* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully...
* adding string token constants for SkillClass
* adding panic on error to left/right skill select render
* fixed cuddle lint error
* fixed unnecessary conversion, unused func param lint errors in dcc_animation.go
* adding comment for skill class tokens
* fixed typo in comment
* removed unused parameter in dcc/dc6 animations
* supress warning about Object.setMode always being passed direction value of 0
* fixed all invalid golint directives
* fixed a couple gocritic lint errors
* removed dupl lint errors in d2compression/huffman.go
* remove duplicate code for set/unique item properties
This is a more involved edit. I've added a `PropertyDescriptor`
which is a common struct that should have existed already. The
`PropertyDescriptor` is used to generate property instances, and is common
to item affixes, set items, sets, unique items, and runewords.
This was all to remove duplicate code in d2item/
* removed duplicate code for rare item affixes
* removed the rest of the magic number errors from d2game
* hotfix for bug i added in map engine test
* removed all TODO's in project, made issues on github for each one
* removing objects records from d2datadict
* removing Overlay singleton from d2datadict
* remove PetTypes singleton from d2datadict
* remove PlayerClass singleton from d2datadict
* removed PlrModes singleton from d2datadict
* removed Properties singleton from d2datadict
* removed ItemQuality singleton from d2datadict
* removed RarePrefix and RareSuffix singletons from d2datadict
* removed States singleton from d2datadict
* removed Runewords singleton from d2datadict
* removed Sets and SetItems singletons from d2datadict
* remoed Shrines singleton from d2datadict
* removed UniqueItems singleton from d2datadict
* removed SuperUniques singleton from d2datadict
* removed TreasureClass singleton from d2datadict
* removed UniqueAppellation singleton from d2datadict
* removed d2datadict
* removed data dict init from d2app, this has moved to asset manager init
* Remove weapons, armor, misc, itemCommon, itemTyps datadict singletons
- removed loader calls from d2app
- removed the HeroObjects singleton from `d2core/d2inventory`
- added an InventoryItemFactory in d2inventory
- package-level functions that use data records are now methods of the InventoryItemFactory
- renamed ItemGenerator in d2item to ItemFactory
- package-level functions that use records are now methods of ItemFactory
- d2map.MapEntityFactory now has an item factory instance for creating items
- fixed a bug in unique item record loader where it loaded an empty record
- added a PlayerStateFactory for creating a player state (uses the asset manager)
- updated the test inventory/equipment code in d2player to handle errors from the ItemFactory
- character select and character creation screens have a player state and inventory item factory
- updated item tests to use the item factory
* minor edit
* Removed d2datadict.Experience singleton
added a HeroStatsFactory, much like the other factories. The factory gets an
asset manager reference in order to use data records.
* removed d2datadict.AutoMagic singleton
* removed d2datadict.AutoMap singleton
* removed d2datadict.BodyLocations singleton
* removed d2datadict.Books singleton
* Removed singletons for level records
- removed loader calls in d2app
- changed type references from d2datadict to d2records
- added a `MapGenerator` in d2mapgen which uses thew asset manager and map engine
- package-level map generation functions are now MapGenerator methods
- `d2datadict.GetLevelDetails(id int)` is now a method of the RecordManager
* remove SkillCalc and MissileCalc singletons
* Removed CharStats and ItemStatCost singletons
- added an ItemStatFactory which uses the asset manager to create stats
- package-level functions for stats in d2item are now StatFactory methods
- changed type references from d2datadict to d2records
- `d2player.GetAllPlayerStates` is now a method of the `PlayerStateFactory`
* Removed DkillDesc and Skills singletons from d2datadict
- removed loader calls from d2app
- diablo2stats.Stat instances are given a reference to the factory for doing record lookups
* update the stats test to use mock a asset manager and stat factory
* fixed diablo2stats tests and diablo2item tests
* removed CompCodes singleton from d2datadict
* remove cubemain singleton from d2datadict
* removed DifficultyLevels singleton from d2datadict
* removed ElemTypes singleton from d2datadict
* removed events.go loader from d2datadict (was unused)
* removed Gems singleton from d2datadict
* removed Hireling and Inventory singletons from d2datadict
* removed MagicPrefix and MagicSuffix singletons from d2datadict
* removed ItemRatios singleton from d2datadict
* removed Missiles singleton from d2datadict
* removed MonModes singleton
* Removed all monster and npc singletons from d2datadict
- MapStamp instances now get a reference to their factory for doing record lookups
* removed SoundEntry and SoundEnviron singletons from d2datadict
* move music path enumerations into d2resource
* move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl
* lint fix, add doc file for d2tbl
* moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file
* added sub-packages d2geom for geometry-related things, and d2path for path-related things
* moved calcstring.go to d2calculation
* move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils
* fix lint errors in d2datadict loaders (caused by moving stuf around in d2common)
* move size.go into d2geom
* move d2common/cache.go into sub-package d2common/d2cache
* renamed d2debugutil to d2util, moved utility functions from d2common into d2util
* adding loaders for rare prefix/suffix records
* switch to slices instead of maps for storing rare prefix/suffix records
* rare items now use the rare prefix/suffix names
* wip d2items system and item properties
* added loader for TreasureClassEx.txt
* wip item spawn from treasure class records
* wip items
* add call to init item equivalencies, remove treasure class test from d2app
* made item affix records global var a map of affix codes to the records
* changed how item to item common record equivalency is determined
* changed set items records export to a map of their codes to the records, grouped property params into a struct
* changed property parameter field from calcstring to string
* fixed bug in stat value clone
* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)
* made the item interface simpler, only needs name and description methods
* adding equipper interface, for anything that will equip or have active items
* handle case where min and max are swapped, removed commented code
* added property/stat resolution for magic, rare, set, and unique items
* adding item generator which can roll for items using treasure class records
* fixed item equivalency func being called in the wrong spot
* added item spawning
- added packet type for spawning items
- added client/server handlers for SpawnItem packets
- added map entity for items
- added simpler item provider function in diablo2item package
- added debug terminal command for spawning items
* wip d2items system and item properties
* added loader for TreasureClassEx.txt
* wip item spawn from treasure class records
* wip items
* add call to init item equivalencies, remove treasure class test from d2app
* made item affix records global var a map of affix codes to the records
* changed how item to item common record equivalency is determined
* changed set items records export to a map of their codes to the records, grouped property params into a struct
* changed property parameter field from calcstring to string
* fixed bug in stat value clone
* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)
* made the item interface simpler, only needs name and description methods
* adding equipper interface, for anything that will equip or have active items
* handle case where min and max are swapped, removed commented code
* added property/stat resolution for magic, rare, set, and unique items
* adding item generator which can roll for items using treasure class records
* fixed item equivalency func being called in the wrong spot