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OpenDiablo2/d2common/d2interface/surface.go
Maxime Lavigne (malavv) 3990df3bac
Fixes #496 and improves memory consumption on render of game_controls (#501)
* Fixes #496 using ebiten.SubImage to Render Section of a Surface.

I had to add matching functions to both animation and sprite to get it to be called
for a sprite object.

* Fixed linter warning on comments for Sprite and Animation.

* Removing what's remaining of the old Sprite re-generation and caching.
2020-06-30 12:43:13 -04:00

31 lines
793 B
Go

package d2interface
import (
"image"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
// Surface represents a renderable surface.
type Surface interface {
Clear(color color.Color) error
DrawRect(width, height int, color color.Color)
DrawLine(x, y int, color color.Color)
DrawText(format string, params ...interface{})
GetSize() (width, height int)
GetDepth() int
Pop()
PopN(n int)
PushColor(color color.Color)
PushCompositeMode(mode d2enum.CompositeMode)
PushFilter(filter Filter)
PushTranslation(x, y int)
PushBrightness(brightness float64)
Render(surface Surface) error
// Renders a section of the surface enclosed by bounds
RenderSection(surface Surface, bound image.Rectangle) error
ReplacePixels(pixels []byte) error
Screenshot() *image.RGBA
}