mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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09a6869aea
* Use d2vector.Position in objects * Remove arbitrary render offset If things are actually wrong lets figure out why * Remove arbitrary wall offset This broke maggot lair |
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animated_entity.go | ||
doc.go | ||
map_entity.go | ||
missile.go | ||
npc.go | ||
player.go |