OpenDiablo2/d2game/d2player/globeWidget.go

146 lines
3.0 KiB
Go

package d2player
import (
"image"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
type globeType = int
const (
typeHealthGlobe globeType = iota
typeManaGlobe
)
const (
globeHeight = 80
globeWidth = 80
globeSpriteOffsetX = 28
globeSpriteOffsetY = -5
healthStatusOffsetX = 30
healthStatusOffsetY = -13
manaStatusOffsetX = 7
manaStatusOffsetY = -12
manaGlobeScreenOffsetX = 117
)
// static check that globeWidget implements Widget
var _ d2ui.Widget = &globeWidget{}
type globeFrame struct {
sprite *d2ui.Sprite
offsetX int
offsetY int
idx int
}
func (gf *globeFrame) setFrameIndex() {
if err := gf.sprite.SetCurrentFrame(gf.idx); err != nil {
log.Print(err)
}
}
func (gf *globeFrame) setPosition(x, y int) {
gf.sprite.SetPosition(x+gf.offsetX, y+gf.offsetY)
}
func (gf *globeFrame) getSize() (x, y int) {
w, h := gf.sprite.GetSize()
return w + gf.offsetX, h + gf.offsetY
}
type globeWidget struct {
*d2ui.BaseWidget
value *int
valueMax *int
globe *globeFrame
overlap *globeFrame
}
func newGlobeWidget(ui *d2ui.UIManager, x, y int, gtype globeType, value, valueMax *int) *globeWidget {
var globe, overlap *globeFrame
base := d2ui.NewBaseWidget(ui)
base.SetPosition(x, y)
if gtype == typeHealthGlobe {
globe = &globeFrame{
offsetX: healthStatusOffsetX,
offsetY: healthStatusOffsetY,
idx: frameHealthStatus,
}
overlap = &globeFrame{
offsetX: globeSpriteOffsetX,
offsetY: globeSpriteOffsetY,
idx: frameHealthStatus,
}
} else if gtype == typeManaGlobe {
globe = &globeFrame{
offsetX: manaStatusOffsetX,
offsetY: manaStatusOffsetY,
idx: frameManaStatus,
}
overlap = &globeFrame{
offsetX: rightGlobeOffsetX,
offsetY: rightGlobeOffsetY,
idx: frameRightGlobe,
}
}
return &globeWidget{
BaseWidget: base,
value: value,
valueMax: valueMax,
globe: globe,
overlap: overlap,
}
}
func (g *globeWidget) load() {
var err error
g.globe.sprite, err = g.GetManager().NewSprite(d2resource.HealthManaIndicator, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
g.globe.setFrameIndex()
g.overlap.sprite, err = g.GetManager().NewSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
g.overlap.setFrameIndex()
}
// Render draws the widget to the screen
func (g *globeWidget) Render(target d2interface.Surface) {
valuePercent := float64(*g.value) / float64(*g.valueMax)
barHeight := int(valuePercent * float64(globeHeight))
maskRect := image.Rect(0, globeHeight-barHeight, globeWidth, globeHeight)
g.globe.setPosition(g.GetPosition())
g.globe.sprite.RenderSection(target, maskRect)
g.overlap.setPosition(g.GetPosition())
g.overlap.sprite.Render(target)
}
func (g *globeWidget) GetSize() (x, y int) {
return g.overlap.getSize()
}
func (g *globeWidget) Advance(elapsed float64) error {
return nil
}