mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
519 lines
14 KiB
Go
519 lines
14 KiB
Go
package d2asset
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import (
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"fmt"
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"image/color"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
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)
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const (
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defaultCacheEntryWeight = 1
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)
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const (
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animationBudget = 1024 * 1024 * 128
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fontBudget = 128
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paletteBudget = 64
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paletteTransformBudget = 64
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)
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const (
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defaultLanguage = "ENG"
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logPrefix = "Asset Manager"
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fmtLoadAsset = "could not load file stream %s (%v)"
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fmtLoadAnimation = "loading animation %s with palette %s, draw effect %d"
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fmtLoadComposite = "loading composite: type %d, token %s, palette %s"
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fmtLoadFont = "loading font: table %s, sprite %s, palette %s"
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fmtLoadPalette = "loading palette %s"
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fmtLoadStringTable = "loading string table: %s"
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fmtLoadTransform = "loading palette transform: %s"
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fmtLoadDict = "loading data dictionary: %s"
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)
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// AssetManager loads files and game objects
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type AssetManager struct {
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*d2util.Logger
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*d2loader.Loader
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tables []d2tbl.TextDictionary
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animations d2interface.Cache
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fonts d2interface.Cache
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palettes d2interface.Cache
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transforms d2interface.Cache
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Records *d2records.RecordManager
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language string
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}
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// SetLogLevel sets the log level for the asset manager, record manager, and file loader
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func (am *AssetManager) SetLogLevel(level d2util.LogLevel) {
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am.Logger.SetLevel(level)
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am.Records.Logger.SetLevel(level)
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am.Loader.Logger.SetLevel(level)
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}
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// LoadAsset loads an asset
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func (am *AssetManager) LoadAsset(filePath string) (asset.Asset, error) {
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data, err := am.Loader.Load(filePath)
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if err != nil {
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errStr := fmt.Sprintf(fmtLoadAsset, filePath, err.Error())
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am.Error(errStr)
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}
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return data, err
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}
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// LoadFileStream streams an MPQ file from a source file path
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func (am *AssetManager) LoadFileStream(filePath string) (d2interface.DataStream, error) {
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am.Logger.Debugf("Loading FileStream: %s", filePath)
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return am.LoadAsset(filePath)
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}
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// LoadFile loads an entire file from a source file path as a []byte
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func (am *AssetManager) LoadFile(filePath string) ([]byte, error) {
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fileAsset, err := am.LoadAsset(filePath)
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if err != nil {
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return nil, err
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}
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data, err := fileAsset.Data()
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if err != nil {
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return nil, err
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}
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return data, err
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}
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// FileExists checks if a file exists on the underlying file system at the given file path.
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func (am *AssetManager) FileExists(filePath string) (bool, error) {
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am.Logger.Debugf("Checking if file exists %s", filePath)
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if loadedAsset, err := am.Loader.Load(filePath); err != nil || loadedAsset == nil {
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return false, err
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}
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return true, nil
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}
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// LoadLanguage loads language from resource path
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func (am *AssetManager) LoadLanguage(languagePath string) string {
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languageByte, err := am.LoadFile(languagePath)
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if err != nil {
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am.Debugf("Unable to load language file: %s", err)
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return defaultLanguage
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}
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languageCode := languageByte[0]
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am.Debugf("Language code: %#02x", languageCode)
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language := d2resource.GetLanguageLiteral(languageCode)
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am.Infof("Language: %s", language)
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am.language = language
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return language
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}
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// LoadAnimation loads an Animation by its resource path and its palette path
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func (am *AssetManager) LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) {
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return am.LoadAnimationWithEffect(animationPath, palettePath, d2enum.DrawEffectNone)
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}
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// LoadAnimationWithEffect loads an Animation by its resource path and its palette path with a given transparency value
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func (am *AssetManager) LoadAnimationWithEffect(animationPath, palettePath string,
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effect d2enum.DrawEffect) (d2interface.Animation, error) {
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cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, effect)
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if animation, found := am.animations.Retrieve(cachePath); found {
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return animation.(d2interface.Animation).Clone(), nil
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}
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am.Debugf(fmtLoadAnimation, animationPath, palettePath, effect)
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animAsset, err := am.LoadAsset(animationPath)
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if err != nil {
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return nil, err
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}
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palette, err := am.LoadPalette(palettePath)
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if err != nil {
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return nil, err
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}
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var animation d2interface.Animation
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switch animAsset.Type() {
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case types.AssetTypeDC6:
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animation, err = am.loadDC6(animationPath, palette, effect)
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if err != nil {
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return nil, err
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}
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case types.AssetTypeDCC:
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animation, err = am.loadDCC(animationPath, palette, effect)
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if err != nil {
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return nil, err
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}
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default:
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return nil, fmt.Errorf("unknown Animation format for file: %s", animAsset.Path())
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}
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err = am.animations.Insert(cachePath, animation, defaultCacheEntryWeight)
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return animation, err
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}
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// LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it
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func (am *AssetManager) LoadComposite(baseType d2enum.ObjectType, token, palettePath string) (*Composite, error) {
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am.Debugf(fmtLoadComposite, baseType, token, palettePath)
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c := &Composite{
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AssetManager: am,
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baseType: baseType,
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basePath: baseString(baseType),
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token: token,
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palettePath: palettePath,
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}
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c.SetDirection(0)
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return c, nil
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}
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// LoadFont loads a font the resource files
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func (am *AssetManager) LoadFont(tablePath, spritePath, palettePath string) (*Font, error) {
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cachePath := fmt.Sprintf("%s;%s;%s", tablePath, spritePath, palettePath)
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if cached, found := am.fonts.Retrieve(cachePath); found {
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return cached.(*Font), nil
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}
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sheet, err := am.LoadAnimation(spritePath, palettePath)
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if err != nil {
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return nil, err
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}
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tableData, err := am.LoadFile(tablePath)
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if err != nil {
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return nil, err
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}
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if string(tableData[:5]) != "Woo!\x01" {
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return nil, fmt.Errorf("invalid font table format: %s", tablePath)
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}
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am.Debugf(fmtLoadFont, tablePath, spritePath, palettePath)
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font := &Font{
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table: tableData,
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sheet: sheet,
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color: color.White,
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}
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err = am.fonts.Insert(cachePath, font, defaultCacheEntryWeight)
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return font, err
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}
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// LoadPalette loads a palette from a given palette path
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func (am *AssetManager) LoadPalette(palettePath string) (d2interface.Palette, error) {
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if cached, found := am.palettes.Retrieve(palettePath); found {
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return cached.(d2interface.Palette), nil
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}
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paletteAsset, err := am.LoadAsset(palettePath)
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if err != nil {
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return nil, err
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}
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if paletteAsset.Type() != types.AssetTypePalette {
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return nil, fmt.Errorf("not an instance of a palette: %s", palettePath)
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}
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am.Debugf(fmtLoadPalette, palettePath)
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data, err := am.LoadFile(palettePath)
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if err != nil {
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return nil, err
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}
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palette, err := d2dat.Load(data)
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if err != nil {
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return nil, err
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}
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err = am.palettes.Insert(palettePath, palette, defaultCacheEntryWeight)
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return palette, err
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}
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// LoadStringTable loads a string table from the given path
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func (am *AssetManager) LoadStringTable(tablePath string) (d2tbl.TextDictionary, error) {
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data, err := am.LoadFile(tablePath)
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if err != nil {
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return nil, err
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}
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table := d2tbl.LoadTextDictionary(data)
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if table == nil {
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return nil, fmt.Errorf("table not found: %s", tablePath)
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}
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am.Debugf(fmtLoadStringTable, tablePath)
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am.tables = append(am.tables, table)
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return table, err
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}
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// TranslateString returns the translation of the given string. The string is retrieved from
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// the loaded string tables.
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func (am *AssetManager) TranslateString(input interface{}) string {
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var key string
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switch s := input.(type) {
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case string:
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key = s
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case fmt.Stringer:
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key = s.String()
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}
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for idx := range am.tables {
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if value, found := am.tables[idx][key]; found {
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return value
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}
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}
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// Fix to allow v.setDescLabels("#123") to be bypassed for a patch in issue #360. Reenable later.
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// log.Panicf("Could not find a string for the key '%s'", key)
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return key
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}
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func (am *AssetManager) baseLabelNumbers(idx int) int {
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baseLabelNumbers := []int{
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// main menu labels
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1612, // CANCEL
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1613, // (c) 2000 Blizzard Entertainment
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1614, // All Rights Reserved.
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1620, // SINGLE PLAYER
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1621, // BATTLE.NET
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1623, // OTHER MULTIPLAYER
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1625, // EXIT DIABLO II
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1627, // CREDITS
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1639, // CINEMATICS
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// cinematics menu labels
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1640, // View All Earned Cinematics
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1659, // Epilogue
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1660, // SELECT CINEMATICS
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// multiplayer labels
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1663, // OPEN BATTLE.NET
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1666, // TCP/IP GAME
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1667, // TCP/IP Options
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1675, // HOST GAME
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1676, // JOIN GAME
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1678, // Enter Host IP Address to Join Game
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1680, // Your IP Address is:
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1689, // Tip: host game
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1690, // Tip: join game
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1691, // Cannot detect a valid TCP/IP address.
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1694, // Character Name
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1696, // Hardcore
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1697, // Select Hero Class
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1698, // amazon description
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1704, // nec description
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1709, // barb description
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1710, // sorc description
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1711, // pal description
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/*in addition, as many elements as the value
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of the highest modifier must be listed*/
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1712,
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/* here, should be labels used to battle.net multiplayer, but they are not used yet,
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therefore I don't list them here.*/
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// difficulty levels:
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1800, // Hell
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1864, // Nightmare
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1865, // Normal
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1867, // Select Difficulty
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1869, // not used, for locales with +1 mod
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1878, // delete char confirm
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1881, // Open
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1889, // char name is currently taken (not used)
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1896, // YES
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1925, // NO
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1926, // not used, for locales with +1 mod
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970, // EXIT
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971,
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}
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return baseLabelNumbers[idx]
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}
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// TranslateLabel translates the label taking into account its shift in the table
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func (am *AssetManager) TranslateLabel(label int) string {
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return am.TranslateString(fmt.Sprintf("#%d", am.baseLabelNumbers(label+d2resource.GetLabelModifier(am.language))))
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}
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// LoadPaletteTransform loads a palette transform file
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func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
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if pl2, found := am.transforms.Retrieve(path); found {
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return pl2.(*d2pl2.PL2), nil
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}
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data, err := am.LoadFile(path)
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if err != nil {
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return nil, err
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}
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pl2, err := d2pl2.Load(data)
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if err != nil {
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return nil, err
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}
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am.Debugf(fmtLoadTransform, path)
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if err := am.transforms.Insert(path, pl2, 1); err != nil {
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return nil, err
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}
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return pl2, nil
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}
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// LoadDataDictionary loads a txt data file
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func (am *AssetManager) LoadDataDictionary(path string) (*d2txt.DataDictionary, error) {
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// we purposefully do not cache data dictionaries because we are already
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// caching the file data. The underlying csv.Reader does not implement io.Seeker,
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// so after it has been iterated through, we cannot iterate through it again.
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//
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// The easy way around this is to not cache d2txt.DataDictionary objects, and just create
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// a new instance from cached file data if/when we ever need to reload the data dict
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data, err := am.LoadFile(path)
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if err != nil {
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return nil, err
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}
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am.Debugf(fmtLoadDict, path)
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return d2txt.LoadDataDictionary(data), nil
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}
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// LoadRecords will load the records for the given path into the record manager.
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// This is dependant on the record manager having bound a loader for the given path.
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func (am *AssetManager) LoadRecords(path string) error {
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dict, err := am.LoadDataDictionary(path)
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if err != nil {
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return err
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}
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err = am.Records.Load(path, dict)
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if err != nil {
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return err
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}
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return nil
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}
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// loadDC6 creates an Animation from d2dc6.DC6 and d2dat.DATPalette
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func (am *AssetManager) loadDC6(path string,
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palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) {
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dc6Data, err := am.LoadFile(path)
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if err != nil {
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return nil, err
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}
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dc6, err := d2dc6.Load(dc6Data)
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if err != nil {
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return nil, err
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}
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animation, err := newDC6Animation(dc6, palette, effect)
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return animation, err
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}
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// loadDCC creates an Animation from d2dcc.DCC and d2dat.DATPalette
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func (am *AssetManager) loadDCC(path string,
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palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) {
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dccData, err := am.LoadFile(path)
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if err != nil {
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return nil, err
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}
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dcc, err := d2dcc.Load(dccData)
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if err != nil {
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return nil, err
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}
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animation, err := newDCCAnimation(dcc, palette, effect)
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if err != nil {
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return nil, err
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}
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return animation, nil
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}
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// BindTerminalCommands binds the in-game terminal comands for the asset manager.
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func (am *AssetManager) BindTerminalCommands(term d2interface.Terminal) error {
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if err := term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) {
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if verbose {
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term.OutputInfof("asset manager verbose logging enabled")
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} else {
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term.OutputInfof("asset manager verbose logging disabled")
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}
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am.palettes.SetVerbose(verbose)
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am.fonts.SetVerbose(verbose)
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am.transforms.SetVerbose(verbose)
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am.animations.SetVerbose(verbose)
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}); err != nil {
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return err
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}
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if err := term.BindAction("assetstat", "display asset manager cache statistics", func() {
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var cacheStatistics = func(c d2interface.Cache) float64 {
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const percent = 100.0
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return float64(c.GetWeight()) / float64(c.GetBudget()) * percent
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}
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term.OutputInfof("palette cache: %f", cacheStatistics(am.palettes))
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term.OutputInfof("palette transform cache: %f", cacheStatistics(am.transforms))
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term.OutputInfof("Animation cache: %f", cacheStatistics(am.animations))
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term.OutputInfof("font cache: %f", cacheStatistics(am.fonts))
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}); err != nil {
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return err
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}
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if err := term.BindAction("assetclear", "clear asset manager cache", func() {
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am.palettes.Clear()
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am.transforms.Clear()
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am.animations.Clear()
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am.fonts.Clear()
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}); err != nil {
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return err
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}
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return nil
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}
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