OpenDiablo2/d2common/d2loader/filesystem/asset.go

94 lines
1.8 KiB
Go

package filesystem
import (
"fmt"
"os"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
)
const (
bufLength = 32
)
// static check that Asset implements Asset
var _ asset.Asset = &Asset{}
// Asset represents an asset that is in the host filesystem
type Asset struct {
assetType types.AssetType
source *Source
data []byte
path string
file *os.File
}
// Type returns the asset type
func (fsa *Asset) Type() types.AssetType {
return fsa.assetType
}
// Source returns the asset source that this asset was loaded from
func (fsa *Asset) Source() asset.Source {
return fsa.source
}
// Path returns the sub-path (within the asset source Root) for this asset
func (fsa *Asset) Path() string {
return fsa.path
}
// Read reads bytes into the given byte buffer
func (fsa *Asset) Read(p []byte) (n int, err error) {
return fsa.file.Read(p)
}
// Seek seeks within the file
func (fsa *Asset) Seek(offset int64, whence int) (int64, error) {
return fsa.file.Seek(offset, whence)
}
// Close closes the file
func (fsa *Asset) Close() error {
return fsa.file.Close()
}
// Data returns the raw file data as a slice of bytes
func (fsa *Asset) Data() ([]byte, error) {
if fsa.file == nil {
return nil, fmt.Errorf("asset has no file: %s", fsa.Path())
}
if fsa.data != nil {
return fsa.data, nil
}
_, seekErr := fsa.file.Seek(0, 0)
if seekErr != nil {
return nil, seekErr
}
buf := make([]byte, bufLength)
data := make([]byte, 0)
for {
numBytesRead, readErr := fsa.Read(buf)
data = append(data, buf[:numBytesRead]...)
if readErr != nil {
break
}
}
fsa.data = data
return data, nil
}
// String returns the path
func (fsa *Asset) String() string {
return fsa.Path()
}