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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-19 13:45:23 +00:00
Commit Graph

7 Commits

Author SHA1 Message Date
M. Sz
db89a09f9d dt1: added New method and mad unknownX bytes as an constant variable 2021-03-29 09:40:25 +02:00
M. Sz
9f9c882653 data encoder: dt1 2021-02-02 19:25:27 +01:00
Ziemas
d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
dk
093ea3682e
fixing most of the remaining lint errors in d2fileformats (#600) 2020-07-18 00:02:45 -04:00
Ziemas
0b7a433ed2
Fix up subtile flag stuff (#288)
* Switch to a 2d array for looking up subtile flags

Also fix up the walkableArea generation

* Check correct tiletype for walls

And fix the subtile tooltip text.
2020-02-02 17:56:58 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test (#284) 2020-02-02 02:57:23 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00