Commit Graph

19 Commits

Author SHA1 Message Date
gravestench 6e31cfb52a
migrate to ebiten v2.0 API (#860)
* migrate to ebiten v2.0 API

* fixed lint errors
2020-10-28 14:17:42 -04:00
gravestench 6f8b43f8d6
Various lint error fixes and suppressions (#846)
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully...

* adding string token constants for SkillClass

* adding panic on error to left/right skill select render

* fixed cuddle lint error

* fixed unnecessary conversion, unused func param lint errors in dcc_animation.go

* adding comment for skill class tokens

* fixed typo in comment

* removed unused parameter in dcc/dc6 animations

* supress warning about Object.setMode always being passed direction value of 0

* fixed all invalid golint directives

* fixed a couple gocritic lint errors
2020-10-26 02:04:50 -07:00
lord 0a6915a040
fixed lint errors in d2input (#693) 2020-08-05 13:51:35 -04:00
Tim Sarbin 7da1843f49
Lint cleanup (#628) 2020-07-26 14:52:54 -04:00
Gürkan Kaymak 7a49f3637f
lint fixes (#615) 2020-07-23 12:56:50 -04:00
Ziemas abde829e88
Revert my accidentally included hack (#589) 2020-07-14 06:59:35 -04:00
Ziemas a0c966eeeb
Show what components are present at a given tile (#588)
Ugly but works
2020-07-14 00:24:49 -04:00
David Carrell cc893e4dd4
504 - removes input singleton in favor of d2interface.InputManager constructor injection (#584)
Co-authored-by: carrelda <carrelda@git>
2020-07-13 20:29:17 -04:00
Sunny Klair 41e7a5b28b
Add static checks to help ensure implementations conform to interfaces (#582) 2020-07-13 09:05:04 -04:00
dk 60e6fcb7ac
moving enumerations out of d2interface (#552)
* moved filter constants back to d2enum

* moving key and mouse button enums into d2enum

* moving render type enum into d2enum

* moving input even priority enums into d2enum

* moving terminal enums into d2enum
2020-07-06 21:26:08 -04:00
dk de116e8367
moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
dk 62b8a610c0
D2input abstraction (#532)
* abstract d2input manager/service/events/keys/buttons to interface

* abstract d2input manager/service/events/keys/buttons to interface

* fixing lint error
2020-07-03 15:09:16 -04:00
Maxime Lavigne (malavv) 973e969002
Working on d2input.go for #487 (#514)
d2input/ is now clear of lint.
2020-07-01 14:03:40 -04:00
David Carrell 0cef1b0a73
fix right mouse button not triggering input events (#448) 2020-06-25 00:36:27 -04:00
David Carrell 37ae98d81b
Abstract away remaining ebiten references (#409)
* 337 - remove ebiten from character selection

* 337 - abstract d2input away from ebiten implementation

* WIP 337 - remove ebiten use from d2ui

* 337 - fix accidental left->right change

* 337 - fix ui button selection bugs

* 337 - fix textbox bugs

* 337 - fix scrollbar bugs

* 337 - address PR comments

* 337 - fix invalid hero selection bug

Co-authored-by: David Carrell <carrelda@Davids-MacBook-Pro.local>
2020-06-23 18:12:08 -04:00
presiyan-ivanov 2835ff4cf1
Improve run/walk/neutral animation handling. Initial parsing of Level… (#372)
* Improve run/walk/neutral animation handling. Initial parsing of LevelDetail records. Support for holding mouse buttons.

- Run/walk/neutral positions now map to a different animation mode(and speed) depending if in or out of town.

- Run/walk toggle which can be activated/deactivated with R key.

- Temporary(and incorrect) loading and mapping for LevelDetails records.

- Zone change label which shows the level name from LevelDetailsRecord when the player enters a different zone.

- Allow holding mouse left/right button to repeatedly generate an action.

* Remove duplicate load of LevelDetails. Replace numbers in zone change logic with their corresponding RegionIdType

* Move zone change check at the correct place

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-06-22 15:55:32 -04:00
Alex Yatskov 1983ec395d Cleanup error handling (#303) 2020-02-09 14:12:04 -05:00
Tim Sarbin 6606774ece
Refectoring to reduce code warnings (#283) 2020-02-01 21:51:49 -05:00
Tim Sarbin 2461142fbd
Minor changes to project layout (#276)
* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00