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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-04 06:50:43 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_player_disconnect_request.go
gravestench 025ee94e50
Removed all TODO's in project (#831)
* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* removed all TODO's in project, made issues on github for each one
2020-10-25 18:36:12 -04:00

48 lines
1.2 KiB
Go

package d2netpacket
import (
"encoding/json"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PlayerDisconnectRequestPacket contains a player ID and game state.
// It is sent by a remote client to close the connection (leave a game).
type PlayerDisconnectRequestPacket struct {
ID string `json:"id"`
PlayerState *d2hero.HeroState `json:"gameState"`
}
// CreatePlayerDisconnectRequestPacket returns a NetPacket which defines a
// PlayerDisconnectRequestPacket with the given ID.
func CreatePlayerDisconnectRequestPacket(id string) NetPacket {
playerDisconnectRequest := PlayerDisconnectRequestPacket{
ID: id,
}
b, err := json.Marshal(playerDisconnectRequest)
if err != nil {
log.Print(err)
}
return NetPacket{
PacketType: d2netpackettype.PlayerDisconnectionNotification,
PacketData: b,
}
}
// UnmarshalPlayerDisconnectionRequest unmarshals the given data to a
// PlayerDisconnectRequestPacket struct
func UnmarshalPlayerDisconnectionRequest(packet []byte) (PlayerDisconnectRequestPacket, error) {
var resp PlayerDisconnectRequestPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
return resp, nil
}