mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-15 16:56:00 -05:00
679 lines
17 KiB
Go
679 lines
17 KiB
Go
// Package d2app contains the OpenDiablo2 application shell
|
|
package d2app
|
|
|
|
import (
|
|
"bytes"
|
|
"container/ring"
|
|
"encoding/json"
|
|
"errors"
|
|
"flag"
|
|
"fmt"
|
|
"image"
|
|
"image/gif"
|
|
"image/png"
|
|
"os"
|
|
"os/signal"
|
|
"path/filepath"
|
|
"runtime"
|
|
"strconv"
|
|
"strings"
|
|
"sync"
|
|
"syscall"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
|
|
|
|
"github.com/pkg/profile"
|
|
"golang.org/x/image/colornames"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
|
|
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2networking"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2script"
|
|
)
|
|
|
|
// these are used for debug print info
|
|
const (
|
|
fpsX, fpsY = 5, 565
|
|
memInfoX, memInfoY = 670, 5
|
|
debugLineHeight = 16
|
|
errMsgPadding = 20
|
|
)
|
|
|
|
// App represents the main application for the engine
|
|
type App struct {
|
|
lastTime float64
|
|
lastScreenAdvance float64
|
|
showFPS bool
|
|
timeScale float64
|
|
captureState captureState
|
|
capturePath string
|
|
captureFrames []*image.RGBA
|
|
gitBranch string
|
|
gitCommit string
|
|
language string
|
|
charset string
|
|
asset *d2asset.AssetManager
|
|
inputManager d2interface.InputManager
|
|
terminal d2interface.Terminal
|
|
scriptEngine *d2script.ScriptEngine
|
|
audio d2interface.AudioProvider
|
|
renderer d2interface.Renderer
|
|
screen *d2screen.ScreenManager
|
|
ui *d2ui.UIManager
|
|
tAllocSamples *ring.Ring
|
|
guiManager *d2gui.GuiManager
|
|
config *d2config.Configuration
|
|
*d2util.Logger
|
|
errorMessage error
|
|
*Options
|
|
}
|
|
|
|
// Options is used to store all of the app options that can be set with arguments
|
|
type Options struct {
|
|
Debug *bool
|
|
profiler *string
|
|
Server *d2networking.ServerOptions
|
|
LogLevel *d2util.LogLevel
|
|
}
|
|
|
|
const (
|
|
bytesToMegabyte = 1024 * 1024
|
|
nSamplesTAlloc = 100
|
|
debugPopN = 6
|
|
)
|
|
|
|
const (
|
|
appLoggerPrefix = "App"
|
|
)
|
|
|
|
// Create creates a new instance of the application
|
|
func Create(gitBranch, gitCommit string) *App {
|
|
runtime.LockOSThread()
|
|
|
|
logger := d2util.NewLogger()
|
|
logger.SetPrefix(appLoggerPrefix)
|
|
|
|
app := &App{
|
|
Logger: logger,
|
|
gitBranch: gitBranch,
|
|
gitCommit: gitCommit,
|
|
Options: &Options{
|
|
Server: &d2networking.ServerOptions{},
|
|
},
|
|
}
|
|
app.Infof("OpenDiablo2 - Open source Diablo 2 engine")
|
|
|
|
app.parseArguments()
|
|
|
|
app.SetLevel(*app.Options.LogLevel)
|
|
|
|
app.asset, app.errorMessage = d2asset.NewAssetManager(*app.Options.LogLevel)
|
|
|
|
return app
|
|
}
|
|
|
|
func updateNOOP() error {
|
|
return nil
|
|
}
|
|
|
|
func (a *App) startDedicatedServer() error {
|
|
min, max := d2networking.ServerMinPlayers, d2networking.ServerMaxPlayersDefault
|
|
maxPlayers := d2math.ClampInt(*a.Options.Server.MaxPlayers, min, max)
|
|
|
|
srvChanIn := make(chan int)
|
|
srvChanLog := make(chan string)
|
|
|
|
srvErr := d2networking.StartDedicatedServer(a.asset, srvChanIn, srvChanLog, *a.Options.LogLevel, maxPlayers)
|
|
if srvErr != nil {
|
|
return srvErr
|
|
}
|
|
|
|
c := make(chan os.Signal)
|
|
signal.Notify(c, os.Interrupt, syscall.SIGTERM) // This traps Control-c to safely shut down the server
|
|
|
|
go func() {
|
|
<-c
|
|
srvChanIn <- d2networking.ServerEventStop
|
|
}()
|
|
|
|
for {
|
|
for data := range srvChanLog {
|
|
a.Info(data)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (a *App) loadEngine() error {
|
|
// Create our renderer
|
|
renderer, err := ebiten.CreateRenderer(a.config)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
a.renderer = renderer
|
|
|
|
if a.errorMessage != nil {
|
|
return a.renderer.Run(a.updateInitError, updateNOOP, 800, 600, "OpenDiablo2")
|
|
}
|
|
|
|
audio := ebiten2.CreateAudio(*a.Options.LogLevel, a.asset)
|
|
|
|
inputManager := d2input.NewInputManager()
|
|
|
|
term, err := d2term.New(inputManager)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
scriptEngine := d2script.CreateScriptEngine()
|
|
|
|
uiManager := d2ui.NewUIManager(a.asset, renderer, inputManager, *a.Options.LogLevel, audio)
|
|
|
|
a.inputManager = inputManager
|
|
a.terminal = term
|
|
a.scriptEngine = scriptEngine
|
|
a.audio = audio
|
|
a.ui = uiManager
|
|
a.tAllocSamples = createZeroedRing(nSamplesTAlloc)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *App) parseArguments() {
|
|
const (
|
|
descProfile = "Profiles the program,\none of (cpu, mem, block, goroutine, trace, thread, mutex)"
|
|
descPlayers = "Sets the number of max players for the dedicated server"
|
|
descLogging = "Enables verbose logging. Log levels will include those below it.\n" +
|
|
" 0 disables log messages\n" +
|
|
" 1 shows fatal\n" +
|
|
" 2 shows error\n" +
|
|
" 3 shows warning\n" +
|
|
" 4 shows info\n" +
|
|
" 5 shows debug\n"
|
|
)
|
|
|
|
a.Options.profiler = flag.String("profile", "", descProfile)
|
|
a.Options.Server.Dedicated = flag.Bool("dedicated", false, "Starts a dedicated server")
|
|
a.Options.Server.MaxPlayers = flag.Int("players", 0, descPlayers)
|
|
a.Options.LogLevel = flag.Int("l", d2util.LogLevelDefault, descLogging)
|
|
showVersion := flag.Bool("v", false, "Show version")
|
|
showHelp := flag.Bool("h", false, "Show help")
|
|
|
|
flag.Usage = func() {
|
|
fmt.Printf("usage: %s [<flags>]\n\nFlags:\n", os.Args[0])
|
|
flag.PrintDefaults()
|
|
}
|
|
flag.Parse()
|
|
|
|
if *a.Options.LogLevel >= d2util.LogLevelUnspecified {
|
|
*a.Options.LogLevel = d2util.LogLevelDefault
|
|
}
|
|
|
|
if *showVersion {
|
|
a.Infof("version: OpenDiablo2 (%s %s)", a.gitBranch, a.gitCommit)
|
|
os.Exit(0)
|
|
}
|
|
|
|
if *showHelp {
|
|
flag.Usage()
|
|
os.Exit(0)
|
|
}
|
|
}
|
|
|
|
// LoadConfig loads the OpenDiablo2 config file
|
|
func (a *App) LoadConfig() (*d2config.Configuration, error) {
|
|
// by now the, the loader has initialized and added our config dirs as sources...
|
|
configBaseName := filepath.Base(d2config.DefaultConfigPath())
|
|
|
|
configAsset, _ := a.asset.LoadAsset(configBaseName)
|
|
|
|
config := &d2config.Configuration{}
|
|
|
|
// create the default if not found
|
|
if configAsset == nil {
|
|
config = d2config.DefaultConfig()
|
|
|
|
fullPath := filepath.Join(config.Dir(), config.Base())
|
|
config.SetPath(fullPath)
|
|
|
|
a.Infof("creating default configuration file at %s...", fullPath)
|
|
|
|
saveErr := config.Save()
|
|
|
|
return config, saveErr
|
|
}
|
|
|
|
if err := json.NewDecoder(configAsset).Decode(config); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
a.Infof("loaded configuration file from %s", config.Path())
|
|
|
|
return config, nil
|
|
}
|
|
|
|
// Run executes the application and kicks off the entire game process
|
|
func (a *App) Run() (err error) {
|
|
// add our possible config directories
|
|
_ = a.asset.AddSource(filepath.Dir(d2config.LocalConfigPath()), types.AssetSourceFileSystem)
|
|
_ = a.asset.AddSource(filepath.Dir(d2config.DefaultConfigPath()), types.AssetSourceFileSystem)
|
|
|
|
if a.config, err = a.LoadConfig(); err != nil {
|
|
return err
|
|
}
|
|
|
|
// start profiler if argument was supplied
|
|
if len(*a.Options.profiler) > 0 {
|
|
profiler := enableProfiler(*a.Options.profiler, a)
|
|
if profiler != nil {
|
|
defer profiler.Stop()
|
|
}
|
|
}
|
|
|
|
// start the server if `--listen` option was supplied
|
|
if *a.Options.Server.Dedicated {
|
|
if err := a.startDedicatedServer(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
if err := a.loadEngine(); err != nil {
|
|
a.renderer.ShowPanicScreen(err.Error())
|
|
return err
|
|
}
|
|
|
|
windowTitle := fmt.Sprintf("OpenDiablo2 (%s)", a.gitBranch)
|
|
|
|
// If we fail to initialize, we will show the error screen
|
|
if err := a.initialize(); err != nil {
|
|
if a.errorMessage == nil {
|
|
a.errorMessage = err // if there was an error during init, don't clobber it
|
|
}
|
|
|
|
gameErr := a.renderer.Run(a.updateInitError, updateNOOP, 800, 600, windowTitle)
|
|
if gameErr != nil {
|
|
return gameErr
|
|
}
|
|
|
|
return err
|
|
}
|
|
|
|
a.ToMainMenu()
|
|
|
|
if err := a.renderer.Run(a.update, a.advance, 800, 600, windowTitle); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *App) renderDebug(target d2interface.Surface) {
|
|
if !a.showFPS {
|
|
return
|
|
}
|
|
|
|
vsyncEnabled := a.renderer.GetVSyncEnabled()
|
|
fps := a.renderer.CurrentFPS()
|
|
cx, cy := a.renderer.GetCursorPos()
|
|
|
|
target.PushTranslation(fpsX, fpsY)
|
|
target.DrawTextf("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
|
|
target.Pop()
|
|
|
|
var m runtime.MemStats
|
|
|
|
runtime.ReadMemStats(&m)
|
|
target.PushTranslation(memInfoX, memInfoY)
|
|
target.DrawTextf("Alloc " + strconv.FormatInt(int64(m.Alloc)/bytesToMegabyte, 10))
|
|
target.PushTranslation(0, debugLineHeight)
|
|
target.DrawTextf("TAlloc/s " + strconv.FormatFloat(a.allocRate(m.TotalAlloc, fps), 'f', 2, 64))
|
|
target.PushTranslation(0, debugLineHeight)
|
|
target.DrawTextf("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/bytesToMegabyte), 10))
|
|
target.PushTranslation(0, debugLineHeight)
|
|
target.DrawTextf("HeapSys " + strconv.FormatInt(int64(m.HeapSys/bytesToMegabyte), 10))
|
|
target.PushTranslation(0, debugLineHeight)
|
|
target.DrawTextf("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
|
|
target.PushTranslation(0, debugLineHeight)
|
|
target.DrawTextf("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
|
|
target.PopN(debugPopN)
|
|
}
|
|
|
|
func (a *App) renderCapture(target d2interface.Surface) error {
|
|
cleanupCapture := func() {
|
|
a.captureState = captureStateNone
|
|
a.capturePath = ""
|
|
a.captureFrames = nil
|
|
}
|
|
|
|
switch a.captureState {
|
|
case captureStateFrame:
|
|
defer cleanupCapture()
|
|
|
|
if err := a.doCaptureFrame(target); err != nil {
|
|
return err
|
|
}
|
|
case captureStateGif:
|
|
a.doCaptureGif(target)
|
|
case captureStateNone:
|
|
if len(a.captureFrames) > 0 {
|
|
defer cleanupCapture()
|
|
|
|
if err := a.convertFramesToGif(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *App) render(target d2interface.Surface) {
|
|
a.screen.Render(target)
|
|
a.ui.Render(target)
|
|
|
|
if err := a.guiManager.Render(target); err != nil {
|
|
return
|
|
}
|
|
|
|
a.renderDebug(target)
|
|
|
|
if err := a.renderCapture(target); err != nil {
|
|
return
|
|
}
|
|
|
|
if err := a.terminal.Render(target); err != nil {
|
|
return
|
|
}
|
|
}
|
|
|
|
func (a *App) advance() error {
|
|
current := d2util.Now()
|
|
elapsedUnscaled := current - a.lastTime
|
|
elapsed := elapsedUnscaled * a.timeScale
|
|
|
|
a.lastTime = current
|
|
|
|
elapsedLastScreenAdvance := (current - a.lastScreenAdvance) * a.timeScale
|
|
a.lastScreenAdvance = current
|
|
|
|
if err := a.screen.Advance(elapsedLastScreenAdvance); err != nil {
|
|
return err
|
|
}
|
|
|
|
a.ui.Advance(elapsed)
|
|
|
|
if err := a.inputManager.Advance(elapsed, current); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := a.guiManager.Advance(elapsed); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := a.terminal.Advance(elapsedUnscaled); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *App) update(target d2interface.Surface) error {
|
|
a.render(target)
|
|
|
|
if target.GetDepth() > 0 {
|
|
return errors.New("detected surface stack leak")
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *App) allocRate(totalAlloc uint64, fps float64) float64 {
|
|
a.tAllocSamples.Value = totalAlloc
|
|
a.tAllocSamples = a.tAllocSamples.Next()
|
|
deltaAllocPerFrame := float64(totalAlloc-a.tAllocSamples.Value.(uint64)) / nSamplesTAlloc
|
|
|
|
return deltaAllocPerFrame * fps / bytesToMegabyte
|
|
}
|
|
|
|
func (a *App) doCaptureFrame(target d2interface.Surface) error {
|
|
fp, err := os.Create(a.capturePath)
|
|
if err != nil {
|
|
a.terminal.Errorf("failed to create %q", a.capturePath)
|
|
return err
|
|
}
|
|
|
|
screenshot := target.Screenshot()
|
|
if err := png.Encode(fp, screenshot); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := fp.Close(); err != nil {
|
|
a.terminal.Errorf("failed to create %q", a.capturePath)
|
|
return nil
|
|
}
|
|
|
|
a.terminal.Infof("saved frame to %s", a.capturePath)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *App) doCaptureGif(target d2interface.Surface) {
|
|
screenshot := target.Screenshot()
|
|
a.captureFrames = append(a.captureFrames, screenshot)
|
|
}
|
|
|
|
func (a *App) convertFramesToGif() error {
|
|
fp, err := os.Create(a.capturePath)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
defer func() {
|
|
if err := fp.Close(); err != nil {
|
|
a.Fatal(err.Error())
|
|
}
|
|
}()
|
|
|
|
var (
|
|
framesTotal = len(a.captureFrames)
|
|
framesPal = make([]*image.Paletted, framesTotal)
|
|
frameDelays = make([]int, framesTotal)
|
|
framesPerCPU = framesTotal / runtime.NumCPU()
|
|
)
|
|
|
|
var waitGroup sync.WaitGroup
|
|
|
|
for i := 0; i < framesTotal; i += framesPerCPU {
|
|
waitGroup.Add(1)
|
|
|
|
go func(start, end int) {
|
|
defer waitGroup.Done()
|
|
|
|
for j := start; j < end; j++ {
|
|
var buffer bytes.Buffer
|
|
if err := gif.Encode(&buffer, a.captureFrames[j], nil); err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
framePal, err := gif.Decode(&buffer)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
framesPal[j] = framePal.(*image.Paletted)
|
|
frameDelays[j] = 5
|
|
}
|
|
}(i, d2math.MinInt(i+framesPerCPU, framesTotal))
|
|
}
|
|
|
|
waitGroup.Wait()
|
|
|
|
if err := gif.EncodeAll(fp, &gif.GIF{Image: framesPal, Delay: frameDelays}); err != nil {
|
|
return err
|
|
}
|
|
|
|
a.Infof("saved animation to %s", a.capturePath)
|
|
|
|
return nil
|
|
}
|
|
|
|
func createZeroedRing(n int) *ring.Ring {
|
|
r := ring.New(n)
|
|
for i := 0; i < n; i++ {
|
|
r.Value = uint64(0)
|
|
r = r.Next()
|
|
}
|
|
|
|
return r
|
|
}
|
|
|
|
func enableProfiler(profileOption string, a *App) interface{ Stop() } {
|
|
var options []func(*profile.Profile)
|
|
|
|
switch strings.ToLower(strings.Trim(profileOption, " ")) {
|
|
case "cpu":
|
|
a.Logger.Debug("CPU profiling is enabled.")
|
|
|
|
options = append(options, profile.CPUProfile)
|
|
case "mem":
|
|
a.Logger.Debug("Memory profiling is enabled.")
|
|
|
|
options = append(options, profile.MemProfile)
|
|
case "block":
|
|
a.Logger.Debug("Block profiling is enabled.")
|
|
|
|
options = append(options, profile.BlockProfile)
|
|
case "goroutine":
|
|
a.Logger.Debug("Goroutine profiling is enabled.")
|
|
|
|
options = append(options, profile.GoroutineProfile)
|
|
case "trace":
|
|
a.Logger.Debug("Trace profiling is enabled.")
|
|
|
|
options = append(options, profile.TraceProfile)
|
|
case "thread":
|
|
a.Logger.Debug("Thread creation profiling is enabled.")
|
|
|
|
options = append(options, profile.ThreadcreationProfile)
|
|
case "mutex":
|
|
a.Logger.Debug("Mutex profiling is enabled.")
|
|
|
|
options = append(options, profile.MutexProfile)
|
|
}
|
|
|
|
options = append(options, profile.ProfilePath("./pprof/"))
|
|
|
|
if len(options) > 1 {
|
|
return profile.Start(options...)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *App) updateInitError(target d2interface.Surface) error {
|
|
target.Clear(colornames.Darkred)
|
|
target.PushTranslation(errMsgPadding, errMsgPadding)
|
|
target.DrawTextf(a.errorMessage.Error())
|
|
|
|
return nil
|
|
}
|
|
|
|
// ToMainMenu forces the game to transition to the Main Menu
|
|
func (a *App) ToMainMenu(errorMessageOptional ...string) {
|
|
buildInfo := d2gamescreen.BuildInfo{Branch: a.gitBranch, Commit: a.gitCommit}
|
|
|
|
mainMenu, err := d2gamescreen.CreateMainMenu(a, a.asset, a.renderer, a.inputManager, a.audio, a.ui, buildInfo,
|
|
*a.Options.LogLevel, errorMessageOptional...)
|
|
if err != nil {
|
|
a.Error(err.Error())
|
|
return
|
|
}
|
|
|
|
a.screen.SetNextScreen(mainMenu)
|
|
}
|
|
|
|
// ToSelectHero forces the game to transition to the Select Hero (create character) screen
|
|
func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType, host string) {
|
|
selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, *a.Options.LogLevel, host)
|
|
if err != nil {
|
|
a.Error(err.Error())
|
|
return
|
|
}
|
|
|
|
a.screen.SetNextScreen(selectHero)
|
|
}
|
|
|
|
// ToCreateGame forces the game to transition to the Create Game screen
|
|
func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.ClientConnectionType, host string) {
|
|
gameClient, err := d2client.Create(connType, a.asset, *a.Options.LogLevel, a.scriptEngine)
|
|
if err != nil {
|
|
a.Error(err.Error())
|
|
}
|
|
|
|
if gameClient == nil {
|
|
a.Error("could not create client")
|
|
return
|
|
}
|
|
|
|
if err = gameClient.Open(host, filePath); err != nil {
|
|
errorMessage := fmt.Sprintf("can not connect to the host: %s", host)
|
|
a.Error(errorMessage)
|
|
a.ToMainMenu(errorMessage)
|
|
} else {
|
|
game, err := d2gamescreen.CreateGame(
|
|
a, a.asset, a.ui, a.renderer, a.inputManager, a.audio, gameClient, a.terminal, *a.Options.LogLevel, a.guiManager,
|
|
)
|
|
if err != nil {
|
|
a.Error(err.Error())
|
|
}
|
|
|
|
a.screen.SetNextScreen(game)
|
|
}
|
|
}
|
|
|
|
// ToCharacterSelect forces the game to transition to the Character Select (load character) screen
|
|
func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string) {
|
|
characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
|
|
a.audio, a.ui, connType, *a.Options.LogLevel, connHost)
|
|
if err != nil {
|
|
a.Errorf("unable to create character select screen: %s", err)
|
|
}
|
|
|
|
a.screen.SetNextScreen(characterSelect)
|
|
}
|
|
|
|
// ToMapEngineTest forces the game to transition to the map engine test screen
|
|
func (a *App) ToMapEngineTest(region, level int) {
|
|
met, err := d2gamescreen.CreateMapEngineTest(region, level, a.asset, a.terminal, a.renderer, a.inputManager, a.audio,
|
|
*a.Options.LogLevel, a.screen)
|
|
if err != nil {
|
|
a.Error(err.Error())
|
|
return
|
|
}
|
|
|
|
a.screen.SetNextScreen(met)
|
|
}
|
|
|
|
// ToCredits forces the game to transition to the credits screen
|
|
func (a *App) ToCredits() {
|
|
a.screen.SetNextScreen(d2gamescreen.CreateCredits(a, a.asset, a.renderer, *a.Options.LogLevel, a.ui))
|
|
}
|
|
|
|
// ToCinematics forces the game to transition to the cinematics menu
|
|
func (a *App) ToCinematics() {
|
|
a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, *a.Options.LogLevel, a.ui))
|
|
}
|