OpenDiablo2/d2common/d2fileformats/d2animdata/record.go

64 lines
1.6 KiB
Go

package d2animdata
// AnimationDataRecord represents a single record from the AnimData.d2 file
type AnimationDataRecord struct {
name string
framesPerDirection uint32
speed uint16
events map[int]AnimationEvent
}
// FramesPerDirection returns frames per direction value
func (r *AnimationDataRecord) FramesPerDirection() int {
return int(r.framesPerDirection)
}
// SetFramesPerDirection sets frames per direction value
func (r *AnimationDataRecord) SetFramesPerDirection(fpd uint32) {
r.framesPerDirection = fpd
}
// Speed returns animation's speed
func (r *AnimationDataRecord) Speed() int {
return int(r.speed)
}
// SetSpeed sets record's speed
func (r *AnimationDataRecord) SetSpeed(s uint16) {
r.speed = s
}
// FPS returns the frames per second for this animation record
func (r *AnimationDataRecord) FPS() float64 {
speedf := float64(r.speed)
divisorf := float64(speedDivisor)
basef := float64(speedBaseFPS)
return basef * speedf / divisorf
}
// FrameDurationMS returns the duration in milliseconds that a frame is displayed
func (r *AnimationDataRecord) FrameDurationMS() float64 {
return milliseconds / r.FPS()
}
// Events returns events map
func (r *AnimationDataRecord) Events() map[int]AnimationEvent {
return r.events
}
// Event returns specific event
func (r *AnimationDataRecord) Event(idx int) AnimationEvent {
event, found := r.events[idx]
if found {
return event
}
return AnimationEventNone
}
// SetEvent sets event on specific index to given
func (r *AnimationDataRecord) SetEvent(index int, event AnimationEvent) {
r.events[index] = event
}