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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-28 06:06:29 -04:00
OpenDiablo2/OpenDiablo2.Common
nicholasdechiara 02e101edb8 Filled out eLevelId enum (#16)
* Filled out eLevelId enum

- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)

* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1

* Added TestConsole

TestConsole currently only supports writing the elevelids enum to a file

Also, removed elevelids generation unit test
2018-11-25 14:12:25 -05:00
..
Attributes Initial commit 2018-11-22 00:18:42 -05:00
Enums Filled out eLevelId enum (#16) 2018-11-25 14:12:25 -05:00
Interfaces More rendering optimizations 2018-11-25 09:42:39 -05:00
Models UI: (Small) Minipanel Implementation (#15) 2018-11-25 13:13:24 -05:00
Properties Initial commit 2018-11-22 00:18:42 -05:00
OpenDiablo2.Common.csproj Fixed map loading to work with any valid map id! 2018-11-25 01:51:21 -05:00
packages.config Started work on character select screen. Disabled audio to prevent crashes. 2018-11-22 20:23:00 -05:00
Palettes.cs Cleaned up rendering logic to reduce verbose code 2018-11-22 14:30:37 -05:00
ResourcePaths.cs UI: (Small) Minipanel Implementation (#15) 2018-11-25 13:13:24 -05:00