mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-17 18:06:03 -05:00
271673851a
* Added RecordManager implementation to remove d2datadict singletons * fix object lookup test
137 lines
4.3 KiB
Go
137 lines
4.3 KiB
Go
package d2records
|
|
|
|
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
|
|
// CubeRecipes contains all rows in CubeMain.txt.
|
|
type CubeRecipes []*CubeRecipeRecord
|
|
|
|
// CubeRecipeRecord represents one row from CubeMain.txt.
|
|
// It is one possible recipe for the Horadric Cube, with
|
|
// requirements and output items.
|
|
// See: https://d2mods.info/forum/kb/viewarticle?a=284
|
|
type CubeRecipeRecord struct {
|
|
// Description has no function, it just describes the
|
|
// recipe.
|
|
Description string
|
|
|
|
// Enabled is true if the recipe is active in game.
|
|
Enabled bool
|
|
|
|
// Ladder is true if the recipe is only allowed in
|
|
// ladder on realms. Also works for single player
|
|
// TCP/IP.
|
|
Ladder bool
|
|
|
|
// MinDiff sets the minimum difficulty level required
|
|
// to use this recipe.
|
|
MinDiff int // 0, 1, 2 = normal, nightmare, hell
|
|
|
|
// Version specifies whether the recipe is old
|
|
// classic, new classic or expansion.
|
|
Version int // 0, 1, 100 = old cl, new cl, expansion
|
|
|
|
// The following three 'Req' values form a comparison:
|
|
// if <ReqStatID> <ReqOperation> <ReqValue> then recipe
|
|
// is allowed.
|
|
//
|
|
// ReqStatID is an ID value from the ItemStatsCost
|
|
// data set specifying the stat to compare. Whether
|
|
// this references a player or item stat depends on
|
|
// the Operator.
|
|
ReqStatID int
|
|
// ReqOperation is a number describing the
|
|
// comparison operator and the action to take if
|
|
// it evaluates to true. See Appendix A in the
|
|
// linked article and note that 1, 2, 27 and 28
|
|
// are unusual.
|
|
ReqOperation int // 1 - 28
|
|
// ReqValue is the number the stat is compared against.
|
|
ReqValue int
|
|
|
|
// Class Can be used to make recipes class
|
|
// specific. Example class codes given are:
|
|
// ama bar pal nec sor dru ass
|
|
//
|
|
// Since this field isn't used in the game data,
|
|
// classFieldToEnum has been implemented based on that
|
|
// example. It understands the following syntax,
|
|
// which may be incorrect:
|
|
// "ama,bar,dru"
|
|
Class []d2enum.Hero
|
|
|
|
// NumInputs is the total count of input items
|
|
// required, including counts in item stacks.
|
|
NumInputs int
|
|
|
|
// Inputs is the actual recipe, a collection of
|
|
// items/stacks with parameters required to
|
|
// obtain the items defined in Outputs.
|
|
Inputs []CubeRecipeItem
|
|
|
|
// Outputs are the items created when the recipe
|
|
// is used.
|
|
Outputs []CubeRecipeResult
|
|
}
|
|
|
|
// CubeRecipeResult is an item generated on use of a
|
|
// cube recipe.
|
|
type CubeRecipeResult struct {
|
|
// Item is the item, with a count and parameters.
|
|
Item CubeRecipeItem
|
|
|
|
// Level causes the item to be a specific level.
|
|
//
|
|
// Note that this value force spawns the item at
|
|
// this specific level. Its also used in the
|
|
// formula for the next two fields.
|
|
Level int // the item level of Item
|
|
|
|
// PLevel uses a portion of the players level for
|
|
// the output level.
|
|
PLevel int
|
|
|
|
// ILevel uses a portion of the first input's
|
|
// level for the output level.
|
|
ILevel int
|
|
|
|
// Properties is a list of properties which may
|
|
// be attached to Item.
|
|
Properties []CubeRecipeItemProperty
|
|
}
|
|
|
|
// CubeRecipeItem represents an item, with a stack count
|
|
// and parameters. Here it is used to describe the
|
|
// required ingredients of the recipe and the output
|
|
// result. See:
|
|
// https://d2mods.info/forum/kb/viewarticle?a=284
|
|
type CubeRecipeItem struct {
|
|
Code string // item code e.g. 'weap'
|
|
Params []string // list of parameters e.g. 'sock'
|
|
Count int // required stack count
|
|
}
|
|
|
|
// CubeRecipeItemProperty represents the mod #,
|
|
// mod # chance, mod # param, mod # min, mod # max
|
|
// fields in cubemain.txt
|
|
type CubeRecipeItemProperty struct {
|
|
Code string // the code field from properties.txt
|
|
|
|
// Note: I can't find any example value for this
|
|
// so I've made it an int for now
|
|
Chance int // the chance to apply the property
|
|
|
|
// Note: The few examples in cubemain.txt are integers,
|
|
// however d2records.UniqueItemProperty is a similar
|
|
// struct which handles a similar field that may be a
|
|
// string or an integer.
|
|
//
|
|
// See: https://d2mods.info/forum/kb/viewarticle?a=345
|
|
// "the parameter passed on to the associated property, this is used to pass skill IDs,
|
|
// state IDs, monster IDs, montype IDs and the like on to the properties that require
|
|
// them, these fields support calculations."
|
|
Param int // for properties that use parameters
|
|
|
|
Min int // the minimum value of the property stat
|
|
Max int // the maximum value of the property stat
|
|
}
|