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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-05 07:20:42 +00:00

fix stamp bug preventing maps from rendering properly (#441)

This commit is contained in:
Tim Sarbin 2020-06-24 14:35:49 -04:00 committed by GitHub
parent 02605227c3
commit d8a817eddf
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GPG Key ID: 4AEE18F83AFDEB23

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@ -56,8 +56,8 @@ func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
m.walkMesh = make([]d2common.PathTile, width*height*25)
m.dt1Files = make([]string, 0)
for _, dtFileName := range m.levelType.Files {
m.addDT1(dtFileName)
for idx := range m.levelType.Files {
m.addDT1(m.levelType.Files[idx])
}
}
@ -94,8 +94,9 @@ func (m *MapEngine) AddDS1(fileName string) {
panic(err)
}
ds1, _ := d2ds1.LoadDS1(fileData)
for _, dt1File := range ds1.Files {
dt1File := strings.ToLower(dt1File)
for idx := range ds1.Files {
dt1File := ds1.Files[idx]
dt1File = strings.ToLower(dt1File)
dt1File = strings.Replace(dt1File, "c:", "", -1) // Yes they did...
dt1File = strings.Replace(dt1File, ".tg1", ".dt1", -1) // Yes they did...
dt1File = strings.Replace(dt1File, "\\d2\\data\\global\\tiles\\", "", -1)
@ -104,9 +105,9 @@ func (m *MapEngine) AddDS1(fileName string) {
}
func (m *MapEngine) FindTile(style, sequence, tileType int32) d2dt1.Tile {
for _, tile := range m.dt1TileData {
if tile.Style == style && tile.Sequence == sequence && tile.Type == tileType {
return tile
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style == style && m.dt1TileData[idx].Sequence == sequence && m.dt1TileData[idx].Type == tileType {
return m.dt1TileData[idx]
}
}
panic("Could not find the requested tile!")
@ -171,7 +172,7 @@ func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY
// converts x,y tile coordinate into index in MapEngine.tiles
func (m *MapEngine) tileCoordinateToIndex(x, y int) int {
return x + (y * m.size.Height)
return x + (y * m.size.Width)
}
// converts tile index from MapEngine.tiles to x,y coordinate
@ -214,11 +215,11 @@ func (m *MapEngine) RemoveEntity(entity d2mapentity.MapEntity) {
func (m *MapEngine) GetTiles(style, sequence, tileType int32) []d2dt1.Tile {
var tiles []d2dt1.Tile
for _, tile := range m.dt1TileData {
if tile.Style != style || tile.Sequence != sequence || tile.Type != tileType {
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style != style || m.dt1TileData[idx].Sequence != sequence || m.dt1TileData[idx].Type != tileType {
continue
}
tiles = append(tiles, tile)
tiles = append(tiles, m.dt1TileData[idx])
}
if len(tiles) == 0 {
log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType)
@ -231,8 +232,8 @@ func (m *MapEngine) GetStartPosition() (float64, float64) {
for tileY := 0; tileY < m.size.Height; tileY++ {
for tileX := 0; tileX < m.size.Width; tileX++ {
tile := m.tiles[tileX+(tileY*m.size.Width)]
for _, wall := range tile.Walls {
if wall.Type.Special() && wall.Style == 30 {
for idx := range tile.Walls {
if tile.Walls[idx].Type.Special() && tile.Walls[idx].Style == 30 {
return float64(tileX) + 0.5, float64(tileY) + 0.5
}
}
@ -249,8 +250,8 @@ func (m *MapEngine) GetCenterPosition() (float64, float64) {
// Advances time on the map engine
func (m *MapEngine) Advance(tickTime float64) {
for _, entity := range m.entities {
entity.Advance(tickTime)
for idx := range m.entities {
m.entities[idx].Advance(tickTime)
}
}
@ -276,9 +277,9 @@ func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int,
}
func (m *MapEngine) GetTileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
for _, tile := range m.dt1TileData {
if tile.Style == style && tile.Sequence == sequence && tile.Type == int32(tileType) {
return &tile
for idx := range m.dt1TileData {
if m.dt1TileData[idx].Style == style && m.dt1TileData[idx].Sequence == sequence && m.dt1TileData[idx].Type == int32(tileType) {
return &m.dt1TileData[idx]
}
}
return nil