1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-09 09:20:44 +00:00

Merge pull request #957 from gucio321/hotfix

Hotfix: minor bugs in quest log
This commit is contained in:
Tim Sarbin 2020-12-02 08:12:13 -05:00 committed by GitHub
commit e6d5c8b9fd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 96 additions and 97 deletions

View File

@ -110,7 +110,7 @@ const (
HealthManaIndicator = "/data/global/ui/PANEL/hlthmana.DC6"
AddSkillButton = "/data/global/ui/PANEL/level.DC6"
GoldMoveDialog = "/data/global/ui/menu/dialogbackground.DC6"
WPTabs = "/data/global/ui/MENU/expwaygatetabs.dc6"
WPTabs = "/data/global/ui/menu/expwaygatetabs.dc6"
WPBg = "/data/global/ui/menu/waygatebackground.dc6"
WPIcons = "/data/global/ui/menu/waygateicons.dc6"

View File

@ -83,11 +83,11 @@ const (
)
const (
tab1BaseFrame = 0
tab2BaseFrame = 2
tab3BaseFrame = 4
tab4BaseFrame = 6
tab5BaseFrame = 8
tab1BaseFrame = iota * 2
tab2BaseFrame
tab3BaseFrame
tab4BaseFrame
tab5BaseFrame
)
const (

View File

@ -209,7 +209,7 @@ func NewGameControls(
inventoryRecord := asset.Records.Layout.Inventory[inventoryRecordKey]
heroStatsPanel := NewHeroStatsPanel(asset, ui, hero.Name(), hero.Class, l, hero.Stats)
questLog := NewQuestLog(asset, ui, l, 1) // need to be changed
questLog := NewQuestLog(asset, ui, l, hero.Act)
inventory := NewInventory(asset, ui, l, hero.Gold, inventoryRecord)
skilltree := newSkillTree(hero.Skills, hero.Class, asset, l, ui)

View File

@ -44,7 +44,7 @@ func getKeyStringMapping(assetManager *d2asset.AssetManager) map[d2enum.Key]stri
d2enum.KeyControl: assetManager.TranslateString("KeyControl"),
d2enum.KeyShift: assetManager.TranslateString("KeyShift"),
d2enum.KeySpace: assetManager.TranslateString("KeySpace"),
d2enum.KeyAlt: assetManager.TranslateString("KeyAlt"),
d2enum.KeyAlt: assetManager.TranslateString("KeyMenu"),
d2enum.KeyTab: assetManager.TranslateString("KeyTab"),
d2enum.Key0: "0",
d2enum.Key1: "1",

View File

@ -77,11 +77,63 @@ const (
questNone = 0
)
func (s *QuestLog) questTable(act, number int) struct {
name string
numberOfDescrs int
status int
frame int
x int
y int
} {
var quests = []struct {
name string // name of quest in string table
numberOfDescrs int // number of possible descriptions (not used yet)
status int // status of quest (not used yet)
frame int // frame of quest
x, y int // position of quest
}{
{"qstsa1q1", 5, 0, 0, q1SocketX, q1SocketY},
{"qstsa1q2", 0, 0, 1, q2SocketX, q2SocketY},
{"qstsa1q3", 0, 0, 2, q3SocketX, q3SocketY},
{"qstsa1q4", 0, 0, 3, q4SocketX, q4SocketY},
{"qstsa1q5", 0, 0, 4, q5SocketX, q5SocketY},
{"qstsa1q6", 0, 0, 5, q6SocketX, q6SocketY},
{"qstsa2q1", 0, 0, 6, q1SocketX, q1SocketY},
{"qstsa2q2", 0, 0, 7, q2SocketX, q2SocketY},
{"qstsa2q3", 0, 0, 8, q3SocketX, q3SocketY},
{"qstsa2q4", 0, 0, 9, q4SocketX, q4SocketY},
{"qstsa2q5", 0, 0, 10, q5SocketX, q5SocketY},
{"qstsa2q6", 0, 0, 11, q6SocketX, q6SocketY},
{"qstsa3q1", 0, 0, 12, q1SocketX, q1SocketY},
{"qstsa3q2", 0, 0, 13, q2SocketX, q2SocketY},
{"qstsa3q3", 0, 0, 14, q3SocketX, q3SocketY},
{"qstsa3q4", 0, 0, 15, q4SocketX, q4SocketY},
{"qstsa3q5", 0, 0, 16, q5SocketX, q5SocketY},
{"qstsa3q6", 0, 0, 17, q6SocketX, q6SocketY},
{"qstsa4q1", 0, 0, 18, q1SocketX, q1SocketY},
{"qstsa4q2", 0, 0, 19, q2SocketX, q2SocketY},
{"qstsa4q3", 0, 0, 20, q3SocketX, q3SocketY},
{"qstsa5q1", 0, 0, 21, q1SocketX, q1SocketY},
{"qstsa5q2", 0, 0, 22, q2SocketX, q2SocketY},
{"qstsa5q3", 0, 0, 23, q3SocketX, q3SocketY},
{"qstsa5q4", 0, 0, 24, q4SocketX, q4SocketY},
{"qstsa5q5", 0, 0, 25, q5SocketX, q5SocketY},
{"qstsa5q6", 0, 0, 26, q6SocketX, q6SocketY},
}
key := (act-1)*normalActQuestsNumber + number
if act > act4 {
key -= act4QuestsNumber
}
return quests[key]
}
// NewQuestLog creates a new quest log
func NewQuestLog(asset *d2asset.AssetManager,
ui *d2ui.UIManager,
act int,
l d2util.LogLevel) *QuestLog {
l d2util.LogLevel,
act int) *QuestLog {
originX := 0
originY := 0
@ -98,7 +150,6 @@ func NewQuestLog(asset *d2asset.AssetManager,
{},
{},
},
selectedQuest: 1,
}
ql.Logger = d2util.NewLogger()
@ -193,56 +244,33 @@ func (s *QuestLog) Load() {
s.panelGroup.SetVisible(false)
}
func (s *QuestLog) questTable(act, number int) struct {
name string
numberOfDescrs int
status int
frame int
x int
y int
} {
var quests = []struct {
name string // name of quest in string table
numberOfDescrs int // number of possible descriptions (not used yet)
status int // status of quest (not used yet)
frame int // frame of quest
x, y int // position of quest
}{
{"qstsa1q1", 5, 0, 0, q1SocketX, q1SocketY},
{"qstsa1q2", 0, 0, 1, q2SocketX, q2SocketY},
{"qstsa1q3", 0, 0, 2, q3SocketX, q3SocketY},
{"qstsa1q4", 0, 0, 3, q4SocketX, q4SocketY},
{"qstsa1q5", 0, 0, 4, q5SocketX, q5SocketY},
{"qstsa1q6", 0, 0, 5, q6SocketX, q6SocketY},
{"qstsa2q1", 0, 0, 6, q1SocketX, q1SocketY},
{"qstsa2q2", 0, 0, 7, q2SocketX, q2SocketY},
{"qstsa2q3", 0, 0, 8, q3SocketX, q3SocketY},
{"qstsa2q4", 0, 0, 9, q4SocketX, q4SocketY},
{"qstsa2q5", 0, 0, 10, q5SocketX, q5SocketY},
{"qstsa2q6", 0, 0, 11, q6SocketX, q6SocketY},
{"qstsa3q1", 0, 0, 12, q1SocketX, q1SocketY},
{"qstsa3q2", 0, 0, 13, q2SocketX, q2SocketY},
{"qstsa3q3", 0, 0, 14, q3SocketX, q3SocketY},
{"qstsa3q4", 0, 0, 15, q4SocketX, q4SocketY},
{"qstsa3q5", 0, 0, 16, q5SocketX, q5SocketY},
{"qstsa3q6", 0, 0, 17, q6SocketX, q6SocketY},
{"qstsa4q1", 0, 0, 18, q1SocketX, q1SocketY},
{"qstsa4q2", 0, 0, 19, q2SocketX, q2SocketY},
{"qstsa4q3", 0, 0, 20, q3SocketX, q3SocketY},
{"qstsa5q1", 0, 0, 21, q1SocketX, q1SocketY},
{"qstsa5q2", 0, 0, 22, q2SocketX, q2SocketY},
{"qstsa5q3", 0, 0, 23, q3SocketX, q3SocketY},
{"qstsa5q4", 0, 0, 24, q4SocketX, q4SocketY},
{"qstsa5q5", 0, 0, 25, q5SocketX, q5SocketY},
{"qstsa5q6", 0, 0, 26, q6SocketX, q6SocketY},
}
func (s *QuestLog) loadTabs() {
s.tab[questLogTab1].newTab(s.uiManager, d2ui.ButtonTypeTab1, questTab1X)
s.tab[questLogTab1].invisibleButton.OnActivated(func() { s.setTab(questLogTab1) })
s.panelGroup.AddWidget(s.tab[questLogTab1].button)
s.panelGroup.AddWidget(s.tab[questLogTab1].invisibleButton)
key := (act-1)*normalActQuestsNumber + number
if act > act4 {
key -= act4QuestsNumber
}
s.tab[questLogTab2].newTab(s.uiManager, d2ui.ButtonTypeTab2, questTab2X)
s.tab[questLogTab2].invisibleButton.OnActivated(func() { s.setTab(questLogTab2) })
s.panelGroup.AddWidget(s.tab[questLogTab2].button)
s.panelGroup.AddWidget(s.tab[questLogTab2].invisibleButton)
return quests[key]
s.tab[questLogTab3].newTab(s.uiManager, d2ui.ButtonTypeTab3, questTab3X)
s.tab[questLogTab3].invisibleButton.OnActivated(func() { s.setTab(questLogTab3) })
s.panelGroup.AddWidget(s.tab[questLogTab3].button)
s.panelGroup.AddWidget(s.tab[questLogTab3].invisibleButton)
s.tab[questLogTab4].newTab(s.uiManager, d2ui.ButtonTypeTab4, questTab4X)
s.tab[questLogTab4].invisibleButton.OnActivated(func() { s.setTab(questLogTab4) })
s.panelGroup.AddWidget(s.tab[questLogTab4].button)
s.panelGroup.AddWidget(s.tab[questLogTab4].invisibleButton)
s.tab[questLogTab5].newTab(s.uiManager, d2ui.ButtonTypeTab5, questTab5X)
s.tab[questLogTab5].invisibleButton.OnActivated(func() { s.setTab(questLogTab5) })
s.panelGroup.AddWidget(s.tab[questLogTab5].button)
s.panelGroup.AddWidget(s.tab[questLogTab5].invisibleButton)
s.setTab(s.act - 1)
}
func (s *QuestLog) loadQuestIcons() {
@ -253,12 +281,6 @@ func (s *QuestLog) loadQuestIcons() {
s.questsa5 = s.loadQuestIconsForAct(act5)
}
func (s *QuestLog) makeQuestCallback(n int) func() {
return func() {
s.onQuestClicked(n + 1)
}
}
func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
wg := s.uiManager.NewWidgetGroup(d2ui.RenderPriorityQuestLog)
@ -304,7 +326,13 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
return wg
}
func (s *QuestLog) loadQuestLabels() {
func (s *QuestLog) makeQuestCallback(n int) func() {
return func() {
s.onQuestClicked(n + 1)
}
}
func (s *QuestLog) setQuestLabels() {
if s.selectedQuest == 0 {
s.questName.SetText("")
return
@ -313,39 +341,10 @@ func (s *QuestLog) loadQuestLabels() {
s.questName.SetText(s.asset.TranslateString(fmt.Sprintf("qstsa%dq%d", s.selectedTab+1, s.selectedQuest)))
}
func (s *QuestLog) loadTabs() {
s.tab[questLogTab1].newTab(s.uiManager, d2ui.ButtonTypeTab1, questTab1X)
s.tab[questLogTab1].invisibleButton.OnActivated(func() { s.setTab(questLogTab1) })
s.panelGroup.AddWidget(s.tab[questLogTab1].button)
s.panelGroup.AddWidget(s.tab[questLogTab1].invisibleButton)
s.tab[questLogTab2].newTab(s.uiManager, d2ui.ButtonTypeTab2, questTab2X)
s.tab[questLogTab2].invisibleButton.OnActivated(func() { s.setTab(questLogTab2) })
s.panelGroup.AddWidget(s.tab[questLogTab2].button)
s.panelGroup.AddWidget(s.tab[questLogTab2].invisibleButton)
s.tab[questLogTab3].newTab(s.uiManager, d2ui.ButtonTypeTab3, questTab3X)
s.tab[questLogTab3].invisibleButton.OnActivated(func() { s.setTab(questLogTab3) })
s.panelGroup.AddWidget(s.tab[questLogTab3].button)
s.panelGroup.AddWidget(s.tab[questLogTab3].invisibleButton)
s.tab[questLogTab4].newTab(s.uiManager, d2ui.ButtonTypeTab4, questTab4X)
s.tab[questLogTab4].invisibleButton.OnActivated(func() { s.setTab(questLogTab4) })
s.panelGroup.AddWidget(s.tab[questLogTab4].button)
s.panelGroup.AddWidget(s.tab[questLogTab4].invisibleButton)
s.tab[questLogTab5].newTab(s.uiManager, d2ui.ButtonTypeTab5, questTab5X)
s.tab[questLogTab5].invisibleButton.OnActivated(func() { s.setTab(questLogTab5) })
s.panelGroup.AddWidget(s.tab[questLogTab5].button)
s.panelGroup.AddWidget(s.tab[questLogTab5].invisibleButton)
s.setTab(s.act - 1)
}
func (s *QuestLog) setTab(tab int) {
s.selectedTab = tab
s.selectedQuest = questNone
s.loadQuestLabels()
s.setQuestLabels()
s.questsa1.SetVisible(tab == questLogTab1)
s.questsa2.SetVisible(tab == questLogTab2)
@ -360,7 +359,7 @@ func (s *QuestLog) setTab(tab int) {
func (s *QuestLog) onQuestClicked(number int) {
s.selectedQuest = number
s.loadQuestLabels()
s.setQuestLabels()
s.Infof("Quest number %d in tab %d clicked", number, s.selectedTab)
}