OpenDiablo2/d2common/d2math/math_test.go

266 lines
4.3 KiB
Go

package d2math
import (
"testing"
)
//nolint:gochecknoglobals // These variables are assigned to in benchmark functions to avoid compiler optimisations
// lowering the runtime of the benchmark. See: https://dave.cheney.net/2013/06/30/how-to-write-benchmarks-in-go (A note
// on compiler optimisations)
var (
outFloat float64
outBool bool
outInt int
)
func TestEqualsApprox(t *testing.T) {
subEpsilon := Epsilon / 3
a, b := 1+subEpsilon, 1.0
got := EqualsApprox(a, b)
if !got {
t.Errorf("compare %.2f and %.2f: wanted %t: got %t", a, b, true, got)
}
a, b = 1+Epsilon, 1.0
got = EqualsApprox(a, b)
if !got {
t.Errorf("compare %.2f and %.2f: wanted %t: got %t", a, b, false, got)
}
}
func BenchmarkEqualsApprox(b *testing.B) {
x := 1.0
y := 2.0
for n := 0; n < b.N; n++ {
outBool = EqualsApprox(x, y)
}
}
func TestCompareApprox(t *testing.T) {
subEpsilon := Epsilon / 3
want := 0
a, b := 1+subEpsilon, 1.0
got := CompareApprox(a, b)
if got != want {
t.Errorf("compare %.2f and %.2f: wanted %d: got %d", a, b, want, got)
}
want = 1
a, b = 2, 1.0
got = CompareApprox(a, b)
if got != want {
t.Errorf("compare %.2f and %.2f: wanted %d: got %d", a, b, want, got)
}
want = -1
a, b = -2, 1.0
got = CompareApprox(a, b)
if got != want {
t.Errorf("compare %.2f and %.2f: wanted %d: got %d", a, b, want, got)
}
}
func BenchmarkCompareApprox(b *testing.B) {
x := 1.0
y := 2.0
for n := 0; n < b.N; n++ {
outInt = CompareApprox(x, y)
}
}
func TestAbs(t *testing.T) {
want := 1.0
x := -1.0
got := Abs(x)
if got != want {
t.Errorf("absolute value of %.2f: want %.2f: got %.2f", x, want, got)
}
want = 1.0
x = 1.0
got = Abs(x)
if got != want {
t.Errorf("absolute value of %.2f: want %.2f: got %.2f", x, want, got)
}
}
func BenchmarkAbs(b *testing.B) {
x := -1.0
for n := 0; n < b.N; n++ {
outFloat = Abs(x)
}
}
func TestClamp(t *testing.T) {
want := 0.5
a := 0.5
got := Clamp(a, 0, 1)
if got != want {
t.Errorf("clamped %.2f between 0 and 1: wanted %.2f: got %.2f", a, want, got)
}
want = 0.0
a = -1.0
got = Clamp(a, 0, 1)
if got != want {
t.Errorf("clamped %.2f between 0 and 1: wanted %.2f: got %.2f", a, want, got)
}
want = 1.0
a = 2.0
got = Clamp(a, 0, 1)
if got != want {
t.Errorf("clamped %.2f between 0 and 1: wanted %.2f: got %.2f", a, want, got)
}
}
func BenchmarkClamp(b *testing.B) {
f := 0.5
for n := 0; n < b.N; n++ {
outFloat = Clamp(f, 0, 1)
}
}
func TestSign(t *testing.T) {
want := 1
a := 0.5
got := Sign(a)
if got != want {
t.Errorf("sign of %.2f: wanted %df: got %d", a, want, got)
}
want = -1
a = -3
got = Sign(a)
if got != want {
t.Errorf("sign of %.2f: wanted %df: got %d", a, want, got)
}
want = 0
a = 0.0
got = Sign(a)
if got != want {
t.Errorf("sign of %.2f: wanted %df: got %d", a, want, got)
}
}
func BenchmarkSign(b *testing.B) {
f := 0.5
for n := 0; n < b.N; n++ {
outInt = Sign(f)
}
}
func TestLerp(t *testing.T) {
want := 3.0
x := 0.3
a, b := 0.0, 10.0
got := Lerp(a, b, x)
d := "linear interpolation between %.2f and %.2f with interpolator %.2f: wanted %.2f: got %.2f"
if got != want {
t.Errorf(d, a, b, x, want, got)
}
}
func BenchmarkLerp(b *testing.B) {
x := 1.0
y := 1000.0
interp := 1.01
for n := 0; n < b.N; n++ {
outFloat = Lerp(x, y, interp)
}
}
func TestUnlerp(t *testing.T) {
want := 0.3
x := 3.0
a, b := 0.0, 10.0
got := Unlerp(a, b, x)
d := "find the interpolator of %.2f between %.2f and %.2f: wanted %.2f: got %.2f"
if got != want {
t.Errorf(d, x, a, b, want, got)
}
}
func BenchmarkUnlerp(b *testing.B) {
x := 1.0
y := 2.0
lerp := 1.5
for n := 0; n < b.N; n++ {
outFloat = Unlerp(x, y, lerp)
}
}
func TestWrapInt(t *testing.T) {
want := 50
a, b := 1050, 100
got := WrapInt(a, b)
d := "wrap %d between 0 and %d: want %d: got %d"
if got != want {
t.Errorf(d, a, b, want, got)
}
want = 270
a, b = -1170, 360
got = WrapInt(a, b)
if got != want {
t.Errorf(d, a, b, want, got)
}
want = 270
a, b = 270, 360
got = WrapInt(a, b)
if got != want {
t.Errorf(d, a, b, want, got)
}
want = 90
a, b = -270, 360
got = WrapInt(a, b)
if got != want {
t.Errorf(d, a, b, want, got)
}
}
func BenchmarkWrapInt(b *testing.B) {
x := 10
y := 2
for n := 0; n < b.N; n++ {
outInt = WrapInt(x, y)
}
}