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Commit Graph

6 Commits

Author SHA1 Message Date
Maxime Lavigne (malavv)
d15221c21c
d2hero is *nearly* lint free #487. (#506)
Only lint left are meaningful TODOs.

I also defaulted the level and exp parameters as if we were to handle non-default state, we would need much more information. It might be worth creating another function at that point.
2020-06-30 17:03:20 -04:00
Tim Sarbin
1ca534cc13
Revert "Refactor d2map (#468)" (#469)
This reverts commit fe47e51351.
2020-06-26 17:12:19 -04:00
dk
fe47e51351
Refactor d2map (#468)
* WIP refactor of d2map stuff

* more d2map refactor

adding realm init to game client
passing map engine from client and server into realm at init
change `generate map packet` to have act and level index as data

* client explodes, but getting there

* realm now initializes, networking works, but map generators dont currently do anything

* changed the way that level type records are loaded

* fixed funcs for level data lookups

* started implementing level generator, currently crashing

* client no longer exploding

* d2networking refactor

put exports into d2client.go and d2server.go
kept GameClient and GameServer methods into their respective files
made methods for packet handlers instead of the giant switch statements

* bugfix: getting first level id by act

* minor refactor of gamescreen for readability

* towns now generate on server start, create player takes act and level id as args, levels have their own map engine
2020-06-26 16:50:24 -04:00
Gürkan Kaymak
b4cd37fe6a
fixes #420 filtered out the saves with the hero type: 0 not to crash character select screen (#466) 2020-06-26 10:24:46 -04:00
presiyan-ivanov
c64e9be78b
Character stats (#458)
* Save/load hero stats and display them in stats panel.

* Load default hero state for characters created before saving stats was introduced

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-25 14:56:49 -04:00
Tim Sarbin
2da08884c4
Added multiplayer support (#336) 2020-06-18 14:11:04 -04:00