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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-21 14:45:24 +00:00
OpenDiablo2/d2networking/d2netpacket/packet_ping.go
gravestench 783993470e
Lint error cleanup1 (#779)
* fixed lint error in d2app/app.go

* go fmt entire project

* adding doc.go for d2records

* fixed lint issues in d2core/d2map

* fixed lint error in d2interface/palette.go

* fixed lint error in  d2core/d2hero/hero_state_factory.go

* adding dov.go to d2common/d2geom

* fixing lint errors in d2common/d2loader

* adding doc.go to d2common/d2cache

* adding doc files for d2datautils, d2util, d2path

* adding package doc strings for mapgen, in-geam help screen, and tcp client connection

* removed all cuddling lint errors

* changed stamina equality check to '<=' instead of '<'
2020-10-22 01:12:06 -04:00

34 lines
666 B
Go

package d2netpacket
import (
"encoding/json"
"log"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// PingPacket contains the time at which it was sent. It is sent by the
// server and instructs the client to respond with a Pong packet.
type PingPacket struct {
TS time.Time `json:"ts"`
}
// CreatePingPacket returns a NetPacket which declares a GenerateMapPacket
// with the the current time.
func CreatePingPacket() NetPacket {
ping := PingPacket{
TS: time.Now(),
}
b, err := json.Marshal(ping)
if err != nil {
log.Print(err)
}
return NetPacket{
PacketType: d2netpackettype.Ping,
PacketData: b,
}
}