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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-27 17:45:24 +00:00
OpenDiablo2/d2core/d2records/unique_items_loader.go
gravestench fc87b2be7a
Removing d2datadict singletons (#738)
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons

- removed loader calls from d2app
- removed the HeroObjects singleton from `d2core/d2inventory`
- added an InventoryItemFactory in d2inventory
- package-level functions that use data records are now methods of the InventoryItemFactory
- renamed ItemGenerator in d2item to ItemFactory
- package-level functions that use records are now methods of ItemFactory
- d2map.MapEntityFactory now has an item factory instance for creating items
- fixed a bug in unique item record loader where it loaded an empty record
- added a PlayerStateFactory for creating a player state (uses the asset manager)
- updated the test inventory/equipment code in d2player to handle errors from the ItemFactory
- character select and character creation screens have a player state and inventory item factory
- updated item tests to use the item factory

* minor edit

* Removed d2datadict.Experience singleton

added a HeroStatsFactory, much like the other factories. The factory  gets an
asset manager reference in order to use data records.

* removed d2datadict.AutoMagic singleton

* removed d2datadict.AutoMap singleton

* removed d2datadict.BodyLocations singleton

* removed d2datadict.Books singleton

* Removed singletons for level records

- removed loader calls in d2app
- changed type references from d2datadict to d2records
- added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine
- package-level map generation functions are now MapGenerator methods
- `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager

* remove SkillCalc and MissileCalc singletons

* Removed CharStats and ItemStatCost singletons

- added an ItemStatFactory which uses the asset manager to create stats
- package-level functions for stats in d2item are now StatFactory methods
- changed type references from d2datadict to d2records
- `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory`

* Removed DkillDesc and Skills singletons from d2datadict

- removed loader calls from d2app
- diablo2stats.Stat instances are given a reference to the factory for doing record lookups

* update the stats test to use mock a asset manager and stat factory

* fixed diablo2stats tests and diablo2item tests

* removed CompCodes singleton from d2datadict

* remove cubemain singleton from d2datadict

* removed DifficultyLevels singleton from d2datadict

* removed ElemTypes singleton from d2datadict

* removed events.go loader from d2datadict (was unused)

* removed Gems singleton from d2datadict

* removed Hireling and Inventory singletons from d2datadict

* removed MagicPrefix and MagicSuffix singletons from d2datadict

* removed ItemRatios singleton from d2datadict

* removed Missiles singleton from d2datadict

* removed MonModes singleton

* Removed all monster and npc singletons from d2datadict

- MapStamp instances now get a reference to their factory for doing record lookups

* removed SoundEntry and SoundEnviron singletons from d2datadict
2020-09-20 17:52:01 -04:00

136 lines
3.3 KiB
Go

package d2records
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func uniqueItemsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(UniqueItems)
for d.Next() {
record := &UniqueItemRecord{
Name: d.String("index"),
Version: d.Number("version"),
Enabled: d.Number("enabled") == 1,
Ladder: d.Number("ladder") == 1,
Rarity: d.Number("rarity"),
NoLimit: d.Number("nolimit") == 1,
Level: d.Number("lvl"),
RequiredLevel: d.Number("lvl req"),
Code: d.String("code"),
TypeDescription: d.String("*type"),
UberDescription: d.String("*uber"),
SingleCopy: d.Number("carry1") == 1,
CostMultiplier: d.Number("cost mult"),
CostAdd: d.Number("cost add"),
CharacterGfxTransform: d.String("chrtransform"),
InventoryGfxTransform: d.String("invtransform"),
FlippyFile: d.String("flippyfile"),
InventoryFile: d.String("invfile"),
DropSound: d.String("dropsound"),
DropSfxFrame: d.Number("dropsfxframe"),
UseSound: d.String("usesound"),
Properties: [12]UniqueItemProperty{
UniqueItemProperty{
Code: d.String("prop1"),
Parameter: d.String("par1"),
Min: d.Number("min1"),
Max: d.Number("max1"),
},
UniqueItemProperty{
Code: d.String("prop2"),
Parameter: d.String("par2"),
Min: d.Number("min2"),
Max: d.Number("max2"),
},
UniqueItemProperty{
Code: d.String("prop3"),
Parameter: d.String("par3"),
Min: d.Number("min3"),
Max: d.Number("max3"),
},
UniqueItemProperty{
Code: d.String("prop4"),
Parameter: d.String("par4"),
Min: d.Number("min4"),
Max: d.Number("max4"),
},
UniqueItemProperty{
Code: d.String("prop5"),
Parameter: d.String("par5"),
Min: d.Number("min5"),
Max: d.Number("max5"),
},
UniqueItemProperty{
Code: d.String("prop6"),
Parameter: d.String("par6"),
Min: d.Number("min6"),
Max: d.Number("max6"),
},
UniqueItemProperty{
Code: d.String("prop7"),
Parameter: d.String("par7"),
Min: d.Number("min7"),
Max: d.Number("max7"),
},
UniqueItemProperty{
Code: d.String("prop8"),
Parameter: d.String("par8"),
Min: d.Number("min8"),
Max: d.Number("max8"),
},
UniqueItemProperty{
Code: d.String("prop9"),
Parameter: d.String("par9"),
Min: d.Number("min9"),
Max: d.Number("max9"),
},
UniqueItemProperty{
Code: d.String("prop10"),
Parameter: d.String("par10"),
Min: d.Number("min10"),
Max: d.Number("max10"),
},
UniqueItemProperty{
Code: d.String("prop11"),
Parameter: d.String("par11"),
Min: d.Number("min11"),
Max: d.Number("max11"),
},
UniqueItemProperty{
Code: d.String("prop12"),
Parameter: d.String("par12"),
Min: d.Number("min12"),
Max: d.Number("max12"),
},
},
}
if record.Name == "" {
continue
}
records[record.Name] = record
}
if d.Err != nil {
return d.Err
}
r.Item.Unique = records
log.Printf("Loaded %d unique items", len(records))
return nil
}