OpenDiablo2/d2common/d2fileformats/d2ds1/layer.go

141 lines
2.6 KiB
Go

package d2ds1
// layerStreamType represents a layer stream type
type layerStreamType int
// Layer stream types
const (
layerStreamWall1 layerStreamType = iota
layerStreamWall2
layerStreamWall3
layerStreamWall4
layerStreamOrientation1
layerStreamOrientation2
layerStreamOrientation3
layerStreamOrientation4
layerStreamFloor1
layerStreamFloor2
layerStreamShadow1
layerStreamSubstitute1
)
type (
tileRow []Tile // index is x coordinate
tileGrid []tileRow // index is y coordinate
)
// Layer is an abstraction of a tile grid with some helper methods
type Layer struct {
tiles tileGrid
}
// Tile returns the tile at the given x,y coordinate in the grid, or nil if empty.
func (l *Layer) Tile(x, y int) *Tile {
if l.Width() < x || l.Height() < y {
return nil
}
return &l.tiles[y][x]
}
// SetTile sets the tile at the given x,y coordinate in the tile grid
func (l *Layer) SetTile(x, y int, t *Tile) {
if l.Width() > x || l.Height() > y {
return
}
l.tiles[y][x] = *t
}
// Width returns the width of the tile grid
func (l *Layer) Width() int {
if len(l.tiles[0]) < 1 {
l.SetWidth(1)
}
return len(l.tiles[0])
}
// SetWidth sets the width of the tile grid, minimum of 1
func (l *Layer) SetWidth(w int) *Layer {
if w < 1 {
w = 1
}
// ensure at least one row
if len(l.tiles) < 1 {
l.tiles = make(tileGrid, 1)
}
// create/copy tiles as required to satisfy width
for y := range l.tiles {
if (w - len(l.tiles[y])) == 0 { // if requested width same as row width
continue
}
tmpRow := make(tileRow, w)
for x := range tmpRow {
if x < len(l.tiles[y]) { // if tile exists
tmpRow[x] = l.tiles[y][x] // copy it
}
}
l.tiles[y] = tmpRow
}
return l
}
// Height returns the height of the tile grid
func (l *Layer) Height() int {
if len(l.tiles) < 1 {
l.SetHeight(1)
}
return len(l.tiles)
}
// SetHeight sets the height of the tile grid, minimum of 1
func (l *Layer) SetHeight(h int) *Layer {
if h < 1 {
h = 1
}
// make tmpGrid to move existing tiles into
tmpGrid := make(tileGrid, h)
for y := range tmpGrid {
tmpGrid[y] = make(tileRow, l.Width())
}
// move existing tiles over
for y := range l.tiles {
if y >= len(tmpGrid) {
continue
}
for x := range l.tiles[y] {
if x >= len(tmpGrid[y]) {
continue
}
tmpGrid[y][x] = l.tiles[y][x]
}
}
l.tiles = tmpGrid
return l
}
// Size returns the width and height of the tile grid
func (l *Layer) Size() (w, h int) {
return l.Width(), l.Height()
}
// SetSize sets the width and height of the tile grid
func (l *Layer) SetSize(w, h int) *Layer {
return l.SetWidth(w).SetHeight(h)
}