OpenDiablo2/d2game/d2player/hud.go

825 lines
22 KiB
Go

package d2player
import (
"fmt"
"image"
"log"
"math"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
const (
runButtonX = 255
runButtonY = 570
)
const (
zoneChangeTextX = screenWidth / 2
zoneChangeTextY = screenHeight / 4
)
const (
expBarWidth = 120.0
staminaBarWidth = 102.0
staminaBarHeight = 19.0
globeHeight = 80
globeWidth = 80
hoverLabelOuterPad = 5
percentStaminaBarLow = 0.25
)
const (
hpLabelX = 15
hpLabelY = 487
manaLabelX = 785
manaLabelY = 487
staminaExperienceY = 535
)
const (
frameMenuButton = 2
frameHealthStatus = 0
frameManaStatus = 1
frameNewStatsSelector = 1
frameStamina = 2
framePotions = 3
frameNewSkillsSelector = 4
frameRightGlobeHolder = 5
frameRightGlobe = 1
)
const (
manaStatusOffsetX = 7
manaStatusOffsetY = -12
healthStatusOffsetX = 30
healthStatusOffsetY = -13
globeSpriteOffsetX = 28
globeSpriteOffsetY = -5
staminaBarOffsetX = 273
staminaBarOffsetY = 572
experienceBarOffsetX = 256
experienceBarOffsetY = 561
rightGlobeOffsetX = 8
rightGlobeOffsetY = -8
miniPanelButtonOffsetX = -8
miniPanelButtonOffsetY = -16
)
const (
lightBrownAlpha72 = 0xaf8848c8
redAlpha72 = 0xff0000c8
whiteAlpha100 = 0xffffffff
)
// HUD represents the always visible user interface of the game
type HUD struct {
actionableRegions []actionableRegion
asset *d2asset.AssetManager
uiManager *d2ui.UIManager
help *HelpOverlay
mapEngine *d2mapengine.MapEngine
mapRenderer *d2maprenderer.MapRenderer
lastMouseX int
lastMouseY int
hero *d2mapentity.Player
mainPanel *d2ui.Sprite
globeSprite *d2ui.Sprite
menuButton *d2ui.Sprite
hpManaStatusSprite *d2ui.Sprite
leftSkillResource *SkillResource
rightSkillResource *SkillResource
runButton *d2ui.Button
zoneChangeText *d2ui.Label
miniPanel *miniPanel
isZoneTextShown bool
hpStatsIsVisible bool
manaStatsIsVisible bool
skillSelectMenu *SkillSelectMenu
staminaTooltip *d2ui.Tooltip
runWalkTooltip *d2ui.Tooltip
experienceTooltip *d2ui.Tooltip
healthTooltip *d2ui.Tooltip
manaTooltip *d2ui.Tooltip
miniPanelTooltip *d2ui.Tooltip
nameLabel *d2ui.Label
}
// NewHUD creates a HUD object
func NewHUD(
asset *d2asset.AssetManager,
ui *d2ui.UIManager,
hero *d2mapentity.Player,
help *HelpOverlay,
miniPanel *miniPanel,
actionableRegions []actionableRegion,
mapEngine *d2mapengine.MapEngine,
mapRenderer *d2maprenderer.MapRenderer,
) *HUD {
nameLabel := ui.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
nameLabel.Alignment = d2ui.HorizontalAlignCenter
nameLabel.SetText(d2ui.ColorTokenize("", d2ui.ColorTokenServer))
zoneLabel := ui.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
zoneLabel.Alignment = d2ui.HorizontalAlignCenter
return &HUD{
asset: asset,
uiManager: ui,
hero: hero,
help: help,
mapEngine: mapEngine,
mapRenderer: mapRenderer,
miniPanel: miniPanel,
actionableRegions: actionableRegions,
nameLabel: nameLabel,
skillSelectMenu: NewSkillSelectMenu(asset, ui, hero),
zoneChangeText: zoneLabel,
}
}
// Load creates the ui elemets
func (h *HUD) Load() {
var err error
h.globeSprite, err = h.uiManager.NewSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
h.hpManaStatusSprite, err = h.uiManager.NewSprite(d2resource.HealthManaIndicator, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
h.menuButton, err = h.uiManager.NewSprite(d2resource.MenuButton, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
err = h.menuButton.SetCurrentFrame(frameMenuButton)
if err != nil {
log.Print(err)
}
h.mainPanel, err = h.uiManager.NewSprite(d2resource.GamePanels, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
// https://github.com/OpenDiablo2/OpenDiablo2/issues/799
genericSkillsSprite, err := h.uiManager.NewSprite(d2resource.GenericSkills, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
attackIconID := 2
h.leftSkillResource = &SkillResource{
SkillIcon: genericSkillsSprite,
IconNumber: attackIconID,
SkillResourcePath: d2resource.GenericSkills,
}
h.rightSkillResource = &SkillResource{
SkillIcon: genericSkillsSprite,
IconNumber: attackIconID,
SkillResourcePath: d2resource.GenericSkills,
}
h.loadUIButtons()
h.loadTooltips()
}
func (h *HUD) loadTooltips() {
// stamina tooltip
h.staminaTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
rect := &h.actionableRegions[stamina].rect
halfButtonWidth := rect.Width >> 1
centerX := rect.Left + halfButtonWidth
_, labelHeight := h.staminaTooltip.GetSize()
halfLabelHeight := labelHeight >> 1
labelX := centerX
labelY := staminaExperienceY - halfLabelHeight
h.staminaTooltip.SetPosition(labelX, labelY)
// runwalk tooltip
h.runWalkTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYBottom)
rect = &h.actionableRegions[walkRun].rect
halfButtonWidth = rect.Width >> 1
halfButtonHeight := rect.Height >> 1
centerX = rect.Left + halfButtonWidth
centerY := rect.Top + halfButtonHeight
_, labelHeight = h.runWalkTooltip.GetSize()
labelX = centerX
labelY = centerY - halfButtonHeight - labelHeight
h.runWalkTooltip.SetPosition(labelX, labelY)
// experience tooltip
h.experienceTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
rect = &h.actionableRegions[stamina].rect
halfButtonWidth = rect.Width >> 1
centerX = rect.Left + halfButtonWidth
_, labelHeight = h.experienceTooltip.GetSize()
halfLabelHeight = labelHeight >> 1
labelX = centerX
labelY = staminaExperienceY - halfLabelHeight
h.experienceTooltip.SetPosition(labelX, labelY)
// Health tooltip
h.healthTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteUnits, d2ui.TooltipXLeft, d2ui.TooltipYTop)
h.healthTooltip.SetPosition(hpLabelX, hpLabelY)
h.healthTooltip.SetBoxEnabled(false)
// Health tooltip
h.manaTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteUnits, d2ui.TooltipXLeft, d2ui.TooltipYTop)
h.manaTooltip.SetPosition(manaLabelX, manaLabelY)
h.manaTooltip.SetBoxEnabled(false)
// minipanel tooltip
h.miniPanelTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteUnits, d2ui.TooltipXCenter, d2ui.TooltipYTop)
}
func (h *HUD) loadUIButtons() {
// Run button
h.runButton = h.uiManager.NewButton(d2ui.ButtonTypeRun, "")
h.runButton.SetPosition(runButtonX, runButtonY)
h.runButton.OnActivated(func() { h.onToggleRunButton(false) })
if h.hero.IsRunToggled() {
h.runButton.Toggle()
}
}
func (h *HUD) onToggleRunButton(noButton bool) {
if !noButton {
h.runButton.Toggle()
}
h.hero.ToggleRunWalk()
// https://github.com/OpenDiablo2/OpenDiablo2/issues/800
h.hero.SetIsRunning(h.hero.IsRunToggled())
}
// NOTE: the positioning of all of the panel elements is coupled to the rendering order :(
// don't change the order in which the render methods are called, as there is an x,y offset
// that is updated between render calls
func (h *HUD) renderGameControlPanelElements(target d2interface.Surface) error {
_, height := target.GetSize()
offsetX, offsetY := 0, 0
// Main panel background
offsetY = height
if err := h.renderPanel(offsetX, offsetY, target); err != nil {
return err
}
// Health globe
w, _ := h.mainPanel.GetCurrentFrameSize()
if err := h.renderHealthGlobe(offsetX, offsetY, target); err != nil {
return err
}
// Left Skill
offsetX += w
if err := h.renderLeftSkill(offsetX, offsetY, target); err != nil {
return err
}
// New Stats Button
w, _ = h.leftSkillResource.SkillIcon.GetCurrentFrameSize()
offsetX += w
if err := h.renderNewStatsButton(offsetX, offsetY, target); err != nil {
return err
}
// Stamina
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w
if err := h.renderStamina(offsetX, offsetY, target); err != nil {
return err
}
// Stamina status bar
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w
if err := h.renderStaminaBar(target); err != nil {
return err
}
// Experience status bar
if err := h.renderExperienceBar(target); err != nil {
return err
}
// Mini Panel and button
if err := h.renderMiniPanel(target); err != nil {
return err
}
// Potions
if err := h.renderPotions(offsetX, offsetY, target); err != nil {
return err
}
// New Skills Button
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w
if err := h.renderNewSkillsButton(offsetX, offsetY, target); err != nil {
return err
}
// Right skill
w, _ = h.mainPanel.GetCurrentFrameSize()
offsetX += w
if err := h.renderRightSkill(offsetX, offsetY, target); err != nil {
return err
}
// Mana Globe
w, _ = h.rightSkillResource.SkillIcon.GetCurrentFrameSize()
offsetX += w
if err := h.renderManaGlobe(offsetX, offsetY, target); err != nil {
return err
}
return nil
}
func (h *HUD) renderManaGlobe(x, _ int, target d2interface.Surface) error {
_, height := target.GetSize()
if err := h.mainPanel.SetCurrentFrame(frameRightGlobeHolder); err != nil {
return err
}
h.mainPanel.SetPosition(x, height)
h.mainPanel.Render(target)
// Mana status bar
manaPercent := float64(h.hero.Stats.Mana) / float64(h.hero.Stats.MaxMana)
manaBarHeight := int(manaPercent * float64(globeHeight))
if err := h.hpManaStatusSprite.SetCurrentFrame(frameManaStatus); err != nil {
return err
}
h.hpManaStatusSprite.SetPosition(x+manaStatusOffsetX, height+manaStatusOffsetY)
manaMaskRect := image.Rect(0, globeHeight-manaBarHeight, globeWidth, globeHeight)
h.hpManaStatusSprite.RenderSection(target, manaMaskRect)
// Right globe
if err := h.globeSprite.SetCurrentFrame(frameRightGlobe); err != nil {
return err
}
h.globeSprite.SetPosition(x+rightGlobeOffsetX, height+rightGlobeOffsetY)
h.globeSprite.Render(target)
h.globeSprite.Render(target)
return nil
}
func (h *HUD) renderHealthGlobe(x, y int, target d2interface.Surface) error {
healthPercent := float64(h.hero.Stats.Health) / float64(h.hero.Stats.MaxHealth)
hpBarHeight := int(healthPercent * float64(globeHeight))
if err := h.hpManaStatusSprite.SetCurrentFrame(0); err != nil {
return err
}
h.hpManaStatusSprite.SetPosition(x+healthStatusOffsetX, y+healthStatusOffsetY)
healthMaskRect := image.Rect(0, globeHeight-hpBarHeight, globeWidth, globeHeight)
h.hpManaStatusSprite.RenderSection(target, healthMaskRect)
// Left globe
if err := h.globeSprite.SetCurrentFrame(frameHealthStatus); err != nil {
return err
}
h.globeSprite.SetPosition(x+globeSpriteOffsetX, y+globeSpriteOffsetY)
h.globeSprite.Render(target)
return nil
}
func (h *HUD) renderPanel(x, y int, target d2interface.Surface) error {
if err := h.mainPanel.SetCurrentFrame(0); err != nil {
return err
}
h.mainPanel.SetPosition(x, y)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderLeftSkill(x, y int, target d2interface.Surface) error {
newSkillResourcePath := h.getSkillResourceByClass(h.hero.LeftSkill.Charclass)
if newSkillResourcePath != h.leftSkillResource.SkillResourcePath {
h.leftSkillResource.SkillResourcePath = newSkillResourcePath
h.leftSkillResource.SkillIcon, _ = h.uiManager.NewSprite(newSkillResourcePath, d2resource.PaletteSky)
}
if err := h.leftSkillResource.SkillIcon.SetCurrentFrame(h.hero.LeftSkill.IconCel); err != nil {
return err
}
h.leftSkillResource.SkillIcon.SetPosition(x, y)
h.leftSkillResource.SkillIcon.Render(target)
return nil
}
func (h *HUD) renderRightSkill(x, _ int, target d2interface.Surface) error {
_, height := target.GetSize()
newSkillResourcePath := h.getSkillResourceByClass(h.hero.RightSkill.Charclass)
if newSkillResourcePath != h.rightSkillResource.SkillResourcePath {
h.rightSkillResource.SkillIcon, _ = h.uiManager.NewSprite(newSkillResourcePath, d2resource.PaletteSky)
h.rightSkillResource.SkillResourcePath = newSkillResourcePath
}
if err := h.rightSkillResource.SkillIcon.SetCurrentFrame(h.hero.RightSkill.IconCel); err != nil {
return err
}
h.rightSkillResource.SkillIcon.SetPosition(x, height)
h.rightSkillResource.SkillIcon.Render(target)
return nil
}
func (h *HUD) renderNewStatsButton(x, y int, target d2interface.Surface) error {
if err := h.mainPanel.SetCurrentFrame(frameNewStatsSelector); err != nil {
return err
}
h.mainPanel.SetPosition(x, y)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderStamina(x, y int, target d2interface.Surface) error {
if err := h.mainPanel.SetCurrentFrame(frameStamina); err != nil {
return err
}
h.mainPanel.SetPosition(x, y)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderStaminaBar(target d2interface.Surface) error {
target.PushTranslation(staminaBarOffsetX, staminaBarOffsetY)
defer target.Pop()
target.PushEffect(d2enum.DrawEffectModulate)
defer target.Pop()
staminaPercent := h.hero.Stats.Stamina / float64(h.hero.Stats.MaxStamina)
staminaBarColor := d2util.Color(lightBrownAlpha72)
if staminaPercent < percentStaminaBarLow {
staminaBarColor = d2util.Color(redAlpha72)
}
target.DrawRect(int(staminaPercent*staminaBarWidth), staminaBarHeight, staminaBarColor)
return nil
}
func (h *HUD) renderExperienceBar(target d2interface.Surface) error {
target.PushTranslation(experienceBarOffsetX, experienceBarOffsetY)
defer target.Pop()
expPercent := float64(h.hero.Stats.Experience) / float64(h.hero.Stats.NextLevelExp)
target.DrawRect(int(expPercent*expBarWidth), 2, d2util.Color(whiteAlpha100))
return nil
}
func (h *HUD) renderMiniPanel(target d2interface.Surface) error {
width, height := target.GetSize()
mx, my := h.lastMouseX, h.lastMouseY
menuButtonFrameIndex := 0
if h.miniPanel.isOpen {
menuButtonFrameIndex = 2
}
if err := h.menuButton.SetCurrentFrame(menuButtonFrameIndex); err != nil {
return err
}
buttonX, buttonY := (width>>1)+miniPanelButtonOffsetX, height+miniPanelButtonOffsetY
h.menuButton.SetPosition(buttonX, buttonY)
h.menuButton.Render(target)
h.miniPanel.Render(target)
miniPanelButtons := map[actionableType]string{
miniPanelCharacter: "minipanelchar",
miniPanelInventory: "minipanelinv",
miniPanelSkillTree: "minipaneltree",
miniPanelAutomap: "minipanelautomap",
miniPanelMessageLog: "minipanelmessage",
miniPanelQuestLog: "minipanelquest",
miniPanelGameMenu: "minipanelmenubtn",
}
if !h.miniPanel.IsOpen() {
return nil
}
for miniPanelButton, stringTableKey := range miniPanelButtons {
if !h.actionableRegions[miniPanelButton].rect.IsInRect(mx, my) {
continue
}
rect := &h.actionableRegions[miniPanelButton].rect
h.miniPanelTooltip.SetText(h.asset.TranslateString(stringTableKey))
halfButtonWidth := rect.Width >> 1
halfButtonHeight := rect.Height >> 1
centerX := rect.Left + halfButtonWidth
centerY := rect.Top + halfButtonHeight
_, labelHeight := h.miniPanelTooltip.GetSize()
labelX := centerX
labelY := centerY - halfButtonHeight - labelHeight
h.miniPanelTooltip.SetPosition(labelX, labelY)
h.miniPanelTooltip.Render(target)
}
return nil
}
func (h *HUD) renderPotions(x, _ int, target d2interface.Surface) error {
_, height := target.GetSize()
if err := h.mainPanel.SetCurrentFrame(framePotions); err != nil {
return err
}
h.mainPanel.SetPosition(x, height)
h.mainPanel.Render(target)
return nil
}
func (h *HUD) renderNewSkillsButton(x, _ int, target d2interface.Surface) error {
_, height := target.GetSize()
if err := h.mainPanel.SetCurrentFrame(frameNewSkillsSelector); err != nil {
return err
}
h.mainPanel.SetPosition(x, height)
h.mainPanel.Render(target)
return nil
}
//nolint:golint,dupl // we clean this up later
func (h *HUD) renderHealthTooltip(target d2interface.Surface) {
mx, my := h.lastMouseX, h.lastMouseY
// Create and format Health string from string lookup table.
fmtHealth := h.asset.TranslateString("panelhealth")
healthCurr, healthMax := h.hero.Stats.Health, h.hero.Stats.MaxHealth
strPanelHealth := fmt.Sprintf(fmtHealth, healthCurr, healthMax)
// Display current hp and mana stats hpGlobe or manaGlobe region is clicked
if !(h.actionableRegions[hpGlobe].rect.IsInRect(mx, my) || h.hpStatsIsVisible) {
return
}
h.healthTooltip.SetText(strPanelHealth)
h.healthTooltip.Render(target)
}
//nolint:golint,dupl // we clean this up later
func (h *HUD) renderManaTooltip(target d2interface.Surface) {
mx, my := h.lastMouseX, h.lastMouseY
// Create and format Mana string from string lookup table.
fmtMana := h.asset.TranslateString("panelmana")
manaCurr, manaMax := h.hero.Stats.Mana, h.hero.Stats.MaxMana
strPanelMana := fmt.Sprintf(fmtMana, manaCurr, manaMax)
if !(h.actionableRegions[manaGlobe].rect.IsInRect(mx, my) || h.manaStatsIsVisible) {
return
}
h.manaTooltip.SetText(strPanelMana)
h.manaTooltip.Render(target)
}
func (h *HUD) renderRunWalkTooltip(target d2interface.Surface) {
mx, my := h.lastMouseX, h.lastMouseY
// Display run/walk tooltip when hovered.
// Note that whether the player is walking or running, the tooltip is the same in Diablo 2.
if !h.actionableRegions[walkRun].rect.IsInRect(mx, my) {
return
}
var stringTableKey string
if h.hero.IsRunToggled() {
stringTableKey = "RunOff"
} else {
stringTableKey = "RunOn"
}
h.runWalkTooltip.SetText(h.asset.TranslateString(stringTableKey))
h.runWalkTooltip.Render(target)
}
func (h *HUD) renderStaminaTooltip(target d2interface.Surface) {
mx, my := h.lastMouseX, h.lastMouseY
// Display stamina tooltip when hovered.
if !h.actionableRegions[stamina].rect.IsInRect(mx, my) {
return
}
// Create and format Stamina string from string lookup table.
fmtStamina := h.asset.TranslateString("panelstamina")
staminaCurr, staminaMax := int(h.hero.Stats.Stamina), h.hero.Stats.MaxStamina
strPanelStamina := fmt.Sprintf(fmtStamina, staminaCurr, staminaMax)
h.staminaTooltip.SetText(strPanelStamina)
h.staminaTooltip.Render(target)
}
func (h *HUD) renderExperienceTooltip(target d2interface.Surface) {
mx, my := h.lastMouseX, h.lastMouseY
// Display experience tooltip when hovered.
if !h.actionableRegions[xp].rect.IsInRect(mx, my) {
return
}
// Create and format Experience string from string lookup table.
fmtExp := h.asset.TranslateString("panelexp")
// The English string for "panelexp" is "Experience: %u / %u", however %u doesn't
// translate well. So we need to rewrite %u into a formatable Go verb. %d is used in other
// strings, so we go with that, keeping in mind that %u likely referred to
// an unsigned integer.
fmtExp = strings.ReplaceAll(fmtExp, "%u", "%d")
expCurr, expMax := uint(h.hero.Stats.Experience), uint(h.hero.Stats.NextLevelExp)
strPanelExp := fmt.Sprintf(fmtExp, expCurr, expMax)
h.experienceTooltip.SetText(strPanelExp)
h.experienceTooltip.Render(target)
}
func (h *HUD) renderForSelectableEntitiesHovered(target d2interface.Surface) {
mx, my := h.lastMouseX, h.lastMouseY
for entityIdx := range h.mapEngine.Entities() {
entity := (h.mapEngine.Entities())[entityIdx]
if !entity.Selectable() {
continue
}
entPos := entity.GetPosition()
entOffset := entPos.RenderOffset()
entScreenXf, entScreenYf := h.mapRenderer.WorldToScreenF(entity.GetPositionF())
entScreenX := int(math.Floor(entScreenXf))
entScreenY := int(math.Floor(entScreenYf))
entityWidth, entityHeight := entity.GetSize()
halfWidth, halfHeight := entityWidth>>1, entityHeight>>1
l, r := entScreenX-halfWidth-hoverLabelOuterPad, entScreenX+halfWidth+hoverLabelOuterPad
t, b := entScreenY-halfHeight-hoverLabelOuterPad, entScreenY+halfHeight-hoverLabelOuterPad
xWithin := (l <= mx) && (r >= mx)
yWithin := (t <= my) && (b >= my)
within := xWithin && yWithin
if within {
xOff, yOff := int(entOffset.X()), int(entOffset.Y())
h.nameLabel.SetText(entity.Label())
xLabel, yLabel := entScreenX-xOff, entScreenY-yOff-entityHeight-hoverLabelOuterPad
h.nameLabel.SetPosition(xLabel, yLabel)
h.nameLabel.Render(target)
entity.Highlight()
break
}
}
}
// Render draws the HUD to the screen
func (h *HUD) Render(target d2interface.Surface) error {
h.renderForSelectableEntitiesHovered(target)
if err := h.renderGameControlPanelElements(target); err != nil {
return err
}
if err := h.help.Render(target); err != nil {
return err
}
if h.isZoneTextShown {
h.zoneChangeText.SetPosition(zoneChangeTextX, zoneChangeTextY)
h.zoneChangeText.Render(target)
}
h.renderHealthTooltip(target)
h.renderManaTooltip(target)
h.renderRunWalkTooltip(target)
h.renderStaminaTooltip(target)
h.renderExperienceTooltip(target)
if h.skillSelectMenu.IsOpen() {
h.skillSelectMenu.Render(target)
}
return nil
}
func (h *HUD) getSkillResourceByClass(class string) string {
resourceMap := map[string]string{
"": d2resource.GenericSkills,
"bar": d2resource.BarbarianSkills,
"nec": d2resource.NecromancerSkills,
"pal": d2resource.PaladinSkills,
"ass": d2resource.AssassinSkills,
"sor": d2resource.SorcererSkills,
"ama": d2resource.AmazonSkills,
"dru": d2resource.DruidSkills,
}
entry, found := resourceMap[class]
if !found {
log.Fatalf("Unknown class token: '%s'", class)
}
return entry
}
// OnMouseMove handles mouse move events
func (h *HUD) OnMouseMove(event d2interface.MouseMoveEvent) bool {
mx, my := event.X(), event.Y()
h.lastMouseX = mx
h.lastMouseY = my
h.skillSelectMenu.LeftPanel.HandleMouseMove(mx, my)
h.skillSelectMenu.RightPanel.HandleMouseMove(mx, my)
return false
}