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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 10:26:02 -05:00
OpenDiablo2/OpenDiablo2.SDL2/SDL2Label.cs

128 lines
3.8 KiB
C#

using OpenDiablo2.Common.Interfaces;
using SDL2;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace OpenDiablo2.SDL2_
{
internal sealed class SDL2Label : ILabel
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly SDL2Font font;
private readonly IntPtr renderer;
internal IntPtr texture;
internal Size textureSize = new Size();
public Point Location { get; set; }
public Size TextArea { get; set; } = new Size();
private Color textColor = Color.White;
public Color TextColor
{
get => textColor;
set
{
textColor = value;
RegenerateTexture();
}
}
private string text;
public string Text
{
get => text;
set
{
text = value;
RegenerateTexture();
}
}
internal SDL2Label(IFont font, IntPtr renderer)
{
this.renderer = renderer;
this.font = font as SDL2Font;
this.texture = IntPtr.Zero;
}
internal Size CalculateSize()
{
int w = 0;
int h = 0;
foreach (var ch in text)
{
var metric = font.font.CharacterMetric[(byte)ch];
w += metric.Width;
h = Math.Max(Math.Max(h, metric.Height), font.sprite.FrameSize.Height);
}
return new Size(w, h);
}
internal int Pow2(int input)
{
var result = 1;
while (result < input)
result *= 2;
return result;
}
internal void RegenerateTexture()
{
if (texture != IntPtr.Zero)
SDL.SDL_DestroyTexture(texture);
TextArea = CalculateSize();
textureSize = new Size(Pow2(TextArea.Width), Pow2(TextArea.Height));
texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, textureSize.Width, textureSize.Height);
if (texture == IntPtr.Zero)
throw new ApplicationException("Unaple to initialize texture.");
SDL.SDL_SetTextureBlendMode(texture, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
SDL.SDL_SetRenderTarget(renderer, texture);
SDL.SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL.SDL_RenderClear(renderer);
SDL.SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
int cx = 0;
int cy = 0;
foreach (var ch in text)
{
WriteCharacter(cx, cy, (byte)ch);
cx += font.font.CharacterMetric[(byte)ch].Width;
}
SDL.SDL_SetRenderTarget(renderer, IntPtr.Zero);
}
internal void WriteCharacter(int cx, int cy, byte character)
{
var rect = new SDL.SDL_Rect
{
x = cx,
y = cy,
w = font.sprite.FrameSize.Width,
h = font.sprite.FrameSize.Height
};
font.sprite.Frame = character;
SDL.SDL_SetTextureColorMod(font.sprite.texture, TextColor.R, TextColor.G, TextColor.B);
SDL.SDL_RenderCopy(renderer, font.sprite.texture, IntPtr.Zero, ref rect);
}
public void Dispose()
{
if (texture != IntPtr.Zero)
SDL.SDL_DestroyTexture(texture);
texture = IntPtr.Zero;
}
}
}