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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-29 14:45:58 -04:00
OpenDiablo2/d2networking/d2netpacket/packet_player_disconnect_request.go
dk d56c4387ff
delint_d2networking (#599)
* delint_d2networking

not sure what to do about lint error G110 on calls to `io.Copy`, warns
about gzip compression bomb possibility, leaving those.

all todo's have been left.

* removed duplicate const
2020-07-17 22:11:16 -04:00

25 lines
833 B
Go

package d2netpacket
import (
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerDisconnectRequestPacket contains a player ID and game state.
// It is sent by a remote client to close the connection (leave a game).
type PlayerDisconnectRequestPacket struct {
ID string `json:"id"`
PlayerState *d2player.PlayerState `json:"gameState"` // TODO: remove this? It isn't used.
}
// CreatePlayerDisconnectRequestPacket returns a NetPacket which defines a
// PlayerDisconnectRequestPacket with the given ID.
func CreatePlayerDisconnectRequestPacket(id string) NetPacket {
return NetPacket{
PacketType: d2netpackettype.PlayerDisconnectionNotification,
PacketData: PlayerDisconnectRequestPacket{
ID: id,
},
}
}