1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 09:25:57 -05:00
OpenDiablo2/d2game/d2gamescreen/main_menu.go

617 lines
20 KiB
Go

// Package d2gamescreen contains the screens
package d2gamescreen
import (
"fmt"
"log"
"os"
"os/exec"
"runtime"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
)
type mainMenuScreenMode int
// mainMenuScreenMode types
const (
ScreenModeUnknown mainMenuScreenMode = iota
ScreenModeTrademark
ScreenModeMainMenu
ScreenModeMultiplayer
ScreenModeTCPIP
ScreenModeServerIP
)
const (
joinGameDialogX, joinGameDialogY = 318, 245
serverIPbackgroundX, serverIPbackgroundY = 270, 175
backgroundX, backgroundY = 0, 0
versionLabelX, versionLabelY = 795, -10
commitLabelX, commitLabelY = 2, 2
copyrightX, copyrightY = 400, 500
copyright2X, copyright2Y = 400, 525
od2LabelX, od2LabelY = 400, 580
tcpOptionsX, tcpOptionsY = 400, 23
joinGameX, joinGameY = 400, 190
diabloLogoX, diabloLogoY = 400, 120
exitDiabloBtnX, exitDiabloBtnY = 264, 535
creditBtnX, creditBtnY = 264, 505
cineBtnX, cineBtnY = 401, 505
singlePlayerBtnX, singlePlayerBtnY = 264, 290
githubBtnX, githubBtnY = 264, 400
mapTestBtnX, mapTestBtnY = 264, 440
tcpBtnX, tcpBtnY = 33, 543
srvCancelBtnX, srvCancelBtnY = 285, 305
srvOkBtnX, srvOkBtnY = 420, 305
multiplayerBtnX, multiplayerBtnY = 264, 330
tcpNetBtnX, tcpNetBtnY = 264, 280
networkCancelBtnX, networkCancelBtnY = 264, 540
tcpHostBtnX, tcpHostBtnY = 264, 280
tcpJoinBtnX, tcpJoinBtnY = 264, 320
errorLabelX, errorLabelY = 400, 250
)
const (
white = 0xffffffff
lightYellow = 0xffff8cff
gold = 0xd8c480ff
red = 0xff0000ff
)
const (
joinGameCharacterFilter = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._:"
)
// BuildInfo contains information about the current build
type BuildInfo struct {
Branch, Commit string
}
// MainMenu represents the main menu
type MainMenu struct {
tcpIPBackground *d2ui.Sprite
trademarkBackground *d2ui.Sprite
background *d2ui.Sprite
diabloLogoLeft *d2ui.Sprite
diabloLogoRight *d2ui.Sprite
diabloLogoLeftBack *d2ui.Sprite
diabloLogoRightBack *d2ui.Sprite
serverIPBackground *d2ui.Sprite
singlePlayerButton *d2ui.Button
multiplayerButton *d2ui.Button
githubButton *d2ui.Button
exitDiabloButton *d2ui.Button
creditsButton *d2ui.Button
cinematicsButton *d2ui.Button
mapTestButton *d2ui.Button
networkTCPIPButton *d2ui.Button
networkCancelButton *d2ui.Button
btnTCPIPCancel *d2ui.Button
btnTCPIPHostGame *d2ui.Button
btnTCPIPJoinGame *d2ui.Button
btnServerIPCancel *d2ui.Button
btnServerIPOk *d2ui.Button
copyrightLabel *d2ui.Label
copyrightLabel2 *d2ui.Label
openDiabloLabel *d2ui.Label
versionLabel *d2ui.Label
commitLabel *d2ui.Label
tcpIPOptionsLabel *d2ui.Label
tcpJoinGameLabel *d2ui.Label
errorLabel *d2ui.Label
tcpJoinGameEntry *d2ui.TextBox
screenMode mainMenuScreenMode
leftButtonHeld bool
asset *d2asset.AssetManager
inputManager d2interface.InputManager
renderer d2interface.Renderer
audioProvider d2interface.AudioProvider
scriptEngine *d2script.ScriptEngine // nolint:structcheck,unused // it will be used...
navigator d2interface.Navigator
uiManager *d2ui.UIManager
heroState *d2hero.HeroStateFactory
buildInfo BuildInfo
}
// CreateMainMenu creates an instance of MainMenu
func CreateMainMenu(
navigator d2interface.Navigator,
asset *d2asset.AssetManager,
renderer d2interface.Renderer,
inputManager d2interface.InputManager,
audioProvider d2interface.AudioProvider,
ui *d2ui.UIManager,
buildInfo BuildInfo,
errorMessageOptional ...string,
) (*MainMenu, error) {
heroStateFactory, err := d2hero.NewHeroStateFactory(asset)
if err != nil {
return nil, err
}
mainMenu := &MainMenu{
asset: asset,
screenMode: ScreenModeUnknown,
leftButtonHeld: true,
renderer: renderer,
inputManager: inputManager,
audioProvider: audioProvider,
navigator: navigator,
buildInfo: buildInfo,
uiManager: ui,
heroState: heroStateFactory,
}
if len(errorMessageOptional) != 0 {
mainMenu.errorLabel = ui.NewLabel(d2resource.FontFormal12, d2resource.PaletteUnits)
mainMenu.errorLabel.SetText(errorMessageOptional[0])
}
return mainMenu, nil
}
// OnLoad is called to load the resources for the main menu
func (v *MainMenu) OnLoad(loading d2screen.LoadingState) {
v.audioProvider.PlayBGM(d2resource.BGMTitle)
loading.Progress(twentyPercent)
v.createLabels(loading)
v.loadBackgroundSprites()
v.createLogos(loading)
v.createButtons(loading)
v.tcpJoinGameEntry = v.uiManager.NewTextbox()
v.tcpJoinGameEntry.SetPosition(joinGameDialogX, joinGameDialogY)
v.tcpJoinGameEntry.SetFilter(joinGameCharacterFilter)
loading.Progress(ninetyPercent)
if v.screenMode == ScreenModeUnknown {
v.SetScreenMode(ScreenModeTrademark)
} else {
v.SetScreenMode(ScreenModeMainMenu)
}
if err := v.inputManager.BindHandler(v); err != nil {
fmt.Println("failed to add main menu as event handler")
}
}
func (v *MainMenu) loadBackgroundSprites() {
var err error
v.background, err = v.uiManager.NewSprite(d2resource.GameSelectScreen, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
v.background.SetPosition(backgroundX, backgroundY)
v.trademarkBackground, err = v.uiManager.NewSprite(d2resource.TrademarkScreen, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
v.trademarkBackground.SetPosition(backgroundX, backgroundY)
v.tcpIPBackground, err = v.uiManager.NewSprite(d2resource.TCPIPBackground, d2resource.PaletteSky)
if err != nil {
log.Print(err)
}
v.tcpIPBackground.SetPosition(backgroundX, backgroundY)
v.serverIPBackground, err = v.uiManager.NewSprite(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
if err != nil {
log.Print(err)
}
v.serverIPBackground.SetPosition(serverIPbackgroundX, serverIPbackgroundY)
}
func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
v.versionLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.versionLabel.Alignment = d2gui.HorizontalAlignRight
v.versionLabel.SetText("OpenDiablo2 - " + v.buildInfo.Branch)
v.versionLabel.Color[0] = rgbaColor(white)
v.versionLabel.SetPosition(versionLabelX, versionLabelY)
v.commitLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.commitLabel.Alignment = d2gui.HorizontalAlignLeft
v.commitLabel.SetText(v.buildInfo.Commit)
v.commitLabel.Color[0] = rgbaColor(white)
v.commitLabel.SetPosition(commitLabelX, commitLabelY)
v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel.Alignment = d2gui.HorizontalAlignCenter
v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel.SetPosition(copyrightX, copyrightY)
loading.Progress(thirtyPercent)
v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
v.copyrightLabel2.Alignment = d2gui.HorizontalAlignCenter
v.copyrightLabel2.SetText("All Rights Reserved.")
v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
v.openDiabloLabel = v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
v.openDiabloLabel.Alignment = d2gui.HorizontalAlignCenter
v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
v.openDiabloLabel.Color[0] = rgbaColor(lightYellow)
v.openDiabloLabel.SetPosition(od2LabelX, od2LabelY)
loading.Progress(fiftyPercent)
v.tcpIPOptionsLabel = v.uiManager.NewLabel(d2resource.Font42, d2resource.PaletteUnits)
v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
v.tcpIPOptionsLabel.Alignment = d2gui.HorizontalAlignCenter
v.tcpIPOptionsLabel.SetText("TCP/IP Options")
v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
v.tcpJoinGameLabel.Alignment = d2gui.HorizontalAlignCenter
v.tcpJoinGameLabel.SetText("Enter Host IP Address\nto Join Game")
v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
if v.errorLabel != nil {
v.errorLabel.SetPosition(errorLabelX, errorLabelY)
v.errorLabel.Alignment = d2gui.HorizontalAlignCenter
v.errorLabel.Color[0] = rgbaColor(red)
}
}
func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
var err error
v.diabloLogoLeft, err = v.uiManager.NewSprite(d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits)
if err != nil {
log.Print(err)
}
v.diabloLogoLeft.SetEffect(d2enum.DrawEffectModulate)
v.diabloLogoLeft.PlayForward()
v.diabloLogoLeft.SetPosition(diabloLogoX, diabloLogoY)
loading.Progress(sixtyPercent)
v.diabloLogoRight, err = v.uiManager.NewSprite(d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits)
if err != nil {
log.Print(err)
}
v.diabloLogoRight.SetEffect(d2enum.DrawEffectModulate)
v.diabloLogoRight.PlayForward()
v.diabloLogoRight.SetPosition(diabloLogoX, diabloLogoY)
v.diabloLogoLeftBack, err = v.uiManager.NewSprite(d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits)
if err != nil {
log.Print(err)
}
v.diabloLogoLeftBack.SetPosition(diabloLogoX, diabloLogoY)
v.diabloLogoRightBack, err = v.uiManager.NewSprite(d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits)
if err != nil {
log.Print(err)
}
v.diabloLogoRightBack.SetPosition(diabloLogoX, diabloLogoY)
}
func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "EXIT DIABLO II")
v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, "CREDITS")
v.creditsButton.SetPosition(creditBtnX, creditBtnY)
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, "CINEMATICS")
v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
loading.Progress(seventyPercent)
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "SINGLE PLAYER")
v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
v.githubButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "PROJECT WEBSITE")
v.githubButton.SetPosition(githubBtnX, githubBtnY)
v.githubButton.OnActivated(func() { v.onGithubButtonClicked() })
v.mapTestButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MAP ENGINE TEST")
v.mapTestButton.SetPosition(mapTestBtnX, mapTestBtnY)
v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
v.asset.TranslateString("cancel"))
v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "CANCEL")
v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "OK")
v.btnServerIPOk.SetPosition(srvOkBtnX, srvOkBtnY)
v.btnServerIPOk.OnActivated(func() { v.onBtnTCPIPOkClicked() })
v.createMultiplayerMenuButtons()
loading.Progress(eightyPercent)
}
func (v *MainMenu) createMultiplayerMenuButtons() {
v.multiplayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MULTIPLAYER")
v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, "TCP/IP GAME")
v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
v.asset.TranslateString("cancel"))
v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, "HOST GAME")
v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, "JOIN GAME")
v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
}
func (v *MainMenu) onMapTestClicked() {
v.navigator.ToMapEngineTest(0, 1)
}
func (v *MainMenu) onSinglePlayerClicked() {
v.SetScreenMode(ScreenModeUnknown)
if v.heroState.HasGameStates() {
// Go here only if existing characters are available to select
v.navigator.ToCharacterSelect(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText())
} else {
v.navigator.ToSelectHero(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText())
}
}
func (v *MainMenu) onGithubButtonClicked() {
url := "https://www.github.com/OpenDiablo2/OpenDiablo2"
var err error
switch runtime.GOOS {
case "linux":
err = exec.Command("xdg-open", url).Start()
case "windows":
err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
case "darwin":
err = exec.Command("open", url).Start()
default:
err = fmt.Errorf("unsupported platform")
}
if err != nil {
log.Fatal(err)
}
}
func (v *MainMenu) onExitButtonClicked() {
os.Exit(0)
}
func (v *MainMenu) onCreditsButtonClicked() {
v.navigator.ToCredits()
}
// Render renders the main menu
func (v *MainMenu) Render(screen d2interface.Surface) {
v.renderBackgrounds(screen)
v.renderLogos(screen)
v.renderLabels(screen)
}
func (v *MainMenu) renderBackgrounds(screen d2interface.Surface) {
switch v.screenMode {
case ScreenModeTrademark:
if err := v.trademarkBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
return
}
case ScreenModeServerIP:
if err := v.serverIPBackground.RenderSegmented(screen, 2, 1, 0); err != nil {
return
}
case ScreenModeTCPIP:
if err := v.tcpIPBackground.RenderSegmented(screen, 4, 3, 0); err != nil {
return
}
default:
if err := v.background.RenderSegmented(screen, 4, 3, 0); err != nil {
return
}
}
}
func (v *MainMenu) renderLogos(screen d2interface.Surface) {
switch v.screenMode {
case ScreenModeTrademark, ScreenModeMainMenu, ScreenModeMultiplayer:
v.diabloLogoLeftBack.Render(screen)
v.diabloLogoRightBack.Render(screen)
v.diabloLogoLeft.Render(screen)
v.diabloLogoRight.Render(screen)
}
}
func (v *MainMenu) renderLabels(screen d2interface.Surface) {
switch v.screenMode {
case ScreenModeServerIP:
v.tcpIPOptionsLabel.Render(screen)
v.tcpJoinGameLabel.Render(screen)
case ScreenModeTCPIP:
v.tcpIPOptionsLabel.Render(screen)
case ScreenModeTrademark:
v.copyrightLabel.Render(screen)
v.copyrightLabel2.Render(screen)
if v.errorLabel != nil {
v.errorLabel.Render(screen)
}
case ScreenModeMainMenu:
v.openDiabloLabel.Render(screen)
v.versionLabel.Render(screen)
v.commitLabel.Render(screen)
}
}
// Advance runs the update logic on the main menu
func (v *MainMenu) Advance(tickTime float64) error {
switch v.screenMode {
case ScreenModeMainMenu, ScreenModeTrademark, ScreenModeMultiplayer:
if err := v.diabloLogoLeftBack.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoRightBack.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoLeft.Advance(tickTime); err != nil {
return err
}
if err := v.diabloLogoRight.Advance(tickTime); err != nil {
return err
}
}
return nil
}
// OnMouseButtonDown is called when a mouse button is clicked
func (v *MainMenu) OnMouseButtonDown(event d2interface.MouseEvent) bool {
if v.screenMode == ScreenModeTrademark && event.Button() == d2enum.MouseButtonLeft {
v.SetScreenMode(ScreenModeMainMenu)
return true
}
return false
}
func (v *MainMenu) onEscapePressed(event d2interface.KeyEvent, mode mainMenuScreenMode) {
if event.Key() == d2enum.KeyEscape {
v.SetScreenMode(mode)
}
}
// OnKeyUp is called when a key is released
func (v *MainMenu) OnKeyUp(event d2interface.KeyEvent) bool {
preventKeyEventPropagation := false
switch v.screenMode {
case ScreenModeTrademark: // On retail version of D2, some specific key events (Escape, Space and Enter) puts you onto the main menu.
switch event.Key() {
case d2enum.KeyEscape, d2enum.KeyEnter, d2enum.KeySpace:
v.SetScreenMode(ScreenModeMainMenu)
}
preventKeyEventPropagation = true
case ScreenModeMainMenu: // pressing escape in Main Menu close the game
if event.Key() == d2enum.KeyEscape {
v.onExitButtonClicked()
}
case ScreenModeMultiplayer: // back to previous menu
v.onEscapePressed(event, ScreenModeMainMenu)
preventKeyEventPropagation = true
case ScreenModeTCPIP: // back to previous menu
v.onEscapePressed(event, ScreenModeMultiplayer)
preventKeyEventPropagation = true
case ScreenModeServerIP: // back to previous menu
v.onEscapePressed(event, ScreenModeTCPIP)
preventKeyEventPropagation = true
}
return preventKeyEventPropagation
}
// SetScreenMode sets the screen mode (which sub-menu the screen is on)
func (v *MainMenu) SetScreenMode(screenMode mainMenuScreenMode) {
v.screenMode = screenMode
isMainMenu := screenMode == ScreenModeMainMenu
isMultiplayer := screenMode == ScreenModeMultiplayer
isTCPIP := screenMode == ScreenModeTCPIP
isServerIP := screenMode == ScreenModeServerIP
v.exitDiabloButton.SetVisible(isMainMenu)
v.creditsButton.SetVisible(isMainMenu)
v.cinematicsButton.SetVisible(isMainMenu)
v.singlePlayerButton.SetVisible(isMainMenu)
v.githubButton.SetVisible(isMainMenu)
v.mapTestButton.SetVisible(isMainMenu)
v.multiplayerButton.SetVisible(isMainMenu)
v.networkTCPIPButton.SetVisible(isMultiplayer)
v.networkCancelButton.SetVisible(isMultiplayer)
v.btnTCPIPCancel.SetVisible(isTCPIP)
v.btnTCPIPHostGame.SetVisible(isTCPIP)
v.btnTCPIPJoinGame.SetVisible(isTCPIP)
v.tcpJoinGameEntry.SetVisible(isServerIP)
if isServerIP {
v.tcpJoinGameEntry.Activate()
}
v.btnServerIPOk.SetVisible(isServerIP)
v.btnServerIPCancel.SetVisible(isServerIP)
}
func (v *MainMenu) onNetworkCancelClicked() {
v.SetScreenMode(ScreenModeMainMenu)
}
func (v *MainMenu) onMultiplayerClicked() {
v.SetScreenMode(ScreenModeMultiplayer)
}
func (v *MainMenu) onNetworkTCPIPClicked() {
v.SetScreenMode(ScreenModeTCPIP)
}
func (v *MainMenu) onTCPIPCancelClicked() {
v.SetScreenMode(ScreenModeMultiplayer)
}
func (v *MainMenu) onTCPIPHostGameClicked() {
v.navigator.ToCharacterSelect(d2clientconnectiontype.LANServer, "")
}
func (v *MainMenu) onTCPIPJoinGameClicked() {
v.SetScreenMode(ScreenModeServerIP)
}
func (v *MainMenu) onBtnTCPIPCancelClicked() {
v.SetScreenMode(ScreenModeTCPIP)
}
func (v *MainMenu) onBtnTCPIPOkClicked() {
v.navigator.ToCharacterSelect(d2clientconnectiontype.LANClient, v.tcpJoinGameEntry.GetText())
}