1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-27 01:25:35 +00:00
OpenDiablo2/d2core/d2map/d2mapentity
gravestench 16a82442bb
removed a bunch of magic number lint errors (#785)
* removed magic numbers from d2ui/button.go

* removed a bunch of magic number lint errors
2020-10-23 09:00:51 -04:00
..
animated_entity.go removed a lot of magic number lint errors (#781) 2020-10-22 10:02:32 -04:00
cast_overlay.go Initial cast overlay implementation. Fix HeroSkill deserialization & map entities processing crashing for remote client. (#766) 2020-10-10 18:47:51 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
factory.go removed a bunch of magic number lint errors (#785) 2020-10-23 09:00:51 -04:00
item.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
map_entity_test.go Vector method pointers (#621) 2020-07-25 09:36:54 -04:00
map_entity.go replace satori/go.uuid with google/uuid (#747) 2020-09-23 13:30:15 -04:00
missile.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
npc.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
object_init.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
object.go removed a bunch of magic number lint errors (#785) 2020-10-23 09:00:51 -04:00
player.go removed a bunch of magic number lint errors (#785) 2020-10-23 09:00:51 -04:00