OpenDiablo2/d2core/d2asset/d2asset.go

44 lines
1.3 KiB
Go

package d2asset
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2cache"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
)
// NewAssetManager creates and assigns all necessary dependencies for the AssetManager top-level functions to work correctly
func NewAssetManager(logLevel d2util.LogLevel) (*AssetManager, error) {
loader, err := d2loader.NewLoader(logLevel)
if err != nil {
return nil, err
}
records, err := d2records.NewRecordManager(logLevel)
if err != nil {
return nil, err
}
logger := d2util.NewLogger()
logger.SetPrefix(logPrefix)
logger.SetLevel(logLevel)
manager := &AssetManager{
Logger: logger,
Loader: loader,
tables: make([]d2tbl.TextDictionary, 0),
animations: d2cache.CreateCache(animationBudget),
fonts: d2cache.CreateCache(fontBudget),
palettes: d2cache.CreateCache(paletteBudget),
transforms: d2cache.CreateCache(paletteTransformBudget),
dt1s: d2cache.CreateCache(dt1Budget),
ds1s: d2cache.CreateCache(ds1Budget),
cofs: d2cache.CreateCache(cofBudget),
dccs: d2cache.CreateCache(dccBudget),
Records: records,
}
return manager, err
}