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OpenDiablo2/d2game/d2player/mini_panel.go
juander 976431c8e5 Revert "d2ui/sprite: Refactor Render() to RenderNoError()"
This reverts commit 77cd538c2f.

Since we removed the return of errors from the Render() method, we no
longer require the RenderNoError() method.
2020-11-11 15:05:04 +01:00

134 lines
2.6 KiB
Go

package d2player
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
const (
miniPanelX = 325
miniPanelY = 526
miniPanelWidth = 156
miniPanelHeight = 26
)
const (
containerOffsetX = -75
containerOffsetY = -48
buttonOffsetX = -72
buttonOffsetY = -51
)
type miniPanel struct {
asset *d2asset.AssetManager
container *d2ui.Sprite
button *d2ui.Sprite
isOpen bool
isSinglePlayer bool
rectangle d2geom.Rectangle
}
func newMiniPanel(asset *d2asset.AssetManager, uiManager *d2ui.UIManager, isSinglePlayer bool) *miniPanel {
miniPanelContainerPath := d2resource.Minipanel
if isSinglePlayer {
miniPanelContainerPath = d2resource.MinipanelSmall
}
containerSprite, err := uiManager.NewSprite(miniPanelContainerPath, d2resource.PaletteSky)
if err != nil {
log.Print(err)
return nil
}
buttonSprite, err := uiManager.NewSprite(d2resource.MinipanelButton, d2resource.PaletteSky)
if err != nil {
log.Print(err)
return nil
}
rectangle := d2geom.Rectangle{
Left: miniPanelX,
Top: miniPanelY,
Width: miniPanelWidth,
Height: miniPanelHeight,
}
if !isSinglePlayer {
rectangle.Width = 182
}
return &miniPanel{
asset: asset,
container: containerSprite,
button: buttonSprite,
isOpen: false,
isSinglePlayer: isSinglePlayer,
rectangle: rectangle,
}
}
func (m *miniPanel) IsOpen() bool {
return m.isOpen
}
func (m *miniPanel) Toggle() {
m.isOpen = !m.isOpen
}
func (m *miniPanel) Open() {
m.isOpen = true
}
func (m *miniPanel) Close() {
m.isOpen = false
}
func (m *miniPanel) Render(target d2interface.Surface) {
if !m.isOpen {
return
}
if err := m.container.SetCurrentFrame(0); err != nil {
return
}
width, height := target.GetSize()
halfW := width >> 1
x, y := halfW+containerOffsetX, height+containerOffsetY
m.container.SetPosition(x, y)
m.container.Render(target)
buttonWidth, _ := m.button.GetCurrentFrameSize()
buttonWidth++
for i, j := 0, 0; j < 16; i++ {
if m.isSinglePlayer && j == 6 { // skip Party Screen button if the game is single player
j += 2
}
if err := m.button.SetCurrentFrame(j); err != nil {
return
}
offsetX := buttonOffsetX + (buttonWidth * i)
x, y := halfW+offsetX, height+buttonOffsetY
m.button.SetPosition(x, y)
m.button.Render(target)
j += 2
}
}
func (m *miniPanel) isInRect(x, y int) bool {
return m.rectangle.IsInRect(x, y)
}