Tim Sarbin
4ae59dfcc0
Merge branch 'master' of github.com:essial/OpenDiablo2
2018-12-15 17:49:59 -05:00
Tim Sarbin
d911a76cad
Restructured how movement works. Restructured network protocols. Player ID is now GUID based.
2018-12-15 17:42:36 -05:00
Diego M
3dc1af294c
Render body parts based on torso ( #54 )
...
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
* Render body parts based on equipped torso
2018-12-15 17:40:23 -05:00
wtfblub
21666ed4f4
Normalize line endings ( #49 )
...
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Diego M
443fea069d
Inventory based on hero type ( #43 )
...
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00
Tim Sarbin
dbd3e0b74f
Minor updates to map engine.
2018-12-10 21:43:06 -05:00
Tim Sarbin
8e81f0cbbc
More refactoring
2018-12-08 13:31:50 -05:00
Tim Sarbin
4a4dbbb0b9
Fixed more rule violations
2018-12-08 13:11:52 -05:00
Tim Sarbin
9f078a8ace
Added animations. Added walking/running.
2018-12-08 01:01:30 -05:00
nicholasdechiara
f564df0117
HeroTypeConfig Data Loaded from MPQs ( #35 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b
Game loads experience config data ( #34 )
...
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
1c5a0d3361
Fleshed out mob management on server. Added player location message frame.
2018-12-01 02:44:40 -05:00