1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-27 21:56:19 -04:00
OpenDiablo2/d2core/d2map/d2mapentity
Ziemas 09a6869aea
Use vectors for object positioning (#587)
* Use d2vector.Position in objects

* Remove arbitrary render offset

If things are actually wrong lets figure out why

* Remove arbitrary wall offset

This broke maggot lair
2020-07-14 00:25:23 -04:00
..
animated_entity.go Use vectors for object positioning (#587) 2020-07-14 00:25:23 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
map_entity.go Map entity rework - vectors in mapEntity (#579) 2020-07-13 09:06:50 -04:00
missile.go Map entity rework - vectors in mapEntity (#579) 2020-07-13 09:06:50 -04:00
npc.go Use vectors for object positioning (#587) 2020-07-14 00:25:23 -04:00
player.go Use vectors for object positioning (#587) 2020-07-14 00:25:23 -04:00