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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 09:17:17 -05:00
OpenDiablo2/OpenDiablo2.Scenes/MainMenu.cs
2018-12-08 18:02:54 -05:00

160 lines
6.4 KiB
C#

/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Drawing;
using System.Linq;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Attributes;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
namespace OpenDiablo2.Scenes
{
[Scene(eSceneType.MainMenu)]
public sealed class MainMenu : IScene
{
private readonly IRenderWindow renderWindow;
private readonly ISceneManager sceneManager;
private float logoFrame;
private readonly ISprite backgroundSprite, diabloLogoLeft, diabloLogoRight, diabloLogoLeftBlack, diabloLogoRightBlack;
private readonly IFont labelFont;
private readonly ILabel versionLabel, urlLabel;
private readonly IButton btnSinglePlayer, btnExit, btnWebsite;
public MainMenu(
IRenderWindow renderWindow,
ISceneManager sceneManager,
IResourceManager resourceManager,
ISoundProvider soundProvider,
IMPQProvider mpqProvider,
Func<eButtonType, IButton> createButton,
Func<eSceneType, IScene> getScene // Temporary until SDL load functions are sped up
)
{
this.renderWindow = renderWindow;
this.sceneManager = sceneManager;
backgroundSprite = renderWindow.LoadSprite(ResourcePaths.GameSelectScreen, Palettes.Sky);
diabloLogoLeft = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, Palettes.Units, new Point(400, 120));
diabloLogoLeft.Blend = true;
diabloLogoRight = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoFireRight, Palettes.Units, new Point(400, 120));
diabloLogoRight.Blend = true;
diabloLogoLeftBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, Palettes.Units, new Point(400, 120));
diabloLogoRightBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, Palettes.Units, new Point(400, 120));
btnSinglePlayer = createButton(eButtonType.Wide);
btnSinglePlayer.Text = "Single Player".ToUpper();
btnSinglePlayer.Location = new Point(264, 290);
btnSinglePlayer.OnActivate = OnSinglePlayerClicked;
btnWebsite = createButton(eButtonType.Wide);
btnWebsite.Text = "Visit Github".ToUpper();
btnWebsite.Location = new Point(264, 460);
btnWebsite.OnActivate = OnVisitWebsiteClicked;
btnExit = createButton(eButtonType.Wide);
btnExit.Text = "Exit Diablo II".ToUpper();
btnExit.Location = new Point(264, 500);
btnExit.OnActivate = OnExitClicked;
labelFont = renderWindow.LoadFont(ResourcePaths.Font16, Palettes.Static);
versionLabel = renderWindow.CreateLabel(labelFont, new Point(50, 555), "v0.01 Pre-Alpha");
urlLabel = renderWindow.CreateLabel(labelFont, new Point(50, 569), "https://github.com/essial/OpenDiablo2/");
urlLabel.TextColor = Color.Magenta;
var loadingSprite = renderWindow.LoadSprite(ResourcePaths.LoadingScreen, Palettes.Loading, new Point(300, 400));
// Pre-load all the scenes for now until we fix the sdl load problem
var scenesToLoad = new eSceneType[] { eSceneType.SelectHeroClass };
for (int i = 0; i < scenesToLoad.Count(); i++)
{
renderWindow.Clear();
renderWindow.Draw(loadingSprite, (int)(loadingSprite.TotalFrames * (i / (float)scenesToLoad.Count())));
renderWindow.Sync();
getScene(scenesToLoad[i]);
}
soundProvider.LoadSong(mpqProvider.GetStream(ResourcePaths.BGMTitle));
soundProvider.PlaySong();
}
private void OnVisitWebsiteClicked()
=> System.Diagnostics.Process.Start("https://github.com/essial/OpenDiablo2/");
public void Render()
{
// Render the background
renderWindow.Draw(backgroundSprite, 4, 3, 0);
// Render the flaming diablo 2 logo
renderWindow.Draw(diabloLogoLeftBlack, (int)(diabloLogoLeftBlack.TotalFrames * logoFrame));
renderWindow.Draw(diabloLogoRightBlack, (int)(diabloLogoRightBlack.TotalFrames * logoFrame));
renderWindow.Draw(diabloLogoLeft, (int)(diabloLogoLeft.TotalFrames * logoFrame));
renderWindow.Draw(diabloLogoRight, (int)(diabloLogoRight.TotalFrames * logoFrame));
// Render the text
renderWindow.Draw(versionLabel);
renderWindow.Draw(urlLabel);
// Render the UI buttons
btnSinglePlayer.Render();
btnWebsite.Render();
btnExit.Render();
//wideButton.Location = new Point(264, 290);
//renderWindow.Draw(wideButton, 2, 1, 0);
}
public void Update(long ms)
{
float seconds = ms / 1000f;
logoFrame += seconds;
while (logoFrame >= 1f)
logoFrame -= 1f;
btnSinglePlayer.Update();
btnWebsite.Update();
btnExit.Update();
}
public void Dispose()
{
backgroundSprite.Dispose();
diabloLogoLeft.Dispose();
diabloLogoRight.Dispose();
diabloLogoLeftBlack.Dispose();
diabloLogoRightBlack.Dispose();
labelFont.Dispose();
versionLabel.Dispose();
urlLabel.Dispose();
btnSinglePlayer.Dispose();
btnExit.Dispose();
btnWebsite.Dispose();
}
private void OnSinglePlayerClicked()
=> sceneManager.ChangeScene(eSceneType.SelectHeroClass);
private void OnExitClicked()
{
renderWindow.Quit();
}
}
}