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* Use integer directions for rotating map entities * Manage composite directly in npc * Player manages its own composite * Split up animation mode types Players, monsters, objects all have their own types * Clean up AnimatedEntity * Rename AnimatedEntity -> Object * Keep the object txt record on hand in Object |
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.. | ||
equipment_slot.go | ||
escape_menu.go | ||
game_controls.go | ||
input_callback_listener.go | ||
inventory_grid_test.go | ||
inventory_grid.go | ||
inventory.go | ||
player_state.go | ||
stats.go |