OpenDiablo2/d2core/d2hero/hero_stats_state.go

57 lines
1.7 KiB
Go

package d2hero
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
)
// HeroStatsState is a serializable state of hero stats.
type HeroStatsState struct {
Level int `json:"level"`
Experience int `json:"experience"`
Strength int `json:"strength"`
Energy int `json:"energy"`
Dexterity int `json:"dexterity"`
Vitality int `json:"vitality"`
// there are stats and skills points remaining to add.
StatsPoints int `json:"statsPoints"`
SkillPoints int `json:"skillPoints"`
Health int `json:"health"`
MaxHealth int `json:"maxHealth"`
Mana int `json:"mana"`
MaxMana int `json:"maxMana"`
Stamina float64 `json:"-"` // only MaxStamina is saved, Stamina gets reset on entering world
MaxStamina int `json:"maxStamina"`
// values which are not saved/loaded(computed)
NextLevelExp int `json:"-"`
}
// CreateHeroStatsState generates a running state from a hero stats.
func (f *HeroStateFactory) CreateHeroStatsState(heroClass d2enum.Hero, classStats *d2records.CharStatRecord) *HeroStatsState {
result := HeroStatsState{
Level: 1,
Experience: 0,
NextLevelExp: f.asset.Records.GetExperienceBreakpoint(heroClass, 1),
Strength: classStats.InitStr,
Dexterity: classStats.InitDex,
Vitality: classStats.InitVit,
Energy: classStats.InitEne,
StatsPoints: 0,
SkillPoints: 0,
MaxHealth: classStats.InitVit * classStats.LifePerVit,
MaxMana: classStats.InitEne * classStats.ManaPerEne,
MaxStamina: classStats.InitStamina,
// https://github.com/OpenDiablo2/OpenDiablo2/issues/814
}
result.Mana = result.MaxMana
result.Health = result.MaxHealth
result.Stamina = float64(result.MaxStamina)
return &result
}