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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-25 00:25:23 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_move_player.go
dk d56c4387ff
delint_d2networking (#599)
* delint_d2networking

not sure what to do about lint error G110 on calls to `io.Copy`, warns
about gzip compression bomb possibility, leaving those.

all todo's have been left.

* removed duplicate const
2020-07-17 22:11:16 -04:00

30 lines
928 B
Go

package d2netpacket
import "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
// MovePlayerPacket contains a movement command for a specific player entity.
// It is sent by the server to move a player entity on a client.
// TODO: Need to handle being on different maps
type MovePlayerPacket struct {
PlayerID string `json:"playerId"`
StartX float64 `json:"startX"`
StartY float64 `json:"startY"`
DestX float64 `json:"destX"`
DestY float64 `json:"destY"`
}
// CreateMovePlayerPacket returns a NetPacket which declares a MovePlayerPacket
// with the given ID and movement command.
func CreateMovePlayerPacket(playerID string, startX, startY, destX, destY float64) NetPacket {
return NetPacket{
PacketType: d2netpackettype.MovePlayer,
PacketData: MovePlayerPacket{
PlayerID: playerID,
StartX: startX,
StartY: startY,
DestX: destX,
DestY: destY,
},
}
}