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* Improve run/walk/neutral animation handling. Initial parsing of LevelDetail records. Support for holding mouse buttons. - Run/walk/neutral positions now map to a different animation mode(and speed) depending if in or out of town. - Run/walk toggle which can be activated/deactivated with R key. - Temporary(and incorrect) loading and mapping for LevelDetails records. - Zone change label which shows the level name from LevelDetailsRecord when the player enters a different zone. - Allow holding mouse left/right button to repeatedly generate an action. * Remove duplicate load of LevelDetails. Replace numbers in zone change logic with their corresponding RegionIdType * Move zone change check at the correct place Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com> |
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