OpenDiablo2/d2core/d2asset/dc6_animation.go

193 lines
4.5 KiB
Go

package d2asset
import (
"errors"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
var _ d2interface.Animation = &DC6Animation{} // Static check to confirm struct conforms to
// interface
func newDC6Animation(
dc6 *d2dc6.DC6,
pal d2interface.Palette,
effect d2enum.DrawEffect,
) (d2interface.Animation, error) {
DC6 := &DC6Animation{
dc6: dc6,
palette: pal,
}
anim := &Animation{
playLength: defaultPlayLength,
playLoop: true,
originAtBottom: true,
effect: effect,
onBindRenderer: func(r d2interface.Renderer) error {
if DC6.renderer != r {
DC6.renderer = r
return DC6.createSurfaces()
}
return nil
},
}
DC6.Animation = *anim
err := DC6.init()
if err != nil {
return nil, err
}
return DC6, nil
}
// DC6Animation is an animation made from a DC6 file
type DC6Animation struct {
Animation
dc6 *d2dc6.DC6
palette d2interface.Palette
}
func (a *DC6Animation) init() error {
a.directions = make([]animationDirection, a.dc6.Directions)
for directionIndex := range a.directions {
a.directions[directionIndex].frames = make([]animationFrame, a.dc6.FramesPerDirection)
}
err := a.decode()
return err
}
// SetDirection decodes and sets the direction
func (a *DC6Animation) SetDirection(directionIndex int) error {
const smallestInvalidDirectionIndex = 64
if directionIndex >= smallestInvalidDirectionIndex {
return errors.New("invalid direction index")
}
direction := d2dcc.Dir64ToDcc(directionIndex, len(a.directions))
if !a.directions[directionIndex].decoded {
err := a.decodeDirection(direction)
if err != nil {
return err
}
}
a.directionIndex = direction
return nil
}
func (a *DC6Animation) decode() error {
for directionIndex := 0; directionIndex < len(a.directions); directionIndex++ {
err := a.decodeDirection(directionIndex)
if err != nil {
return err
}
}
return nil
}
func (a *DC6Animation) decodeDirection(directionIndex int) error {
for frameIndex := 0; frameIndex < int(a.dc6.FramesPerDirection); frameIndex++ {
frame := a.decodeFrame(directionIndex, frameIndex)
a.directions[directionIndex].frames[frameIndex] = frame
}
a.directions[directionIndex].decoded = true
return nil
}
func (a *DC6Animation) decodeFrame(directionIndex, frameIndex int) animationFrame {
startFrame := directionIndex * int(a.dc6.FramesPerDirection)
dc6Frame := a.dc6.Frames[startFrame+frameIndex]
frame := animationFrame{
width: int(dc6Frame.Width),
height: int(dc6Frame.Height),
offsetX: int(dc6Frame.OffsetX),
offsetY: int(dc6Frame.OffsetY),
}
a.directions[directionIndex].frames[frameIndex].decoded = true
return frame
}
func (a *DC6Animation) createSurfaces() error {
for directionIndex := 0; directionIndex < len(a.directions); directionIndex++ {
err := a.createDirectionSurfaces(directionIndex)
if err != nil {
return err
}
}
return nil
}
func (a *DC6Animation) createDirectionSurfaces(directionIndex int) error {
for frameIndex := 0; frameIndex < int(a.dc6.FramesPerDirection); frameIndex++ {
if !a.directions[directionIndex].decoded {
err := a.decodeDirection(directionIndex)
if err != nil {
return err
}
}
surface, err := a.createFrameSurface(directionIndex, frameIndex)
if err != nil {
return err
}
a.directions[directionIndex].frames[frameIndex].image = surface
}
return nil
}
func (a *DC6Animation) createFrameSurface(directionIndex, frameIndex int) (d2interface.Surface, error) {
if !a.directions[directionIndex].frames[frameIndex].decoded {
frame := a.decodeFrame(directionIndex, frameIndex)
a.directions[directionIndex].frames[frameIndex] = frame
}
startFrame := directionIndex * int(a.dc6.FramesPerDirection)
dc6Frame := a.dc6.Frames[startFrame+frameIndex]
indexData := a.dc6.DecodeFrame(startFrame + frameIndex)
colorData := d2util.ImgIndexToRGBA(indexData, a.palette)
if a.renderer == nil {
return nil, errors.New("no renderer")
}
sfc := a.renderer.NewSurface(int(dc6Frame.Width), int(dc6Frame.Height))
sfc.ReplacePixels(colorData)
return sfc, nil
}
// Clone creates a copy of the animation
func (a *DC6Animation) Clone() d2interface.Animation {
clone := &DC6Animation{}
clone.Animation = *a.Animation.Clone().(*Animation)
clone.dc6 = a.dc6.Clone()
clone.palette = a.palette
return clone
}