Tim Sarbin
9f078a8ace
Added animations. Added walking/running.
2018-12-08 01:01:30 -05:00
Tim Sarbin
0b545fb876
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-07 18:49:25 -05:00
Tim Sarbin
3902c9d9c0
Fixed animation data issue. Started character renderer.
2018-12-07 18:45:54 -05:00
Kacper Drobny
d899176963
refactoring of minipanel ( #36 )
2018-12-07 18:45:23 -05:00
Tim Sarbin
2f1f15c7b5
Finished data load logic for DCC files.
2018-12-06 23:11:36 -05:00
Tim Sarbin
20bacbbb14
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-05 22:34:19 -05:00
Tim Sarbin
f2c14375cf
Initial commit for animation decoding (not finished). Minor fixups.
2018-12-05 22:29:45 -05:00
nicholasdechiara
f564df0117
HeroTypeConfig Data Loaded from MPQs ( #35 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b
Game loads experience config data ( #34 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Diego M
a3208e26f2
Inventory Slots Management ( #32 )
...
Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
f6d80c707c
Added move request frame. Inventory and character panels now offset map rendering appropriately.
2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e
Added player location and info message frames. Added camera focus and focus player message frame.
2018-12-01 12:10:16 -05:00
Tim Sarbin
1c5a0d3361
Fleshed out mob management on server. Added player location message frame.
2018-12-01 02:44:40 -05:00
Tim Sarbin
1fc0eec1be
Added thread safety.
2018-12-01 00:00:17 -05:00
Tim Sarbin
0cabaceb48
Added client/server architecture support.
2018-11-30 23:37:08 -05:00
Tim Sarbin
0a3eb44248
Started work on session manager. Fixed mouse rendering logic.
2018-11-29 23:26:51 -05:00
Tim Sarbin
6907d8e507
Created ServiceBus project and moved interfaces to subfolders.
2018-11-29 22:12:40 -05:00
Tim Sarbin
f7817c8665
Moved unit tests to folders. Added tests to build script
2018-11-29 21:48:14 -05:00
nicholasdechiara
55f8f3ef34
Mob and Playerstate ( #31 )
...
* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Diego M
f3793e0a60
Basic Character Panel and Inventory Panel drawing ( #30 )
...
* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
baed1834b4
Added fullscreen option
2018-11-29 18:20:38 -05:00
Tim Sarbin
e5c9af0367
Source cleanup. Made the game run a little better.
2018-11-29 17:58:56 -05:00
Tim Sarbin
3cc6bd9035
Fixed small bug with map generator missing a cell.
2018-11-28 23:09:28 -05:00
Tim Sarbin
04498ad9a5
Added support for label and button text wrappping and alignment.
2018-11-28 23:03:32 -05:00
Mike Bundy
403864fdd1
Character selection scene skeleton ( #27 )
...
* Fix issue with typing char name with no hero selected
* Character Selection begin...
* Add buttons and wire up Character selection scene
2018-11-28 22:25:08 -05:00
Tim Sarbin
4021fc9793
Generate a very simple version of blood moore outside of camp.
2018-11-28 22:22:48 -05:00
Tim Sarbin
7a1aea686b
Fixed enum error. Allow multiple loads of same map id.
2018-11-28 21:26:29 -05:00
Tim Sarbin
3500a07b45
Map engine now fully supports multi-map rendering.
2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1
Refactored map generation logic
2018-11-27 23:09:10 -05:00
Tim Sarbin
1b2c7bc526
Fixed map rendering bug with randomized tiles.
2018-11-27 21:20:48 -05:00
Tim Sarbin
8ae4a570f9
Rename Minipanel.cs to MiniPanel.cs
2018-11-27 20:23:29 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5
Forgot to commit the rest of the files..
2018-11-27 01:04:27 -05:00
Tim Sarbin
dbb1a2316a
Started seperating more map rendering logic. More to come.
2018-11-27 00:56:54 -05:00
Tim Sarbin
19c866aeba
Fixed another bug with hero screen text input.
2018-11-27 00:32:50 -05:00
Tim Sarbin
360dbbe50c
Update README.md
2018-11-26 22:53:10 -05:00
Tim Sarbin
212fd64995
Stop adding tags for no reason.
2018-11-26 22:50:51 -05:00
Tim Sarbin
b9c22ba10b
Configured CI
2018-11-26 22:42:22 -05:00
Tim Sarbin
4a29c641fc
Created base folder for github pages
2018-11-26 19:26:24 -05:00
Tim Sarbin
9697c1bf6d
Fixed x86 reference in project and sln
2018-11-26 19:24:04 -05:00
Mike Bundy
c93b6c8952
Fix issue with typing char name with no hero selected ( #24 )
2018-11-26 19:12:36 -05:00
Tim Sarbin
d9582492a3
More cleanup
2018-11-26 19:07:46 -05:00
Tim Sarbin
ba6455317f
Detatched Core from Scenes
2018-11-26 18:18:23 -05:00
Tim Sarbin
e4283e5f88
Fixed possible crash due to stopwatch bug. removed ut project
2018-11-25 21:39:34 -05:00
Tim Sarbin
19d7fd8aeb
Update README.md
2018-11-25 19:57:16 -05:00
Mike Bundy
b4d362fc0d
Change TextDictionary Population + Read char desc from there ( #19 )
...
* Change MPQ text reading
Previously checked for there to be exactly 3 commas, changed to check that line doesn't start with hash or slash (includes/comments) + that it has 3 or more commas.
This might cause issues later, but it's needed for now otherwise lines get skipped.
* Read in Not Xpac Char desc from dictionary
Also added a string utils class. How do I test with .Net?
2018-11-25 19:06:22 -05:00
Tim Sarbin
abcfd455e7
Updated screenshot. Reverted starting town.
2018-11-25 19:04:35 -05:00
Tim Sarbin
bc09bd72d3
Fixed render priority issue
2018-11-25 18:52:35 -05:00