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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
Commit Graph

13 Commits

Author SHA1 Message Date
Tim Sarbin
4ae59dfcc0 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-15 17:49:59 -05:00
Tim Sarbin
d911a76cad Restructured how movement works. Restructured network protocols. Player ID is now GUID based. 2018-12-15 17:42:36 -05:00
Diego M
3dc1af294c Render body parts based on torso (#54)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso
2018-12-15 17:40:23 -05:00
wtfblub
21666ed4f4 Normalize line endings (#49)
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Diego M
443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f Minor updates to map engine. 2018-12-10 21:43:06 -05:00
Tim Sarbin
8e81f0cbbc More refactoring 2018-12-08 13:31:50 -05:00
Tim Sarbin
4a4dbbb0b9 Fixed more rule violations 2018-12-08 13:11:52 -05:00
Tim Sarbin
9f078a8ace Added animations. Added walking/running. 2018-12-08 01:01:30 -05:00
nicholasdechiara
f564df0117 HeroTypeConfig Data Loaded from MPQs (#35)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b Game loads experience config data (#34)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Tim Sarbin
4a77e47ddd Finished supporting player movement. Fixed seed bug. 2018-12-01 20:17:51 -05:00
Tim Sarbin
1c5a0d3361 Fleshed out mob management on server. Added player location message frame. 2018-12-01 02:44:40 -05:00