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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-30 02:55:23 +00:00
OpenDiablo2/OpenDiablo2.Core/GameEngine.cs
2018-12-08 09:32:09 -05:00

140 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Threading;
using OpenDiablo2.Common;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Core
{
public sealed class GameEngine : IGameEngine, IPaletteProvider, ISceneManager
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private readonly IMPQProvider mpqProvider;
private readonly Func<IRenderWindow> getRenderWindow;
private readonly Func<eSceneType, IScene> getScene;
private readonly Func<IResourceManager> getResourceManager;
private readonly Func<IGameState> getGameState;
private IScene currentScene;
private IScene nextScene = null;
private ISprite mouseSprite;
private readonly MPQ[] MPQs;
private readonly Dictionary<string, SoundEntry> soundTable = new Dictionary<string, SoundEntry>();
public Dictionary<string, Palette> PaletteTable { get; private set; } = new Dictionary<string, Palette>();
public GameEngine(
IMPQProvider mpqProvider,
Func<IRenderWindow> getRenderWindow,
Func<eSceneType, IScene> getScene,
Func<IResourceManager> getResourceManager,
Func<IGameState> getGameState
)
{
this.mpqProvider = mpqProvider;
this.getRenderWindow = getRenderWindow;
this.getScene = getScene;
this.getResourceManager = getResourceManager;
this.getGameState = getGameState;
MPQs = mpqProvider.GetMPQs().ToArray();
}
private void LoadPalettes()
{
log.Info("Loading palettes");
var paletteFiles = MPQs.SelectMany(x => x.Files).Where(x => x.StartsWith("data\\global\\palette\\") && x.EndsWith(".dat"));
foreach (var paletteFile in paletteFiles)
{
var paletteNameParts = paletteFile.Split('\\');
var paletteName = paletteNameParts[paletteNameParts.Count() - 2];
PaletteTable[paletteName] = getResourceManager().GetPalette(paletteFile);
}
}
private void LoadSoundData()
{
log.Info("Loading sound configuration data");
var soundDescFile = mpqProvider.GetTextFile("data\\global\\excel\\Sounds.txt");
foreach (var row in soundDescFile.Skip(1).Where(x => !String.IsNullOrWhiteSpace(x)))
{
var soundEntry = row.ToSoundEntry();
soundTable[soundEntry.Handle] = soundEntry;
}
}
public void Run()
{
var renderWindow = getRenderWindow();
LoadPalettes();
LoadSoundData();
mouseSprite = renderWindow.LoadSprite(ResourcePaths.CursorDefault, Palettes.Units);
var cursor = renderWindow.LoadCursor(mouseSprite, 0, new Point(0, 3));
renderWindow.MouseCursor = cursor;
currentScene = getScene(eSceneType.MainMenu);
var lastTicks = renderWindow.GetTicks();
while (getRenderWindow().IsRunning)
{
var curTicks = renderWindow.GetTicks();
var ms = curTicks - lastTicks;
if (ms < 0)
continue;
if (ms < 33)
{
Thread.Sleep(33 - (int)ms);
continue;
}
// Prevent falco-punch updates
if (ms > 1000)
{
lastTicks = renderWindow.GetTicks();
continue;
}
lastTicks = curTicks;
lock (getGameState().ThreadLocker)
{
getGameState().Update(ms);
getRenderWindow().Update();
currentScene.Update(ms);
if (nextScene!= null)
{
currentScene = nextScene;
nextScene = null;
continue;
}
renderWindow.Clear();
currentScene.Render();
renderWindow.Sync();
}
}
}
public void Dispose()
{
currentScene?.Dispose();
}
public void ChangeScene(eSceneType sceneType)
=> nextScene = getScene(sceneType);
}
}