OpenDiablo2/d2core/d2ui/widget_group.go

143 lines
3.1 KiB
Go

package d2ui
import (
"image/color"
"sort"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
const widgetGroupDebug = false // turns on debug rendering stuff for groups
// static check that WidgetGroup implements widget
var _ Widget = &WidgetGroup{}
// WidgetGroup allows the grouping of widgets to apply actions to all
// widgets at once.
type WidgetGroup struct {
*BaseWidget
entries []Widget
}
// NewWidgetGroup creates a new widget group
func (ui *UIManager) NewWidgetGroup(priority RenderPriority) *WidgetGroup {
base := NewBaseWidget(ui)
base.SetRenderPriority(priority)
group := &WidgetGroup{
BaseWidget: base,
}
ui.addWidget(group)
return group
}
// AddWidget adds a widget to the group
func (wg *WidgetGroup) AddWidget(w Widget) {
wg.adjustSize(w)
wg.entries = append(wg.entries, w)
sort.SliceStable(wg.entries, func(i, j int) bool {
return wg.entries[i].GetRenderPriority() < wg.entries[j].GetRenderPriority()
})
if clickable, ok := w.(ClickableWidget); ok {
wg.manager.addClickable(clickable)
}
}
// adjustSize recalculates the bounding box if a new widget is added
func (wg *WidgetGroup) adjustSize(w Widget) {
x, y := w.GetPosition()
width, height := w.GetSize()
if x+width > wg.x+wg.width {
wg.width += (x + width) - (wg.x + wg.width)
}
if wg.x > x {
wg.width += wg.x - x
wg.x = x
}
if y+height > wg.y+wg.height {
wg.height += (y + height) - (wg.y + wg.height)
}
if wg.y > y {
wg.height += wg.y - y
wg.y = y
}
}
// Advance is a no-op here
func (wg *WidgetGroup) Advance(elapsed float64) error {
// No-op
return nil
}
// Render draw the widgets to the screen
func (wg *WidgetGroup) Render(target d2interface.Surface) {
for _, entry := range wg.entries {
if entry.GetVisible() {
entry.Render(target)
}
}
if widgetGroupDebug && wg.GetVisible() {
wg.renderDebug(target)
}
}
func (wg *WidgetGroup) renderDebug(target d2interface.Surface) {
target.PushTranslation(wg.GetPosition())
defer target.Pop()
target.DrawLine(wg.width, 0, color.White)
target.DrawLine(0, wg.height, color.White)
target.PushTranslation(wg.width, wg.height)
target.DrawLine(-wg.width, 0, color.White)
target.DrawLine(0, -wg.height, color.White)
target.Pop()
}
// SetVisible sets the visibility of all widgets in the group
func (wg *WidgetGroup) SetVisible(visible bool) {
wg.BaseWidget.SetVisible(visible)
for _, entry := range wg.entries {
entry.SetVisible(visible)
}
}
// OffsetPosition moves all widgets by x and y
func (wg *WidgetGroup) OffsetPosition(x, y int) {
wg.BaseWidget.OffsetPosition(x, y)
for _, entry := range wg.entries {
entry.OffsetPosition(x, y)
}
}
// OnMouseMove handles mouse move events
func (wg *WidgetGroup) OnMouseMove(x, y int) {
for _, entry := range wg.entries {
if entry.Contains(x, y) && entry.GetVisible() {
if !entry.isHovered() {
entry.hoverStart()
}
} else if entry.isHovered() {
entry.hoverEnd()
}
}
}
// SetEnabled sets enable on all clickable widgets of this group
func (wg *WidgetGroup) SetEnabled(enabled bool) {
for _, entry := range wg.entries {
if v, ok := entry.(ClickableWidget); ok {
v.SetEnabled(enabled)
}
}
}