Ziemas
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0e0ad09e70
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Adjust sub-tile rendering offset. (#182)
-5 Y when rendering based on sub-tile matches real D2 (at least for
rendering act 1 stash)
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2019-11-15 19:48:49 -05:00 |
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Tim Sarbin
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4c9f0ec03e
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Performance improvements (#180)
* Performance improvements for rendering.
* Update go.mod
* Changed ebiten revision to support less copying
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2019-11-15 13:40:26 -05:00 |
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Tim Sarbin
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b97bf6353d
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Added inventory objects. (#177)
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2019-11-14 22:20:01 -05:00 |
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Ziemas
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ea134afe90
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Render to center of subtile (#167)
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2019-11-13 22:26:52 -05:00 |
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Ziemas
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e2bee09469
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Place objects according to sub-cell (#165)
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2019-11-13 20:31:47 -05:00 |
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Tim Sarbin
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da9b86c679
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Fixed crash on 0 animation speed entities. (#164)
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2019-11-13 15:08:09 -05:00 |
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Tim Sarbin
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a6a9434267
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Added more functionality to character select screen. (#143)
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2019-11-11 23:48:55 -05:00 |
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Tim Sarbin
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5d5009208b
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Renamed all files to proper go conventions. (#134)
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2019-11-10 14:06:05 -05:00 |
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