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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-30 15:15:56 -04:00
Commit Graph

14 Commits

Author SHA1 Message Date
Diego M
443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f Minor updates to map engine. 2018-12-10 21:43:06 -05:00
Tim Sarbin
4a4dbbb0b9 Fixed more rule violations 2018-12-08 13:11:52 -05:00
Tim Sarbin
382b38abe0 Fixed more rule validations. Added ImmultableDictionary reference. 2018-12-08 12:52:09 -05:00
Tim Sarbin
86547875fd Replaced all system exceptions with OpenDiablo2Exception 2018-12-08 12:08:01 -05:00
Tim Sarbin
bd6c5a7e0f Lots of minor code cleanup. 2018-12-08 09:32:09 -05:00
Tim Sarbin
9f078a8ace Added animations. Added walking/running. 2018-12-08 01:01:30 -05:00
Tim Sarbin
3902c9d9c0 Fixed animation data issue. Started character renderer. 2018-12-07 18:45:54 -05:00
nicholasdechiara
f564df0117 HeroTypeConfig Data Loaded from MPQs (#35)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b Game loads experience config data (#34)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Tim Sarbin
4a77e47ddd Finished supporting player movement. Fixed seed bug. 2018-12-01 20:17:51 -05:00
Tim Sarbin
1c5a0d3361 Fleshed out mob management on server. Added player location message frame. 2018-12-01 02:44:40 -05:00
Tim Sarbin
0cabaceb48 Added client/server architecture support. 2018-11-30 23:37:08 -05:00
nicholasdechiara
55f8f3ef34 Mob and Playerstate (#31)
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00