adds close button and close button behavior (#731)

This commit is contained in:
Brendan Porter 2020-09-15 22:37:08 -05:00 committed by GitHub
parent 7e3aff557b
commit d0410001de
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 67 additions and 72 deletions

View File

@ -83,6 +83,10 @@ const (
buttonOkCancelSegmentsY = 1
buttonOkCancelDisabledFrame = -1
buttonCloseSegmentsX = 1
buttonCloseSegmentsY = 1
buttonCloseDisabledFrame = -1
buttonRunSegmentsX = 1
buttonRunSegmentsY = 1
buttonRunDisabledFrame = -1
@ -148,6 +152,16 @@ func getButtonLayouts() map[ButtonType]ButtonLayout {
FontPath: d2resource.FontRediculous,
AllowFrameChange: true,
},
ButtonTypeClose: {
XSegments: buttonCloseSegmentsX,
YSegments: buttonCloseSegmentsY,
DisabledFrame: buttonCloseDisabledFrame,
ResourceName: d2resource.SquareButton,
PaletteName: d2resource.PaletteUnits,
Toggleable: true,
FontPath: d2resource.Font30,
AllowFrameChange: true,
},
}
}

View File

@ -471,6 +471,10 @@ func (g *GameControls) isInActiveMenusRect(px, py int) bool {
return true
}
if g.helpOverlay.IsOpen() && g.helpOverlay.IsInRect(px, py) {
return true
}
return false
}

View File

@ -4,8 +4,6 @@ import (
"fmt"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
@ -26,16 +24,17 @@ const (
// HelpOverlay represents the in-game overlay that toggles visibility when the h key is pressed
type Overlay struct {
asset *d2asset.AssetManager
isOpen bool
renderer d2interface.Renderer
frames []*d2ui.Sprite
text []*d2ui.Label
lines []line
uiManager *d2ui.UIManager
originX int
originY int
layout *d2gui.Layout
asset *d2asset.AssetManager
isOpen bool
renderer d2interface.Renderer
frames []*d2ui.Sprite
text []*d2ui.Label
lines []line
uiManager *d2ui.UIManager
originX int
originY int
layout *d2gui.Layout
closeButton *d2ui.Button
}
func NewHelpOverlay(asset *d2asset.AssetManager, renderer d2interface.Renderer,
@ -49,12 +48,9 @@ func NewHelpOverlay(asset *d2asset.AssetManager, renderer d2interface.Renderer,
return h
}
func (h *Overlay) onHoverElement(n int) {
}
func (h *Overlay) setLayout(id int) {
h.onHoverElement(0)
func (h *Overlay) onMouseDown() {
// If mouse over close button
// close()
}
func (h *Overlay) Toggle() {
@ -68,6 +64,7 @@ func (h *Overlay) Toggle() {
func (h *Overlay) close() {
h.isOpen = false
h.closeButton.SetVisible(false)
d2gui.SetLayout(nil)
}
@ -75,16 +72,28 @@ func (h *Overlay) open() {
h.isOpen = true
if h.layout == nil {
h.layout = d2gui.CreateLayout(h.renderer, d2gui.PositionTypeHorizontal)
// layoutLeft := h.layout.AddLayout(d2gui.PositionTypeVertical)
// tlCorner, _ := layoutLeft.AddSprite(d2resource.HelpBorder, d2resource.PaletteSky)
// tlCorner.SetSegmented(0, 0, 0)
//layoutLeft.AddSprite(imagePath, palettePath)
}
h.closeButton.SetVisible(true)
h.closeButton.SetPressed(false)
d2gui.SetLayout(h.layout)
}
func (h *Overlay) IsOpen() bool {
return h.isOpen
}
func (h *Overlay) IsInRect(px, py int) bool {
ww, hh := h.closeButton.GetSize()
x, y := h.closeButton.GetPosition()
if px >= x && px <= x+ww && py >= y && py <= y+hh {
return true
}
return false
}
func (h *Overlay) Load() {
var (
@ -142,16 +151,27 @@ func (h *Overlay) Load() {
h.text = append(h.text, newLabel)
// Close
close, _ := h.uiManager.NewSprite(d2resource.SquareButton, d2resource.PaletteSky)
_ = close.SetCurrentFrame(0)
close.SetPosition(685, 57)
h.frames = append(h.frames, close)
//close, _ := h.uiManager.NewSprite(d2resource.SquareButton, d2resource.PaletteSky)
//_ = close.SetCurrentFrame(0)
//close.SetPosition(685, 57)
//h.frames = append(h.frames, close)
h.closeButton = h.uiManager.NewButton(d2ui.ButtonTypeClose, "0")
h.closeButton.SetPosition(685, 25)
h.closeButton.SetVisible(false)
h.closeButton.OnActivated(func() { h.close() })
newLabel = h.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
newLabel.SetText("Close")
newLabel.SetPosition(680, 60)
h.text = append(h.text, newLabel)
newLabel = h.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteSky)
newLabel.SetText("0")
newLabel.SetPosition(695, 32)
h.text = append(h.text, newLabel)
// Bullets
yOffset := 60
@ -349,7 +369,7 @@ func (h *Overlay) createBullet(c callout) {
func (h *Overlay) createCallout(c callout) {
newLabel := h.uiManager.NewLabel(d2resource.FontFormal11, d2resource.PaletteSky)
newLabel.Color[0] = d2util.Color(0xff0000_ff)
newLabel.Color[0] = color.White
newLabel.SetText(c.LabelText)
newLabel.SetPosition(c.LabelX, c.LabelY)
newLabel.Alignment = d2gui.HorizontalAlignCenter
@ -386,53 +406,10 @@ func (h *Overlay) Render(target d2interface.Surface) error {
}
for _, l := range h.lines {
target.PushTranslation(l.StartX, l.StartY)
target.DrawLine(l.MoveX, l.MoveY, l.Color)
target.Pop()
// target.DrawLine(0, entityHeight, color.White)
// target.DrawLine(entityWidth, 0, color.White)
}
// x, y := h.originX, h.originY
// y += 20
// frameIndex := 0
// // Frame
// // Top left
// if err := h.frame.SetCurrentFrame(frameIndex); err != nil {
// return err
// }
// h.frame.SetCurrentFrame(frameIndex)
// h.frame.Render(target)
// frameIndex++
// width, height := h.frame.GetCurrentFrameSize()
// _ = width
// y += height
// h.frame.SetPosition(x, y)
// if err := h.frame.SetCurrentFrame(frameIndex); err != nil {
// return err
// }
// h.frame.SetCurrentFrame(frameIndex)
// h.frame.Render(target)
// frameIndex++
// // _ = width
// h.frame.SetPosition(x, y)
// if err := h.frame.Render(target); err != nil {
// return err
// }
//d2gui.Render(target)
return nil
}