Commit Graph

10 Commits

Author SHA1 Message Date
gravestench 1fc787023d fixed lint errors 2021-01-11 01:31:57 -08:00
Tim Sarbin c99810ad0e Fixed various bugs, crashes, and slowdowns. 2021-01-10 02:44:42 -05:00
gravestench 5ac03d6f49
refactored game bootstrap, removed `d2config.Config` singleton (#899)
* Remove d2config.Config singleton

* refactored config file bootstrap
* `d2loader.Loader` adds the config directories during init
* `d2asset.AssetManager` loads the config file during init
* mpq verification logic removed from d2config; this is done by d2loader
* added `errorMessage` to `d2app.App` for setting the error message for the error screen.

* fixed loader test
2020-11-03 07:54:15 -05:00
gravestench d6c9748fef
refactored logging in d2loader, d2record, and d2asset (#898)
* refactored logging in d2config, d2record, and d2asset

* asset manager, record manager, and file loader now utilitize d2util.Logger
* added colored logging to d2util.Logger (excluding windows platforms)
* removed mpq file verification from d2config; d2loader handles this
* record loaders now use the record manager's logger for printing info
* added command line argument for setting log level (`--loglevel 4`, `-l4`, or `-l 4`
* added `LogLevel` parameter to config file
* default log level will show errors, warnings, and info log messages
* specifying log level as an argument overrides setting from config file

* fixed log level tests
2020-11-02 21:23:07 -05:00
gravestench 783993470e
Lint error cleanup1 (#779)
* fixed lint error in d2app/app.go

* go fmt entire project

* adding doc.go for d2records

* fixed lint issues in d2core/d2map

* fixed lint error in d2interface/palette.go

* fixed lint error in  d2core/d2hero/hero_state_factory.go

* adding dov.go to d2common/d2geom

* fixing lint errors in d2common/d2loader

* adding doc.go to d2common/d2cache

* adding doc files for d2datautils, d2util, d2path

* adding package doc strings for mapgen, in-geam help screen, and tcp client connection

* removed all cuddling lint errors

* changed stamina equality check to '<=' instead of '<'
2020-10-22 01:12:06 -04:00
Brendan Porter ca45be0948
Adds error handling everywhere (#743)
* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

* adds error handling, returns early from funcs where it makes sense

* fixes build errors

* merge ballresin PR with upstream

Co-authored-by: dknuth <dknuth0101@gmail.com>
2020-09-23 13:30:54 -04:00
lord 7f6ae1b785
improve AssetManager implementation (#728)
* improve AssetManager implementation

Notable changes are:
 * removed the individual managers inside of d2asset, only one asset manager
 * AssetManager now has caches for the types of files it loads
 * created a type for TextDictionary (the txt file structs)
 * fixed a file path bug in d2loader Source
 * fixed a asset stream bug in d2loader Asset
 * d2loader.Loader now needs a d2config.Config on creation (for resolving locale files)
 * updated the mpq file in d2asset test data, added test case for "sub-directory"
 * added a Data method to d2asset.Asset. The data is cached on first full read.
 * renamed ArchiveDataStream to DataStream in d2interface
 * moved palette utility func out of d2asset and into d2util
 * bugfix for MacOS mpq loader issue

* minor lint fixes

* removed obsolete interfaces from d2interface

* lint fixes, added data caching to filesystem asset

* adding comment for mpq asset close

* adding comment for mpq asset close
2020-09-14 14:47:11 -04:00
Gürkan Kaymak f4a71c72e4
lint fixes (#727) 2020-09-12 16:25:09 -04:00
lord 77c358ed67
d2loader refactor (#722)
* d2loader refactor

- export sources
- asset and source both have a Path method
- make asset and source implement fmt.Stringer, which just calls Path method
- Loader.AddSource now returns the source and an error

* Update loader.go
2020-09-09 14:35:52 -04:00
lord 50d40fb5d3
D2loader (#714)
* adding logger implementation to d2common

* Adding file loader implementation

The file loader works in terms of `Sources` and `Assets`. A `Source` is
something like a filesystem that has a cache. An `Asset` is something
that implements `io.ReadSeeker` and has a few methods of its own.

There are currently `Source` implementations for MPQ archives and for the
host filesystem, meaning that one can specify a directory on the host fs to
load files from.

`Sources` are added to a loader with `loader.AddSource(path)`, where `path`
resolves somewhere on disk. In the case that the path points to an MPQ,
then an MPQ `Source` is created and added to the loader. If `path` resolves
to a directory, then a filesystem source is added.

Files are loaded with `loader.Load("data/global/excel/monstats.txt")`, and the
sources are searched in the order that they were added.

* adding tests for d2common/logger_test.go

* adding tests and testdata for d2loader

* logger lint fixes, fixed missing test case

* minor edits, lint fixes, changes some comments, embedded Logger into Loader

* moved d2loader into d2common (I dont think it belonged in d2core)

* removed my simple cache implementation in favor of our existing cache in d2common
2020-09-08 15:45:26 -04:00