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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-15 20:15:24 +00:00
OpenDiablo2/d2core/d2map/d2mapentity
gravestench 025ee94e50
Removed all TODO's in project (#831)
* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* removed all TODO's in project, made issues on github for each one
2020-10-25 18:36:12 -04:00
..
animated_entity.go removed a lot of magic number lint errors (#781) 2020-10-22 10:02:32 -04:00
cast_overlay.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
factory.go Removing TODO comments, making issues for them (#807) 2020-10-25 10:21:14 -04:00
item.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
map_entity_test.go Vector method pointers (#621) 2020-07-25 09:36:54 -04:00
map_entity.go replace satori/go.uuid with google/uuid (#747) 2020-09-23 13:30:15 -04:00
missile.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00
npc.go Removing d2datadict singletons (#738) 2020-09-20 17:52:01 -04:00
object_init.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
object.go d2game/d2player/ lint error cleanup (#788) 2020-10-25 00:42:31 -07:00
player.go Removed all TODO's in project (#831) 2020-10-25 18:36:12 -04:00