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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
OpenDiablo2/d2core
presiyan-ivanov 2835ff4cf1
Improve run/walk/neutral animation handling. Initial parsing of Level… (#372)
* Improve run/walk/neutral animation handling. Initial parsing of LevelDetail records. Support for holding mouse buttons.

- Run/walk/neutral positions now map to a different animation mode(and speed) depending if in or out of town.

- Run/walk toggle which can be activated/deactivated with R key.

- Temporary(and incorrect) loading and mapping for LevelDetails records.

- Zone change label which shows the level name from LevelDetailsRecord when the player enters a different zone.

- Allow holding mouse left/right button to repeatedly generate an action.

* Remove duplicate load of LevelDetails. Replace numbers in zone change logic with their corresponding RegionIdType

* Move zone change check at the correct place

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-22 15:55:32 -04:00
..
d2asset hacky bugfix to keep game from crashing tf out with other languages (#383) 2020-06-21 20:45:34 -04:00
d2audio Updates (#340) 2020-06-19 02:19:27 -04:00
d2config 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2gui 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2input Improve run/walk/neutral animation handling. Initial parsing of Level… (#372) 2020-06-22 15:55:32 -04:00
d2inventory Initial work to separate client and server logic (#330) 2020-06-13 18:32:09 -04:00
d2map Improve run/walk/neutral animation handling. Initial parsing of Level… (#372) 2020-06-22 15:55:32 -04:00
d2render 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2screen Renamed scene to screen to avoid confusion of intent. (#334) 2020-06-13 20:36:20 -04:00
d2term 385/lintissues (#391) 2020-06-22 11:53:44 -04:00
d2ui Re-tooled rendering engine (#379) 2020-06-21 18:40:37 -04:00