2enum.TileType) []d2dt1.Tile {
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tiles := make([]d2dt1.Tile, 0, len(m.dt1TileData))
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for idx := range m.dt1TileData {
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if m.dt1TileData[idx].Style != int32(style) || m.dt1TileData[idx].Sequence != int32(sequence) ||
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m.dt1TileData[idx].Type != int32(tileType) {
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continue
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}
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tiles = append(tiles, m.dt1TileData[idx])
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}
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if len(tiles) == 0 {
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log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType)
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return nil
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}
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return tiles
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}
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// GetStartPosition returns the spawn point on entering the current map.
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func (m *MapEngine) GetStartPosition() (x, y float64) {
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for tileY := 0; tileY < m.size.Height; tileY++ {
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for tileX := 0; tileX < m.size.Width; tileX++ {
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tile := m.tiles[tileX+(tileY*m.size.Width)].Components
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for idx := range tile.Walls {
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if tile.Walls[idx].Type.Special() && tile.Walls[idx].Style == 30 {
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return float64(tileX) + 0.5, float64(tileY) + 0.5
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}
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}
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}
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}
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return m.GetCenterPosition()
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}
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// GetCenterPosition returns the center point of the map.
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func (m *MapEngine) GetCenterPosition() (x, y float64) {
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return float64(m.size.Width) / 2.0, float64(m.size.Height) / 2.0
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}
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// Advance calls the Advance() method for all entities,
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// processing a single tick.
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func (m *MapEngine) Advance(tickTime float64) {
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// TODO:(temp hack) prevents concurrent map read & write exceptions that occur when we join a TCP game as a remote client
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// due to the engine updating entities before handling the GenerateMapPacket
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if m.IsLoading {
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return
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}
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for ID := range m.entities {
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m.entities[ID].Advance(tickTime)
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}
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}
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// TileExists returns true if the tile at the given coordinates exists.
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func (m *MapEngine) TileExists(tileX, tileY int) bool {
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tileIndex := m.tileCoordinateToIndex(tileX, tileY)
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if valid := (tileIndex >= 0) && (tileIndex <= len(m.tiles)); valid {
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tile := m.tiles[tileIndex].Components
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numFeatures := len(tile.Floors)
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numFeatures += len(tile.Shadows)
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numFeatures += len(tile.Walls)
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numFeatures += len(tile.Substitutions)
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return numFeatures > 0
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}
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return false
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}
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// GenerateMap clears the map and places the specified stamp.
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func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset, fileIndex int) {
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region := m.LoadStamp(regionType, levelPreset, fileIndex)
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regionSize := region.Size()
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m.ResetMap(regionType, regionSize.Width, regionSize.Height)
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m.PlaceStamp(region, 0, 0)
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}
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// GetTileData returns the tile with the given style, sequence, tileType and index.
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func (m *MapEngine) GetTileData(style, sequence int, tileType d2enum.TileType, index byte) *d2dt1.Tile {
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for idx := range m.dt1TileData {
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if m.dt1TileData[idx].Style == int32(style) && m.dt1TileData[idx].Sequence == int32(sequence) &&
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m.dt1TileData[idx].Type == int32(tileType) && m.dt1TileData[idx].RarityFrameIndex == int32(index) {
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return &m.dt1TileData[idx]
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}
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}
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return nil
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}
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