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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-12 10:40:42 +00:00
OpenDiablo2/d2core/d2asset/font.go
Maxime Lavigne (malavv) 0a78a1adcc
Centralized usage of Fonts to fix cache #515 (#556)
The split between d2ui and d2asset Font version caused incorrect caching between the two. After looking at d2interface.Font, I saw the d2asset was the most recent and more tightly and cleanly packaged.

I therefore removed the old d2ui.Font and embedded the d2asset version in the d2ui.Label and d2ui.Button.

Looking at the code of d2ui, it would be logical to completly swap it for their d2gui version. But at least for the moment, the d2ui.Button as more functionality since it embeds a Label (instead of a font), and this label now has multiline horizontal alignement.
2020-07-07 20:16:22 -04:00

147 lines
2.9 KiB
Go

package d2asset
import (
"encoding/binary"
"errors"
"image/color"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type fontGlyph struct {
frame int
width int
height int
}
// Font represents a displayable font
type Font struct {
sheet d2interface.Animation
glyphs map[rune]fontGlyph
color color.Color
}
func loadFont(tablePath, spritePath, palettePath string) (d2interface.Font, error) {
sheet, err := LoadAnimation(spritePath, palettePath)
if err != nil {
return nil, err
}
data, err := LoadFile(tablePath)
if err != nil {
return nil, err
}
if string(data[:5]) != "Woo!\x01" {
return nil, errors.New("invalid font table format")
}
_, maxCharHeight := sheet.GetFrameBounds()
glyphs := make(map[rune]fontGlyph)
for i := 12; i < len(data); i += 14 {
code := rune(binary.LittleEndian.Uint16(data[i : i+2]))
var glyph fontGlyph
glyph.frame = int(binary.LittleEndian.Uint16(data[i+8 : i+10]))
glyph.width = int(data[i+3])
glyph.height = maxCharHeight
glyphs[code] = glyph
}
font := &Font{
sheet: sheet,
glyphs: glyphs,
color: color.White,
}
return font, nil
}
// SetColor sets the fonts color
func (f *Font) SetColor(c color.Color) {
f.color = c
}
// GetTextMetrics returns the dimensions of the Font element in pixels
func (f *Font) GetTextMetrics(text string) (width, height int) {
var (
lineWidth int
lineHeight int
totalWidth int
totalHeight int
)
for _, c := range text {
if c == '\n' {
totalWidth = d2common.MaxInt(totalWidth, lineWidth)
totalHeight += lineHeight
lineWidth = 0
lineHeight = 0
} else if glyph, ok := f.glyphs[c]; ok {
lineWidth += glyph.width
lineHeight = d2common.MaxInt(lineHeight, glyph.height)
}
}
totalWidth = d2common.MaxInt(totalWidth, lineWidth)
totalHeight += lineHeight
return totalWidth, totalHeight
}
// Clone creates a shallow copy of the Font
func (f *Font) Clone() d2interface.Font {
return &Font{
sheet: f.sheet,
glyphs: f.glyphs,
color: f.color,
}
}
// RenderText prints a text using its configured style on a Surface (multi-lines are left-aligned, use label otherwise)
func (f *Font) RenderText(text string, target d2interface.Surface) error {
f.sheet.SetColorMod(f.color)
f.sheet.SetBlend(false)
lines := strings.Split(text, "\n")
for _, line := range lines {
var (
lineHeight int
lineLength int
)
for _, c := range line {
glyph, ok := f.glyphs[c]
if !ok {
continue
}
if err := f.sheet.SetCurrentFrame(glyph.frame); err != nil {
return err
}
if err := f.sheet.Render(target); err != nil {
return err
}
lineHeight = d2common.MaxInt(lineHeight, glyph.height)
lineLength++
target.PushTranslation(glyph.width, 0)
}
target.PopN(lineLength)
target.PushTranslation(0, lineHeight)
}
target.PopN(len(lines))
return nil
}