mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-08 19:27:18 -05:00
34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
using Autofac;
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using OpenDiablo2.Common.Interfaces;
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using OpenDiablo2.Core.GameState_;
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using OpenDiablo2.Core.Map_Engine;
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using OpenDiablo2.Core.UI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Core
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{
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public sealed class AutofacModule : Module
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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protected override void Load(ContainerBuilder builder)
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{
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log.Info("Configuring OpenDiablo2.Core service implementations.");
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builder.RegisterType<GameEngine>().AsImplementedInterfaces().SingleInstance();
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builder.RegisterType<MPQProvider>().As<IMPQProvider>().SingleInstance();
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builder.RegisterType<ResourceManager>().As<IResourceManager>().SingleInstance();
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builder.RegisterType<TextDictionary>().As<ITextDictionary>().SingleInstance();
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builder.RegisterType<Button>().AsSelf().InstancePerDependency(); // TODO: Never register as Self() if we aren't in common...
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builder.RegisterType<TextBox>().AsSelf().InstancePerDependency(); // TODO: Never register as Self() if we aren't in common...
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builder.RegisterType<GameState>().As<IGameState>().SingleInstance();
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builder.RegisterType<EngineDataManager>().As<IEngineDataManager>().SingleInstance();
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builder.RegisterType<MapEngine>().As<IMapEngine>().SingleInstance();
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}
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}
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}
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