OpenDiablo2/d2core/d2records/difficultylevels_loader.go

51 lines
1.6 KiB
Go

package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func difficultyLevelsLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(DifficultyLevels)
for d.Next() {
record := &DifficultyLevelRecord{
Name: d.String("Name"),
ResistancePenalty: d.Number("ResistPenalty"),
DeathExperiencePenalty: d.Number("DeathExpPenalty"),
DropChanceLow: d.Number("UberCodeOddsNormal"),
DropChanceNormal: d.Number("UberCodeOddsNormal"),
DropChanceSuperior: d.Number("UberCodeOddsNormal"),
DropChanceExceptional: d.Number("UberCodeOddsNormal"),
DropChanceMagic: d.Number("UberCodeOddsGood"),
DropChanceRare: d.Number("UberCodeOddsGood"),
DropChanceSet: d.Number("UberCodeOddsGood"),
DropChanceUnique: d.Number("UberCodeOddsGood"),
MonsterSkillBonus: d.Number("MonsterSkillBonus"),
MonsterColdDivisor: d.Number("MonsterColdDivisor"),
MonsterFreezeDivisor: d.Number("MonsterFreezeDivisor"),
AiCurseDivisor: d.Number("AiCurseDivisor"),
LifeStealDivisor: d.Number("LifeStealDivisor"),
ManaStealDivisor: d.Number("ManaStealDivisor"),
}
switch record.Name {
case "Normal":
records[d2enum.DifficultyNormal] = record
case "Nightmare":
records[d2enum.DifficultyNightmare] = record
case "Hell":
records[d2enum.DifficultyHell] = record
}
}
if d.Err != nil {
return d.Err
}
r.Debugf("Loaded %d DifficultyLevel records", len(records))
r.DifficultyLevels = records
return nil
}