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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-26 17:15:24 +00:00
OpenDiablo2/d2common/math.go
nicholas-eden f6014498ba
Use missile range and subloop (#311)
Turn on blending.  Calculate target using based on range and angle of hero to click.
2020-02-23 03:23:18 -05:00

92 lines
1.6 KiB
Go

package d2common
import "math"
func MinInt(a, b int) int {
if a < b {
return a
}
return b
}
func MaxInt(a, b int) int {
if a > b {
return a
}
return b
}
// Min returns the lower of two values
func Min(a, b uint32) uint32 {
if a < b {
return a
}
return b
}
// Max returns the higher of two values
func Max(a, b uint32) uint32 {
if a > b {
return a
}
return b
}
// MaxInt32 returns the higher of two values
func MaxInt32(a, b int32) int32 {
if a > b {
return a
}
return b
}
func AbsInt32(a int32) int32 {
if a < 0 {
return -a
}
return a
}
// MinInt32 returns the higher of two values
func MinInt32(a, b int32) int32 {
if a < b {
return a
}
return b
}
// BytesToInt32 converts 4 bytes to int32
// IsoToScreen converts isometric coordinates to screenspace coordinates
// ScreenToIso converts screenspace coordinates to isometric coordinates
// GetAngleBetween returns the angle between two points. 0deg is facing to the right.
func GetAngleBetween(p1X, p1Y, p2X, p2Y float64) int {
deltaY := p1Y - p2Y
deltaX := p2X - p1X
result := math.Atan2(deltaY, deltaX) * (180 / math.Pi)
iResult := int(result)
for iResult < 0 {
iResult += 360
}
for iResult >= 360 {
iResult -= 360
}
return iResult
}
// GetRadiansBetween returns the radians between two points. 0rad is facing to the right.
func GetRadiansBetween(p1X, p1Y, p2X, p2Y float64) float64 {
deltaY := p2Y - p1Y
deltaX := p2X - p1X
return math.Atan2(deltaY, deltaX)
}
// AlmostEqual returns true if two values are within threshold from each other
func AlmostEqual(a, b, threshold float64) bool {
return math.Abs(a-b) <= threshold
}