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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-15 20:15:24 +00:00
Commit Graph

5 Commits

Author SHA1 Message Date
gucio321
194c1e467c unit tests for ds1 (#4)
* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
18c9e85cbc
d2game/d2player/ lint error cleanup (#788)
* d2game/d2player/inventory.go: magic number lint cleanup

* d2game/d2player/mini_panel.go: magic number lint cleanup

* d2game/d2player/skill_select_panel.go: lint cleanup

* d2game/d2player/skilltree.go: removed all lint errors

* removed the rest of the magic number errors from d2game

* hotfix for bug i added in map engine test

* all magic numbers removed (excluding  mapgen)
2020-10-25 00:42:31 -07:00
gravestench
16a82442bb
removed a bunch of magic number lint errors (#785)
* removed magic numbers from d2ui/button.go

* removed a bunch of magic number lint errors
2020-10-23 09:00:51 -04:00
Gürkan Kaymak
7a49f3637f
lint fixes (#615) 2020-07-23 12:56:50 -04:00
Ziemas
d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00