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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-25 00:25:23 +00:00
OpenDiablo2/d2core/d2ui/label.go
juander 01927d0f3b d2core/d2ui: Add checks to all widgets if they implement Widget
this also adds missing methods to elements not implementing widget. Note
here that we do not enable sprite and label, as this would produce a
crazy amount of linter warnings due to render() requiering error
handling then, which non of the callers handle. Since we remove the
render calls later anyways, we can postpone this static check for now.
2020-11-09 18:13:17 +01:00

192 lines
4.5 KiB
Go

package d2ui
import (
"image/color"
"log"
"regexp"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
)
// Label represents a user interface label
type Label struct {
*BaseWidget
text string
Alignment d2gui.HorizontalAlign
font *d2asset.Font
Color map[int]color.Color
backgroundColor color.Color
}
// NewLabel creates a new instance of a UI label
func (ui *UIManager) NewLabel(fontPath, palettePath string) *Label {
font, err := ui.asset.LoadFont(fontPath+".tbl", fontPath+".dc6", palettePath)
if err != nil {
log.Print(err)
return nil
}
base := NewBaseWidget(ui)
result := &Label{
BaseWidget: base,
Alignment: d2gui.HorizontalAlignLeft,
Color: map[int]color.Color{0: color.White},
font: font,
}
result.bindManager(ui)
return result
}
// Render draws the label on the screen, respliting the lines to allow for other alignments.
func (v *Label) Render(target d2interface.Surface) {
target.PushTranslation(v.GetPosition())
lines := strings.Split(v.text, "\n")
yOffset := 0
lastColor := v.Color[0]
v.font.SetColor(lastColor)
for _, line := range lines {
lw, lh := v.GetTextMetrics(line)
characters := []rune(line)
target.PushTranslation(v.getAlignOffset(lw), yOffset)
for idx := range characters {
character := string(characters[idx])
charWidth, charHeight := v.GetTextMetrics(character)
if v.Color[idx] != nil {
lastColor = v.Color[idx]
v.font.SetColor(lastColor)
}
if v.backgroundColor != nil {
target.DrawRect(charWidth, charHeight, v.backgroundColor)
}
err := v.font.RenderText(character, target)
if err != nil {
log.Print(err)
}
target.PushTranslation(charWidth, 0)
}
target.PopN(len(characters))
yOffset += lh
target.Pop()
}
target.Pop()
}
// GetSize returns the size of the label
func (v *Label) GetSize() (width, height int) {
return v.font.GetTextMetrics(v.text)
}
// GetTextMetrics returns the width and height of the enclosing rectangle in Pixels.
func (v *Label) GetTextMetrics(text string) (width, height int) {
return v.font.GetTextMetrics(text)
}
// SetText sets the label's text
func (v *Label) SetText(newText string) {
v.text = v.processColorTokens(newText)
}
// SetBackgroundColor sets the background highlight color
func (v *Label) SetBackgroundColor(c color.Color) {
v.backgroundColor = c
}
func (v *Label) processColorTokens(str string) string {
tokenMatch := regexp.MustCompile(colorTokenMatch)
tokenStrMatch := regexp.MustCompile(colorStrMatch)
empty := []byte("")
tokenPosition := 0
withoutTokens := string(tokenMatch.ReplaceAll([]byte(str), empty)) // remove tokens from string
matches := tokenStrMatch.FindAll([]byte(str), -1)
if len(matches) == 0 {
v.Color[0] = getColor(ColorTokenWhite)
}
// we find the index of each token and update the color map.
// the key in the map is the starting index of each color token, the value is the color
for idx := range matches {
match := matches[idx]
matchToken := tokenMatch.Find(match)
matchStr := string(tokenMatch.ReplaceAll(match, empty))
token := ColorToken(matchToken)
theColor := getColor(token)
if v.Color == nil {
v.Color = make(map[int]color.Color)
}
v.Color[tokenPosition] = theColor
tokenPosition += len(matchStr)
}
return withoutTokens
}
func (v *Label) getAlignOffset(textWidth int) int {
switch v.Alignment {
case d2gui.HorizontalAlignLeft:
return 0
case d2gui.HorizontalAlignCenter:
return -textWidth / 2
case d2gui.HorizontalAlignRight:
return -textWidth
default:
log.Fatal("Invalid Alignment")
return 0
}
}
// Advance is a no-op
func (v *Label) Advance(elapsed float64) error {
return nil
}
func getColor(token ColorToken) color.Color {
// https://github.com/OpenDiablo2/OpenDiablo2/issues/823
colors := map[ColorToken]color.Color{
ColorTokenGrey: d2util.Color(colorGrey100Alpha),
ColorTokenWhite: d2util.Color(colorWhite100Alpha),
ColorTokenBlue: d2util.Color(colorBlue100Alpha),
ColorTokenYellow: d2util.Color(colorYellow100Alpha),
ColorTokenGreen: d2util.Color(colorGreen100Alpha),
ColorTokenGold: d2util.Color(colorGold100Alpha),
ColorTokenOrange: d2util.Color(colorOrange100Alpha),
ColorTokenRed: d2util.Color(colorRed100Alpha),
ColorTokenBlack: d2util.Color(colorBlack100Alpha),
}
chosen := colors[token]
if chosen == nil {
return colors[ColorTokenWhite]
}
return chosen
}